Expect to see some car crashes from the AI, they don't seem to be aware of incoming traffic
For online is gonna be fine, i'm setting up a server
For online is gonna be fine, i'm setting up a server
Hi, where do you see that behaviour? it's known when cars go to pits the camera doesn't capture all the pits. please post a screenshot so we can try to fix it, thanksOdd camera behavior on South Loop version
Odd camera behavior on South Loop version. Also South Loop version has barriers up as if it were the short version although the distance indicates 9700m. Great job on the signs, foliage and pavement markings. Simply awesome !! Thank you !!
any road can be done that way, it's how you record the AI path, i don't know if it works on non loops tracks, like A2B, since you record the ai path one way, then return from the other way and finish. For lake louise it could be possible I guess to have some layouts with traffic
Yes...but probably it could work even on not looped track...it is sufficient recording the AI to make an u-turn before the line of end.
The only problem maybe will be the density of the traffic: 20 cars on 3km it's a situation...20 cars on 20km maybe you could asleep before crossing other cars...
And there another feature you need: starting grid scattered all along the track. Without, you have only a queue of ai, without traffic on opposite way.
So, probably is sufficient create a new ai, but the best result can be achieved only if you can edit the AC objects.
The wrong way is displayed because of the fast_lane.ai mate trust me.the Wrong way is created by the game just like when you go in reverse in a circuit.