If said effect is set to be generated at 60Hz, isn't that what essentially goes to transducers?
Missing how amp DSP is better for that, esp. considering limitation of coarse grained (one for all effects) setting you can use.
Are you still building your sim rig, still only seeing close up pictures of same chromed tubes as 5 years ago? Perhaps too busy playing with DSP, I understand.
Yes, I can laugh and cry at the time I have spent building a rig, that I can take on the chin as the dig it is intended to be, eh.
Yet how dare you say its the same chrome (tut tut).
Its new chrome tubing that is being used on the current build (lol). The rigs frame/build with the seat and isolation it uses as well as how it incorporates Phillips Hue lighting has spiraled to be over 3K of materials. So, it's not your normal build and why it has also taken time. I will do a thread on it but only when I am ready.
The work on it the past @2-3 years (if that's what you are referring to), It's not just been one rig but experimentation with different design ideas in how incorporating tactile can be pushed further than the norm. When Simhub arrived, then new possibilities and ideas arrived. The current build is the culmination of what was learned over those years. As a project its a hobby in itself for me, so I am quite happy to trundle along with it and yes spent ages testing and trying out tactile configurations or experimenting a lot with that.
Your Query
Two units with 60Hz, okay well tell me how does each unit operate/output the 60Hz frequency?
Does it output it strongly like a TST with great clarity or not that strong like a BK unit? Both are 60Hz but do both offer the same experience using the same software settings?
Try understanding that with DSP we can tune the actual hardware. We cant make a unit that doesn't perform well with certain frequency bands suddenly be amazing with them. We can tweak its performance.
We have learned what hardware is best for specific effect roles or frequency bands. With DSP we can specifically determine from the generated effects what frequencies the transducer only outputs. This can improve the detailing and on some units stop them from heating up so much. It also lets us partner different units to work better together as mentioned above. Simhub changed many limitations Simvibe had and opened new doors.
So we use the things learned that certain make/models will operate with the controlled range we want to use and know it works best at. Then to also apply DSP to tune that to the user's preference in how the frequencies in that units operating range feel. Also as to what may suit their own rigs materials used in how different frequencies come across on it. This varies, so with DSP the user can boost/cut the felt sensation to accommodate the installation.
The DSP is not about changing the source, it's about how the source is output on the hardware on the rig it is installed to. Of course, we can then control the amplitude of specific frequencies to change a unit's operational character. Not just alter gain/volume.
Bottom line, it comes down to being important if the performance of the users tactile is important to them. Or that they want more control over what they feel from the units or tune how those units react with the materials their build has.
Each 3db is @2x the energy. If we take something like 12-20Hz range and apply +10 to +12db to that. on a large BK. Yet we send less boost to other peak frequencies like 40Hz then we benefit with MUCH more energy with those lowest frequencies a normal amp will not achieve but at the same time, unlike volume/gain. We are not boosting all Hz in the same way. It's tailored to the user's preference and importantly the performance abilities of the unit being used.
So with crossover/filtering and PEQ we can get the very best output from the units we are using as time has been spent understanding what the pros/cons of different units are in regards their abilities.
Many hours then go into effect experimentation seeking to find what is the best low bass energy or felt sensations we can achieve which is not possible on single unit/traditional installations or basic single layer effects.