So is cloud gaming the future for sim racing?

Thinking about it some more, I don't even see how cloud gaming would financially make much sense, even if you'd get all games available in one service. Apparently these cloud gaming services only do 60 FPS @ 1080p. This level of performance you can basically get from picking up an old RX 570 for $150, which will run most games 60 FPS @ 1080p at high to max settings. The advantage of RTX 2080 Ti level cards is that you can push more pixels or target 144 Hz, but all those benefits are lost if the cloud service only offers baseline FPS + resolution. It's really difficult to make a case why those seeking RTX 2080 Ti level performance would want to move to cloud gaming.
 
Cloud hasn't really worked this out yet but its optimal sale strategy is to allow playing a game as a pickup experience where the player doesn't need to buy the game or otherwise invest at all. Alas the publishers aren't interested even in the Nvidia model of just providing a remote computer so I suspect the publishers will block this model as well in preference to Stadia which I can't see being adopted much, The processor in the TV and a controller or a basic desktop computer like a Raspberry pi with keyboard and mouse and you are gaming on a decent or top-spec PC remotely. It will still have latency and image quality issues but fundamentally there is a market for gaming like this, it is a way to turn capital purchase of hardware and software and turn it into a rental. What I don't think it will do well is simracing or simulation requiring hotas and other unique controllers in general. The reason is simply peripherals. If you are spending hundreds on a wheel and pedals it seems unlikely that a cloud PC is likely to be the right way to play sim games. Maybe they could do peripheral rental and allowing testing interest into the market that way but it is only going to appeal to the very entry-level and for limited time.
 
Thinking about it some more, I don't even see how cloud gaming would financially make much sense, even if you'd get all games available in one service. Apparently these cloud gaming services only do 60 FPS @ 1080p. This level of performance you can basically get from picking up an old RX 570 for $150, which will run most games 60 FPS @ 1080p at high to max settings. The advantage of RTX 2080 Ti level cards is that you can push more pixels or target 144 Hz, but all those benefits are lost if the cloud service only offers baseline FPS + resolution. It's really difficult to make a case why those seeking RTX 2080 Ti level performance would want to move to cloud gaming.

I think that cloud gaming will become more and more popular. I don't know if this will affect the gambling industry, but there is such a possibility. I've recently got carried away with online casino games. And in order to find the best casinos, I use the review source Casinotop and choose the best giropay casinos. Let's see how the gaming and gambling industry will evolve.
 
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I don't see how it could work for sim racing, which is like a high performance sport version of gaming. You're still going to need a PC to plug all your sim gear into, the further down the sim racing rabbit hole you've gone the more likely you are to have a need for a halfways decent PC to run it all. Will you be able to run a motion rig on the cloud? how much additional data is going to needed to feed all the peripheral devices a sim rig runs?

Maybe they could offload something like AI to a server, but as long as sim racers are chasing the best possible sim setup I think local machine is going to be preferential.
 
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