Good evening, Is there anyone using Oculus Rift that can suggest or post graphic settings so that VR can run smoothly. Thank you.
I am very surprised that 3080 can't get to stable 90 fps.
I happened to get G2 same day as update went live, so yeah, it looks sharper.I found that VR for me and my gtx1080ti is much better since 1.6. Am I the only one?
I did not see too many comments about it.
Better fps but maybe even more important, sharper and cleaner.
From able to enjoy it in VR to this might be now my favorite VR SIM experience.
Anyone else?
I happened to get G2 same day as update went live, so yeah, it looks sharper
It was Odyssey+. Let's see. To run at the same framerate (60) I had to:I am happy for you, you had a HP before, IIRC, how much performance impact does the higher G2 resolution had on your system? Not particularly or just on AAC since we just had an optimization update.
It was Odyssey+. Let's see. To run at the same framerate (60) I had to:
- Drop Pixel Density from 200% to 160%
- Post Processing from Mid to Low.
Everything else is the same.
Yep, 50%, 100 is like 2x native res.I got my G2 as well this week. Did you have to set Steam VR SS to 50% as well? 100% is more than 3000x3000 pixels and while it looks amazingly sharp is unplayable for me, so put it on 50% to have 2160x2160 and playable framerate.
Tuned settings for G2. Looks very nice for 1080Ti, Ampere users can try 90 fps or up Pixel Density higher.
Link.
Did you read readme.txt, by default 100% SS for G2 is almost 200% of native, set it to 50%.Thanks Andrew,
I got my G2 yesterday having some trouble getting a normal frame rate despite a 2080TI and 3950x.
It's my first VR set, so have a lot to learn.