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I've tried it on tracks that I know the AI are good and the difference between the two versions is quite considerable, they brake miles before the should and the lap times are nearly 10 seconds slower? I have tried switching back and forth and its the same every time, maybe increased drag or brake grip?
I've tried it on tracks that I know the AI are good and the difference between the two versions is quite considerable, they brake miles before the should and the lap times are nearly 10 seconds slower? I have tried switching back and forth and its the same every time, maybe increased drag or brake grip?
I think the cars have improved. But I am one of those that have enjoyed all the iterations so far.
I can feel the increased grip and better braking, and noticed the torque changes. I also noticed I can change the Roll Center during a pit stop now. We will be starting our 4th full season this year with this fabulous mod.
That's strange. In all my physics adjustments I was careful to make sure I didn't ruin the AI. In fact I found the AI to be excellent opponents with some very intense battles going on. Perhaps my AI file settings are different to yours? In particular try setting the AI Limiter parameter in your PLR file to zero: eg AI Limiter=\"0.00000\". Also in the game's Difficulty settings menu make sure the \"AI Strength\" and \"AI Aggression\" are both set to 100%. Low AI aggression will result in very timid behavior around other cars.
Ok I will have a look when I get a chance, one question though, does the AI Limiter ignore the talent files and give the AI all the same ability?