1.5: - updated for 1.8 or 1.0.101.2607 - so maybe it is a downgrade by codemasters, lel
wdym? The most work is to update the readme file.Do you still feel like adapting the mod to the new patches?
SemiModularMods/ModularMods seem harder to enable in F123. With a new patch coming out every week, I can understand how exhausting it is to adjust the mod over and over again.
The only thing I noticed was that the structure/how Modular Mods is installed has changed compared to F122. Therefore, I assumed that modding / updating the mod has become more complex.wdym? The most work is to update the readme file.
1.6 - updated for patch 1.9 build 1.0.1016022
Don't overwrite the files the mod uses. For example, whenever I update, the skin mods I use alter words.erp so I skip that file. I think that will solve your issue.Great work. Everything works great for me, but whenever I do the update I seem to lose all my mods and have to reinstall them. What might I be doing wrong?
1.6.1 - changed the installation process to full or update
Installation:
When you install this first, go into F - Full Install or if you update from a previous version, go into U - Update Install and follow the standard process.
If you mean fomswaps, then no. Vice versa does already exist. I don't have access to the game anymore, and I don't plan to resub again. fomswaps can be created via merging, but that's better explained at the ego modding discord - some modders already did that.Anything new about future Mods like chassis swaps?
1.10:
- updated for game patch 1.10
- adjusted mod version to game patch version for easier handling