Sorry for all these but great to see you finally get to try this properly.
Today I tested
@Mr Latte 's samples (much better , not perfect
) and changed my mind about SSW. Bought it instantly.
More people testing and giving feedback is always a good thing, nice to see this thread get some action from yourself, keep it up....
- I was testing in PCARS , with two AURAS first L/R in my back in an office chair , and then on my feet.
- Positional awareness : Great. Clear difference between L/R channels. But not for Front/Rear unfortunately. So not really sure how it would help to go for 6ch.
I need to get into trying other titles than AC, (my bad) so welcome if you compare P Cars to AC in future regards how SSW feels/operates for the various effects. Or if one specific title seems to work best with this so far?
- Having better tones made all the difference. I can see what I'm feeling, even though it doesn't feel always right , and that has to do with the correct samples and how each shaker has the ability to reproduce the samples etc.
The beauty with this software is that using Audacity it is easy to generate specific tones and to activate them in any of the output channels for when each "effect is called" from the physics. I hope to get more feedback in future from others to help in what/how they want the feeling of the effect to change? There are certain limitations but still room for improvement. My early excitment is fuelled by the early potential I seen from it.
I think that for SSW you have to have same tactile units in all places and it's made for stereo, unless you make hardware seperation of tones for ideal reproduction like
@Mr Latte does , which is extreme for most people. But many people have various units in various positions. So if you cannot individually control each channel from SSW how do you try to regulate the sometimes big differences between units?
Think what your saying is easily approached in that profiles, can be created to use frequencies that are tested with specific hardware and on various rigs owned by people. I have tried to be careful in what I used with this 1st attempt. So, by all means, eloborate on some things that didn't feel so good.
I have tried different approaches (over 150 files created tested), but lots to still learn as some attempts were giving a "machine gun bullet" sensation in how the ".wav" files are repeated for certain effects.
@=Andre= however, seems much more open to promoting community profiles or to discover possibilities. So I welcome that but I just wish more people were giving SSW a try and being positively active with it.
- I LOVED curbs. I mean , I never felt curbs like that.Thanks Mr Latte
-What's with the engine beat? I mean who would need this and what kind of telemetry output does it even read? RPM all the way Andre , but I don't know how you can implement it with wav files...
- 30$ is fine for stereo.
In my profile curbs are using a center value of 45Hz, therefore, they should feel quite good on most people's hardware. Curious how other titles fair with these for you?
Funny you mention engine beat, it is effect 3 and I never added a "custom 3" in my profile. So it uses the default standard effect SSW has if on. For some it may be okay but yes if using alternative engine tactile from audio or other software it's possible they will offer more sensation.
Personally found "engine beat" limited in what can be achieved from it, being a repeated single tone in its current form. If anything it's similar to "engine load" in Simvibe. In my personal view the only way to get detailed engines is from multiple tones, and placing specific Hz to operate under specific conditions (RPM or Speed). A good question perhaps is if
@=Andre= can implement more in the software to help with activating an effect for user set RPM and/or SPEED values?
If not we may have to look at available options for more sophisticated engines.
Hey, can I ask how the wheel slip felt for you, okay or a bit odd?