tianmen_mountain insane graphics (PBR)mod

Tracks skin tianmen_mountain insane graphics (PBR)mod 0.11

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Looking alot better at this latest version, the addition of 3d objects really fill up the landscape, its got the right atmosphere now. Kudos!

Sadly the omission of the csp grass is a noticeable one given the flatness of the area they used to hide and that its now barren.
I understand that the new PBR methods cause it to not work, any way to test a middle ground without PBR just on the area where grass could populate? or doesnt work that way?
 
Looking alot better at this latest version, the addition of 3d objects really fill up the landscape, its got the right atmosphere now. Kudos!

Sadly the omission of the csp grass is a noticeable one given the flatness of the area they used to hide and that its now barren.
I understand that the new PBR methods cause it to not work, any way to test a middle ground without PBR just on the area where grass could populate? or doesnt work that way?
You can add this to the end of your ext_config.ini
[SHADER_REPLACEMENT_2]
MATERIALS = aerial_rocks_04
SHADER = ksPerPixelMultiMap
RESOURCE_0 = txDiffuse
RESOURCE_TEXTURE_0 = aerial_rocks_04_diff_1k.dds
RESOURCE_1 = txNormal
RESOURCE_TEXTURE_1 = aerial_rocks_04_nor_dx_1k.dds
RESOURCE_2 = txMaps
RESOURCE_TEXTURE_2 = aerial_rocks_04_eamr_1k.dds
RESOURCE_3 = txDetail
RESOURCE_TEXTURE_3 = aerial_rocks_02_disp_1k.dds
KEY_0 = ksDiffuse
VALUE_0 = 0.1
KEY_1 = ksAmbient
VALUE_1 = 0.02
KEY_2 = ksSpecular
VALUE_2 = 0.0001
 
298a721a3577ba8e19b8ce7ed updated tianmen_mountain insane graphics (PBR)mod with a new update entry:

TreeFX

-TreeFX test, not sure if i like this system, it's super jank even by CSP standards.

-TAA in ExtraFX strongly recommended otherwise TreeFX look terrible.

-UV2 is skins folder, game crashes if its moved to track root, so still no baked AO, use stock HBAO, reshade iMMERSE MXAO ground truth, or the hidden SSGI in CSP settings ini file.

-Use SOL, pure messes up texture gamma/levels it assumes multimaps, so pbr looks bad.

-Use...

Read the rest of this update entry...
 

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Shifting method

  • I use whatever the car has in real life*

  • I always use paddleshift

  • I always use sequential

  • I always use H-shifter

  • Something else, please explain


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