I haven't used GTR2 much, so I'm not sure what the differences are, other than Race07 shadows seems more stable, less flickering, but it might be because of settings. Probably they have improved some things and made other things a little bit worse (?)Hello Andreas.
I finally have RaceR! (v 0.95 on RaceInjection)
Very fast on loading. looking better, super clean.
cant wait to properly set it up with all my stuff and actually test all the goodies.
question, did you change something on shadows angle?
My geolocation values dont seem to work the same as in GTR2. Or maybe simbin update/change some of that.
I have a lot improve on Lighting (v 2.7), but all depends on Geo.
Now, if you dont mind, I will post some screens of GTR2 (as I will move fully into RaceR) just to show some of what can be acomplish hoping to improve RaceR.
No tree shader, textures done long ago while learning Photoshop and Crazybump, but lighting v 2.7.
View attachment 656215View attachment 656216View attachment 656217View attachment 656218View attachment 656219View attachment 656220
If "Shadow Ambient Scale" setting is the only thing that causes the error, there might be a way to make the game accept different values, as I have done with some other game settings...1- Ok the problem is in the *.PLR (found it!)
Shadow Ambient Scale="0.5"
In Race07 it is always been readed as 0.5 regardless of you changing it to 1.0 (were it should be for the shadows to be equally aligned with the sun at sunrise/set (with the correct geolocation) and through the entire day. Values that I posted).
It works in gtr2. So if you put 0.5 missaligns the shadows the same.
2- car shadow fade effect: I mean the "dynamic fade blured effect" (constant all day). I like it, but is too much (gtr2 dont have that effect)
3- shadows flicker in gtr2: yeah when they are big resolution tend to flicker at the distance. Like not using mip map.
GTR2 allows 3 drivers: You (#0), Default AI (#1) and Talent AI (#2).there might be a way to make the game accept different values, as I have done with some other game settings...
OK, maybe there is an error in the shader then, I'll try to check and fix.hey andreas, I try to add some shadows to trees (Dynamic, Texture,... but RRemaster is only taking Solid ones?
I even added some more shaders to the shadows.gfx, and try some stuff. didn´t work. No tree shadows
the track Im working on for RR. AT least Image quality is superior to gtr2.
View attachment 658008
Do you know a way to export multiple UV channels to 3dsimed?Love it that you finally found your way to Blender! Let me know if you need any help or guidance (not that I'm a pro, but know my way around )
From my experience the best format to communicate between Blender and 3DSimEd is FBX. I would always chose that over any other file type.Do you know a way to export multiple UV channels to 3dsimed?
I would like to add more AO textures, but when I map that the other channels are lost.
I can make it work in Blender, but .obj only supports on channel, and I had no luck with .3ds or .x files either
Simple buildings can be remapped, but other track objects are a much bigger job...