Title says it all. It's available now, so for those with much more skill than me, how does it fare? Especially compared to Dirt Rally?
This is all about trend, just released game declined to the level of 2 year old same genre title in less than a month.If over 1000 active players and pretty much the same as Dirt Rally had for months means the game is dead, then I guess rFactor 2 or Raceroom are dead *and* buried. And I don't even want to know where Automobilista stands in this analogy, with its 250 or so players.
Pretty much meaningless. Most of the racing sims we use in our clubs here on RD show less current players than both Dirt Rally and Dirt 4, yet we don't have any problem filling out clubs with drivers. Graphs aren't absolute. You need to consider the reasons behind what you're seeing on them.
Yeah, it really felt quite good, and it was probably the first time I liked Sweden in the game. I'd still argue the cars don't break traction as much as they should, but nevertheless I was quite happy with the setup and handling.
Looks like the Impreza really is the go-to car in this game if you want a nice feeling AWD. And if you're looking for a RWD, then it's the BMW E30 M3, which I'm also enjoying quite a lot.
@bogani Yes, the setup is included at the end of the video. I don't really know what I'm doing, though
Yeah, that would likely result in more rear oversteer. But does such setup make sense? I'm not too sure.
Because that would go against Codemaster's sales model. They aren't interested in making games which last forever and achieve cult status... it's good for fans but not for profits. They want titles they can redesign and re-release every year or two, with each one becoming the "next big thing".What I can't understand is that with a sort of experiment like DR, why not make it more moddable, make it open, make it like RBR, as in a few years time you would surely have loads of cars, stages, mods for it and it would establish itself as a sort of cult game like RBR did.