Brownninja97
Premium
he might be basing it off the past as he said development is long and for sims its even longer. So it might not be based per say just that it is suffering due to taking too long.
it'll probably be garbage anyways with the way sim racing has gone off the deep end...
Physics -
Body roll and weight transfer through the FFB are superb in AC, putting the feel of the car right at your fingertips brings a level of immersion many other driving and racing sims have so obviously failed to achieve in my years of sim racing experience.
You can't even guess how much i hope Reiza will do something great with their online service to get us all together online to race against each other.In my opinion Automobilista needs a solid online structure with many people to race against with.
According to Steamspy there are about 24.000 owners and 17.000 players.It's difficult to have any kind of "online structure" if you don't have players to start with.
For online racing the number of people playing the game at the same time is the statistic that matters. Steam Charts states the maximum number of players over the last week was 180. If most of these are not racing online then this is a very small pool to create a structure especially when they will be spread over the relatively wide range of racing series on offer.
But with no easy autonomous sytem to connect people together there's no motivation to be online frequently and not just whenever you feel like it. With a better promise of online matchmaking you can find an increase in interest I would think.For online racing the number of people playing the game at the same time is the statistic that matters.
The Assetto Corsa strapline reads "Your Driving Simulator", and boy does it deliver that on track driving experience.
It means what it means, through the ffb you can feel the body roll and weight transfer right the moment the car starts to slide, and not like iracing where is not the case in most logitech wheels, and you loose the car and there's almost no input on the ffbWhat do you mean with the last sentence? I don't know any sim that doesn't properly simulate body roll/weight transfer and its influence on FFB.