Wouldn't that be solved if you'd get yours out ?It's really, really good... the problem of no Subarus in this sim is about to be extremely solved.
I'm very excited for this! Any update progress you can share with us?
Niiiiiice my man! Absolutely spot on in terms of lines and proportion. I used this car a lot throughout my GT time and put around 3000+ mls on it mostly on tight and windy road courses and rally of course and absolutely love it. Most iconic Subaru ever in terms of WRX history. Thanks for putting your time into this!
any sound teasers yet?
Thanks! It has been surprisingly difficult to try to make it look right and there's still room for improvement but at least it's better than some of these caricatures found in other games :
http://www.igcd.net/vehicles.php?make=Subaru&model=Impreza+22B
Will be coming shortly!
You got that right! in your model the rear proportions look a bit weird, but it's waaaay better than the Forza model, which is the closest in quality on that list.
View attachment 191907
Also the roof seems to be a bit more rounded, in the model looks too flat.
It blows my mind that we don't have 15 of these things in Assetto Corsa. My sim playing days aren't nearly as long as most here, but I thought this was pretty much a fan favorite. I know one person who should be very happy to get his hands on this, once it's completed. Also, may I add that I think you're doing a beautiful job as well. The body color/rim color combination is so iconic.
Really awesome !
Except rimblur, I think it is best to aim for highspeed rimblur, right now the blur looks like if car is moving at ~20-30km/h. Either you have to choose optimum blur level, or use one more set of blur rim objects with more blur for higher speed.
And inner windscreen is missing, if I'm not wrong.
Yeap rim blur needs more blur and probably something to stop wheel hubs from being visible.
You're right, int windscreen is missing as previous was too noticeable and low res, need to find out how to make better.
Why would you want to stop hubs from being visible ?
What was the actual problem with int screen ? It is not hard to adjust, with shader and texture tweaks, how it looked ?