Paul Jeffrey
Premium
@BrianB has created something wonderful.. give a warm welcome to the exceptional Alfa Romeo Giulia TZ mod for Assetto Corsa...
Unbelievably this is the very first mod for Assetto Corsa from Brian, and I'm sure you will very quickly agree the detail, thought and attention lavished on one of the most beautiful cars ever produced by Alfa Romeo is a very welcome addition to the simulation, and an incredible debut in the modding scene from @BrianB
You can download the wonderful Alfa Romeo Giulia TZ V1.00 HERE.
Now I've said this once already, but it really is worth repeating once again. This is the very first released mod from @BrianB, making the quality and experience behind the wheel all that more impressive for it. With such a beautiful, and mercifully historic car now available to download for Assetto Corsa, we took the chance to have a chat with Brian to get some idea as to the motivation and level of work that goes into creating such a mod.
I've wanted to create mods and release something since the game was in early access. We own a car which, afaik, has never been in any game before, so I wanted to do it myself. This got me into learning 3D modelling. This actually was around the same time Gary started with his Transit.
So for a year or two I practiced making 3D models and getting them in game, but it never really went further then a basic shell with the physics from a different car.
(Then) Just over a year ago someone appeared in the modding section here with a model of the Alfa TZ, asking if anyone would like to put it in game. A couple of days went past without anyone offering help, so I saw the opportunity to finally create something that might actually get to a release, and offered to do it - Be aware that it can be an incredible time sink, and it's easy to lose motivation if you don't know a lot about it. I actually had a couple of moments where I didn't touch the car for weeks. But I kept coming back to it because I really wanted to release it. So it's a matter of pressing on and not giving up.
Plenty of modders in the community are also happy to help out. The 'dumb questions' thread in the modding section here was very useful to me for example
What I think also helped is that I offered to get the car in game for someone else. Because of it I knew at least someone was eagerly awaiting the car and I felt some sort of obligation to finish it. Creating a WIP thread and occasionally posting progress also helps, because getting kind feedback from the community also gave me motivation boosts.
For me it has been a lot of fun, however if I was to be the main highlight I'd have to say getting it in game, seeing it improving, learning something new and applying it to improve the looks of something. All these thing made me very happy through the build. And although not part of the build, all the positive feedback after release is amazing as well.
The most challenging for me personally was all the texture work. I feel like I'm still barely scratching the surface of what's possible in photoshop and other texture tools. And to be honest, there are plenty of textures of which I still feel like they can be much better. For example the tires, most of the interior, and the damage.
I think it could have been released a month or two ago already, but it would have lacked things like damage and animations. And I wanted the initial release to have everything, so I kept going until I felt like it had everything that was required.
It started with wanting to make a car we own which has never been in any game before, but it was looking unlikely that it would get anywhere. So when I got the opportunity to work on something that could actually get released I went for it because I loved the idea of releasing something.
Finally, if I may, I would like to thank everyone for the kind words and amazing reviews. Reading them really makes me happy. And of course also thanks for some of the constructive criticism. I've already got a small list of things to take a look at or update, which hopefully won't take too long...
So for a year or two I practiced making 3D models and getting them in game, but it never really went further then a basic shell with the physics from a different car.
(Then) Just over a year ago someone appeared in the modding section here with a model of the Alfa TZ, asking if anyone would like to put it in game. A couple of days went past without anyone offering help, so I saw the opportunity to finally create something that might actually get to a release, and offered to do it - Be aware that it can be an incredible time sink, and it's easy to lose motivation if you don't know a lot about it. I actually had a couple of moments where I didn't touch the car for weeks. But I kept coming back to it because I really wanted to release it. So it's a matter of pressing on and not giving up.
Plenty of modders in the community are also happy to help out. The 'dumb questions' thread in the modding section here was very useful to me for example
What I think also helped is that I offered to get the car in game for someone else. Because of it I knew at least someone was eagerly awaiting the car and I felt some sort of obligation to finish it. Creating a WIP thread and occasionally posting progress also helps, because getting kind feedback from the community also gave me motivation boosts.
For me it has been a lot of fun, however if I was to be the main highlight I'd have to say getting it in game, seeing it improving, learning something new and applying it to improve the looks of something. All these thing made me very happy through the build. And although not part of the build, all the positive feedback after release is amazing as well.
The most challenging for me personally was all the texture work. I feel like I'm still barely scratching the surface of what's possible in photoshop and other texture tools. And to be honest, there are plenty of textures of which I still feel like they can be much better. For example the tires, most of the interior, and the damage.
I think it could have been released a month or two ago already, but it would have lacked things like damage and animations. And I wanted the initial release to have everything, so I kept going until I felt like it had everything that was required.
It started with wanting to make a car we own which has never been in any game before, but it was looking unlikely that it would get anywhere. So when I got the opportunity to work on something that could actually get released I went for it because I loved the idea of releasing something.
Finally, if I may, I would like to thank everyone for the kind words and amazing reviews. Reading them really makes me happy. And of course also thanks for some of the constructive criticism. I've already got a small list of things to take a look at or update, which hopefully won't take too long...
Available to download HERE, the Alfa Romeo Giulia TZ is an incredible little classic car and one that is sure to be a pleasing addition to anyone interested in historic content for Assetto Corsa. Born of a desire to learn modding and carried through the often difficult process by the support and encouragement of the excellent Assetto Corsa modding community, this car and project really is an incredible good news story for AC modding, and well worth the time to download and try for yourself. Having already seen some very positive reactions from the community, the Alfa Romeo Giulia TZ is something that @BrianB and all involved with the project should be rightfully proud about... bravo!
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Share your thoughts on the mod below!