I just got a t300rs.Can anyone share some settings that you find works good for rf2.I have not much time to test before a race Saturday so would be very much appreciated.
Just try it and , again, you should read the many posts Paul Loatman has wrote about STS and how RF2 is messed up and linear in-game FFB (STS) as all out of whack.
With regards to the wheel at 100% instead of it's most linear (60%), again, the total power is too low in my opinion (and based on years of simracing) to want linear output because things in the lower range are just way too weak. Enough of the details just aren't felt. To me, feeling grip loss and tyre scrub in an obvious way is important, wether it's not perfectly in linear-proportion with other feelings isn't too important - as long as it's clearly felt is what's important.
I think you're paying too much attention to "on paper" stuff and what's "technically correct" rather than just trying it.
I'd also like to add that raising the control panel FFB helps to make up for the lower STS. Trust me, don't worry about lost forces with the lower STS. Just try it. The STS @ 1.000 (perfectly linear) is just wrong in my opinion (must FFB and/or physics issue). Again, read that FFB thread, there is tons of info regarding the STS including guys using T300RS wheels, T500RS, Accuforce and I believe even high-end servo wheels.
In the end, "to each his own" so go with whatever you like best of course but I really think you'd be interested in that thread especially regarding STS
I have followed "Optimal FFB settings for rFactor 2..." topic for some time, however I am not sure if I can recall statements of rF2 linearity being messed up, will try tool lookup again.Just try it and , again, you should read the many posts Paul Loatman has wrote about STS and how RF2 is messed up and linear in-game FFB (STS) as all out of whack.
I do agree with you, hence why I use 75% force in TM panel, even with sims that don't provide linearity adjustments. I think that's a good compromise between maximum force and linearity.With regards to the wheel at 100% instead of it's most linear (60%), again, the total power is too low in my opinion (and based on years of simracing) to want linear output because things in the lower range are just way too weak. Enough of the details just aren't felt. To me, feeling grip loss and tyre scrub in an obvious way is important, wether it's not perfectly in linear-proportion with other feelings isn't too important - as long as it's clearly felt is what's important.
I have been switching 60% 75% and 100% back and forward, higher values clearly are more counterintuitive, however below 70% you loose too much maximum force. Where as 100% from my perspective is useless when not using linearity adjusments, the wheel feels like a spring without any details at range of 50%+ input.I think you're paying too much attention to "on paper" stuff and what's "technically correct" rather than just trying it.
That's what STS is supposed to do, it's linearity adjustment, in this case you use STS to overcome "inbuilt" boosted forces at low-middle forces of T300/T500 wheel. This way you get maximum higher force (while keeping higher force in TM panel) with more linearity than without STS. However STS is very primitive in terms of accuracy compared to what you can do in pCars.I'd also like to add that raising the control panel FFB helps to make up for the lower STS. Trust me, don't worry about lost forces with the lower STS.
Neither do I Although I am not assured that there is an issue in the first place.I don't think it's a case of STS itself being messed up
Anyways, I much, much prefer the lower STS and higher control panel FFB. The wheel is way more alive for me and I can feel the smaller forces way better.
For me it is. When using 75% (or above) in TM there is plenty of details/force at low/mid range by default, in fact there is too much for my taste hence I call it "wasted dynamic range". I prefer to use this spare "dynamic range" at higher end. Note that I am not reducing force in TM to do that, I am using STS or Scoop reduction in case of pCars to achieve linear output. With sims that do not provide linearity adjustment I just keep 75% in TM which is a usable compromise.It's not about dynamic range when the total range itself is low/small. Compression is needed when the total range is small or else anything not in the upper range may be too weak/low/subtle/hidden.
So much this!Absolutely, I went from dfgt to T300rs. Won't be goin' back
I would never set smoothing to anything but 0 with a belt driven wheel (TX here), I want to feel the nuances!ah you have damper basically on? You set smoothing in rf2?
Mind you to add..... i find it worse on some cars than others though. The new F1 car seems good, i dont like the stock car for my above reason.
Cheers M
Don't freak out just yet. Mine starting making a few groaning and knocking noises when turning through about 10 degrees right. After a week or two they went away. Maybe a metal component was rubbing against a plastic component which eventually wore down?Mine has starting making some knocking noises
I have a T500. The return spring in the clutch pedal assembly broke. I contacted customer service and had correspondence with a guy called Andreas.I now have had this wheel for one year.I have been happy with it up until a couple days ago.Now the right paddle shifter is going bad.I contacted Thrustmaster support via email and got no response.
I have had quality issues with other Thrustmaster products in the past but was hopeful things would be different this time around.Very disappointing.