tianmen_mountain insane graphics (PBR)mod

Tracks skin tianmen_mountain insane graphics (PBR)mod 0.11

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298a721a3577ba8e19b8ce7ed submitted a new resource:

tianmen_mountain insane graphics (PBR)mod - if you thought this tracks graphics where lacking, try this

Install instructions: extract the contents of the file into your original tianmen_mountain folder and overwrite all files when prompted.

must use pure and pp filter with good tone mapping, screens were taken with _PureLIFE_EVO_GT, __Sol_Extra_Reinhard works too

others work too try to set ambient light from 1 to 2 in pure settings if too dark

set humidity to 100% for best results

Read more about this resource...
 
298a721a3577ba8e19b8ce7ed updated tianmen_mountain insane graphics (PBR)mod with a new update entry:

ext_config.ini

[INCLUDE]
INCLUDE=common/conditions.ini, common/materials_track.ini

[GRASS_FX]
; Spawning areas
GRASS_MATERIALS = Ground?, Grass?, Rock_Moss_001 ; list of materials to spawn grass on top of
GRASS_MESHES = ; same for meshes
OCCLUDING_MATERIALS = asphalt?, concrete?, wall?, road? ; list of occluding materials: for example, road mesh covering grass mesh, adding road material here would stop grass from showing through the road
OCCLUDING_MESHES = ; same for meshes
OCCLUDING_MATERIALS_ALPHA = ...

Read the rest of this update entry...
 
Nice update but as of now the random grass on the concrete itself is distracting. If that can be taken care of that would be a ton better
 
Last edited:
The version number is a clear indicator of how early days this is, so i'm anxious to see how far you take it. But where did you find the fupbr shader docs? The way you implemented them is like a mix between material adjustment and shader replacement and i'm really interested in finding out more
 

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