SimHub - TV Style Side & Scrolling Leaderboards + Timings SideScreen

Apps SimHub - TV Style Side & Scrolling Leaderboards + Timings SideScreen 6.6.7

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Ok..that is a new one...
But only a warning so should not affect the other data (and it does not point towards where the error may lie).....
Do you get names now?

no names or position visible on circle map, or scrolling leaderboard names :S
 
ha ha....
There is something strange about the reason yours is failing...
It has an issue with driver count (ie how many drivers in your team)....but I cannot see why it is failing as the data looks good (and isn't an issue with the other replay I received from another user earlier today...
Stupid question: Is your ACC up to date?
I am wondering if there is a mis-match somewhere in the data...something I cannot see/touch....
 
The only difference I can find between your replay (not working) and the other replay file I was sent (that was recorded earlier today) is the 'key' numbers it uses to distinguish between the drivers....
The other replay file gives me (for 50 drivers) keys of 0-49....which is expected...
Your replay (for 20 players) gives 1001-1022 (with a couple missing and others in a different order)...
So not what I expected to see....
They 'key' matches the CarIndex value but I cannot see this in the ACC documentation...
Are you on PC or Console?
 
The only difference I can find between your replay (not working) and the other replay file I was sent (that was recorded earlier today) is the 'key' numbers it uses to distinguish between the drivers....
The other replay file gives me (for 50 drivers) keys of 0-49....which is expected...
Your replay (for 20 players) gives 1001-1022 (with a couple missing and others in a different order)...
So not what I expected to see....
They 'key' matches the CarIndex value but I cannot see this in the ACC documentation...
Are you on PC or Console?
PC
 
Hmmm..I was wondering if there was a difference between PC and console but both replays are from PC game versions....
So the only thing I can work out is that your game is sending some very strange data that I cannot work out why it is wrong....
Let me try a few things and get back to you....
 
I meant the whole race. I can see now on the screenshot that it was multiplayer with a multi class. Maybe that causes it to be different. Multiplayer?
 
Just checked.
Seems to work for me. I don't use your plugin in ACC and I checked very loosely. It doesn't break ACC anymore. I get some info from it (I checked in the "Available properties") like:
CarNumber, DriverName, Team, Position, Nationality, sector and lap times. Etc. No telemetry info. Car names are incorrect (I see something like "Team Fourteen" there).
Also the pitlane for AI drivers can be checked in DriverStatus (e.g.: "Regular : Track" or "Inlap : Pitlane").

But this is single player, not multi.

rFactor2 still works fine.
 
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I still have some more 'fine tuning' of the data mapping to be done so pitlane will get done asap.
I have the data..just not in the right format/place yet..
Most of the 'normal' stuff should work now but there is not a lot of telemetry for opponents given...
And anything for your own car is already handled by Simhub standard data..
I will keep working on it ;)
 
Ok... so I am still scratching my head at this issue....
There is obviously something weird with ACC data that I am just not understanding.
I will have to simplify again and then slowly expand on it.
The 6.1 version only works because it uses the basic standard Simhub data inside the plugin for the opponents (so nothing other than names and times)...
There is something in the direct data structure (to get the more 'expanded' data for opponents) that is either not refreshing as fast as I thought it was or is giving null values at times that I am not dealing correctly with...
I apologise for the delay for ACC..
I will sort it asap..
 
I'm getting no data coming through from the latest patch for AC or F1 2020, is the latest patch only for ACC?

Edit: Nevermind, simhub 7.0.7 fixed it, thought I was already running the latest version.
 
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ACC single player works somehow, but if you change from single player to multiplayer, the driver names keep to be the single player names. If you start SimHub and straight go for multiplayer, no driver names, class and car information is shown.
 
ACC single player works somehow, but if you change from single player to multiplayer, the driver names keep to be the single player names. If you start SimHub and straight go for multiplayer, no driver names, class and car information is shown.
Thanks for the info.
It must be something blocking the opponent data in multiplayer that is breaking the data and causing my code to freeze.
I assume then that more AI opponent data points are actively available than for real opponents...
 
Thanks for the info.
It must be something blocking the opponent data in multiplayer that is breaking the data and causing my code to freeze.
I assume then that more AI opponent data points are actively available than for real opponents...
I just double checked, same result for me, Single player all fine, multi - no names.
 

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