just tested your filter, top is with vao on, bottom without it
i dont get the hassle, over and out
i dont get the hassle, over and out
just tested your filter, top is with vao on, bottom without it
View attachment 376246
i dont get the hassle, over and out
Thx guys...View attachment 376235
In the menu, uncheck "install automatically", then click on "view in explorer" and move all files to another directory.
If you want to go back, you just have to restore the files or download them again.
just tested your filter, top is with vao on, bottom without it
View attachment 376246
i dont get the hassle, over and out
how you check it? with patch app? vao is default ON, if you click "V+-" it goes OFF (edit: of course if vao-file is present)
"It is track dependant"
but you tell people to remove all vao's? genius!
SNMM PPFilter 1.2
Complete rewrite of my shiny PPF :
- Developed with SOL-1.6.2 and CSP 0.1.62
- No Reshade needed
About AutoExposure:
I you don't like this feature, it is surely because kuno's have designed it to work mainly on 16/9 screens, with a 54° FOV and the default seat positions.
You can disable it in "SNMM.ini" (line 5) or increase the TARGET value (line 6) if you have a FOV shorter than 54° or a multi monitor system.
View attachment 395060...
New in 1.2.1:
- Added progressive GodRays
- Changed the color/saturation of the horizon on Dusk / Dawn
- Added a red/pink tint to the the Dawn horizon
- Made it usable even on locations where the sun doesn't go much below the horizon on summertime.
Adapted to SOL 2.0
fixed a typo
- Rework Glares / Sun / Lights
- Enable Auto-Exposure (should work fine with ~50° FOV)
- Improve bad weather compatibility
Reduce the redish tint on dusk / dawn and change a bit the sky color
Improved Dusk / Dawn / Nighttime ; mainly.
Artist touch This PP is a masterpiece
- Many improvements.
- Better night and dusk/dawn transition.
- Better weathers support.