Takigahara Mountain Pass

Tracks Takigahara Mountain Pass 1.0

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fca updated Takigahara Mountain Pass with a new update entry:

V 1.0 reverse layout added,

-v1.0
-Added reverse version
-Cams for normal version
-Some new tarmac and wall textures
-Some new 3d objects
-Adjusted guardrails and walls
-Wider track on some points
-Added 32 pits for normal version and 24 for reversed version
-Grass and trees adjustments (floating trees are solved)
-Solved sticky guardrails
-Adjusted cambers
-Resized gutters
-Overall track looks better

to do:
-Cams and ai for reverse version
-Performance improvements
-Clouds texture
-Normal maps and shader...

Read the rest of this update entry...
 
Hi there. I would rid of these grass here
NS1r3sg.jpg

OidIsEq.jpg


I already fixed some point on the tv camera, looking forward to finish ai lane and cameras for revers layout
 
A few of the grid spots are really buggy.
e.g. I had a Miura sitting on #21 and everytime the car was resetting the suspension was damaged right away so that the car was useless (track unaligned or suspension broken).

Also the mesh has a few rough edges, e.g. the left-hander before the first downhill hairpin.
 


Uphill cams not read yet hey? The downhill ones were a bit in the trees at times I think.
There are some odd bushes sticking through rails on the track indeed. And occasional deep ditch that AC doesn't know what to do with when car falls into it.
Celica has a bit too long wheelbase for tight tracks.
 
Last edited:

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