Rules are very important to me personally. It's what sets motorsport aside from a joyride, and lack of details like SC phase in modern games is the reason I am sticking to GTR2. Unfortunately, in a modern replacement of GTR2 - rF2 those things seem not to be a priority. I tried getting into other games, but lack of that motorsport feel in them brings me back into those older isiMotor games. Both F1 like SC phase/VSC and oval racing FCY are important. Also, formation/standing start procedure, is rF2 the only game that implements it?
There are two more things that I am struggling with in newer games: ghosting, in pits, during formation etc. Also, damage models. In some ways, older isiMotor games still have richer, better damage models compared to newer games. iRacing is actually very promising in all of the above, but it still lacks rain, still has no tire flat spotting and AI is available only for a subset cars.
I would trade super accurate physics and tire models for more attention to details like rules. I'd like to see more games like Codemasters F1 series (but with VR support, nothing is perfect
), where game tries to actually replicate the series, not just vehicle/tire behavior.
Just my vote
PS: sorry, didn't realize I am in ACC section of the forum :grimacing: I'll just say I still hope ACC gets SC phase and allows disabling ghosting in offline. That would be amazing.