No, how could you possibly take that conclusion from what I've said? I never once damned them for selling DLC in and of itself.
Yes, sell them what they want without manipulating them into buying things they don't want. I the devs investment cannot be shown to be worthwhile without manipulating people into buying content they will never use then that content is not viable.
Manipulating people to make it viable is not acceptable and shown cynicism and contempt for your customers.
No it isn't. That's absurd. Its a shell to me and my simulation. The important calculations are done on another computer. Many many games have DLC where you can see it but can't use it.
This contention is just silly.
Yeah, well, that's just like your opinion, man.
The purpose of dreampacks is to offer varied forms of cars, not just from one class. I don't see any manipulation or contempt here.
Or they could sell you one car for the price of one dlc, if that's the only car most people want. So all prices per piece would be higher and potentially less cars available for the game, compared to selling dlc packs like now.
I hope you didn't think they'd sell one car for 1€ separately.. this would have gone iracing style pretty soon and in the end pay a lot more for less.
Confusing statement. Iracing and AC have 2 different models, AC you can't race against cars you don't own, Iracing you can. And saying that fracturing isn't really impacting the active player base is double speak.
So rf2 game costs by default 80€ because it contains both offline and multiplayer racing? And the 30€ price is a reduced edition of the game? Well.. both who pay 80 or 30 will receive free future content. The only difference is who paid 30 can't race in multiplayer. So the default game costs 50€ extra for multiplayer racing than the reduced edition.
This is a complete fracture of the game because it impacts what your customers can do. Even before customers buy your game, you are already dividing them in two. Which means you're entirely fracturing your potential player base. This impacts your multiplayer base as you're reducing their possibilities of finding other players, specially if your game isn't popular enough to compensate with a lot of people buying the full game version.
AC also impacts the multiplayer base as they're reducing possibilities of finding other players that don't have the same content as you. But it compensates for being a game popular enough and that it allows for who didn't buy dlc to still play multiplayer against people who bought dlc but use base content, and allows who didn't buy dlc to play multiplayer against who also didn't buy dlc.
In this aspect AC and Iracing are similar because in both you can race multiplayer for the whole customer base, although iracing divides them by content series (car class and race track) and AC by piece of content pack.