UPDATE 05 :
It is time for a new update. With 2 big changes. One being the long awaited (for some) tree textures overhaul, and the other is the landscaping of the 24H grid. With some other minor updates.
First the trees. I made brand new tree and pine textures which are a bit more detailed and with more natural colors. The pines are a bit different from the vanilla as they have more skinny naked trunk with foliage concentrated at the top. They still need some work to balance brightness for every time/weather scenario but the main part is done. I know they still look like flat 2D cardboard trees but that's the way it is.
I also removed the background forest texture at Les Fagnes. As in real life and thanks to the new pine textures, you can now see through.
New addition is also the LED panel placed over the start/finish line. With accurate texture for the celebrating of the circuit's 100 years. This panel is self emissive, so it glows like the real one. It will need to have a patch in light.ini to cast light on the track with CSP.
Then the second biggest change visually is the new landscaping, that couldn't be finished this year due to the lack of time and will be prepared for newt year's season.
Small addition around this area, is the return of the gantry above the 24H start line. I had removed it due to the extension of the track width. This time it makes its return for good, and in correct size.
And final changes for this update, is the small adjustments/removal to the astroturf outside 3 corners as suggested just previously.
With each update, we get closer to the release of a polished track. I hope the time doesn't seem to long for you and that you enjoy this progress posts. Don't hesitate to provide constructive feedback or modifications like some people here did before, to get as much realim as possible. This is a project made for the community after all !