Is there any chanche of a version without balloons? Or is there a way to remove them? To me they are an immersion breaker! Otherwise this is an brilliant idea and well executed! Great work!
Thanks for the heads up. I replaced the AI files with the original ones.Tried the vearious versions. The Revised track makes AI's crash into the right pitwall on the straight before Eau Rouge. It's a massacre every time.
The Delta7_On curbs are definitely too intense even with saturation lowered. You can not expect to make users do a systemwide change (like overall saturation) to suit your skin. It affects all other tracks users have.
Back to original Spa for now.
To follow up on claims, i've corrected the AI and saturation of curbs.
Reminder : Peter Boese recommends 90% max for the saturation if you using SOL.
View attachment 351469
Bug Fixed & Final version.
Sorry for inconvenience.
Yes, it's possible ...Is there any chanche of a version without balloons? Or is there a way to remove them? To me they are an immersion breaker! Otherwise this is an brilliant idea and well executed! Great work!
Tried the vearious versions. The Revised track makes AI's crash into the right pitwall on the straight before Eau Rouge. It's a massacre every time.
The Delta7_On curbs are definitely too intense even with saturation lowered. You can not expect to make users do a systemwide change (like overall saturation) to suit your skin. It affects all other tracks users have.
Back to original Spa for now.
@Billy PilgrimThanks for the heads up. I replaced the AI files with the original ones.
Absolutely and exactly the same version.I thought so too.....but I visually can't see a difference between the revised and original layouts. My original has a Blancpain balloon, New curbs and runoffs. Are you telling me that even tho it looks like that It will load with people who have the original from Kunos?
If you don't have a problem with my mod, it's not necessary to download this one.
Hi, and thanks for the feedback, i had a discussion with Peter on Discord a few weeks ago. Than for a better compatibility between the available filters on internet, to set the saturation at 90% and he's right!. Afterwards, i do not forbid that you put 100% or 120%. For me, on the majority of tracks with 90%, it's perfect. The textures are better looking and more realistic really.Thanks, will test later today. One more question or tip: can you add versionnumbers to the filename so we know which version we've downloaded?
One more thing about Sol and saturation: There's already saturation-compensation in the Sol ppfilters but it's around 0.95-0.98. There's no recommendation in the Sol manuals to lower saturation. I have done translations for the manuals and there's no mentioning there.
Thank you very much Mascot for warning me.
For Spa-Choppers !?, i never know.
I'll look into it (maybe a next update)
I found it https://www.racedepartment.com/down...s-and-flags-and-balloons-and-free-beer.27096/
Hey, everything has been fixed on the last update.The mod in question is spectacular in texture and graphics (as real as reality), but the problem is that it only works offline and online from problems (model.ini - modified).
After I installed it together with a friend, we got pissed, because it modified the original track files. Unfortunate that my friend had a backup of the "model" file; I think you had to add a backup of the original file inside.