Sector 3 Studios Exclusive Interview - Part 2

Paul Jeffrey

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In part 2 of our exclusive interview with Sector 3 Studios, we chat about a variety of topics and get our first glimpse of some exciting new historic content making its way over to the sim in the near future...

Sector3 Studios are a Swedish video game developer founded in 2014 that develops racing
simulators for Windows PC. Famous for racing classics such as GTR, GTR2, GT Legends and the Race series, the guys over at Sector3 are currently developing the beta build of RaceRoom Racing Experience, a simulation game currently featuring over 65 cars and 20 real world circuits.

RD : People enjoy their sim racing in many different ways. Some of the more popular formats are triple screen setups and VR. How is development going towards supporting these in R3E?

SO: We dropped the ball on triple screen support. It’s one of those things that keeps getting pushed to the bottom in terms of priority but we want to investigate it and see what we can do at some point. VR is something we want to support better as the VR headsets become more available for End users.

JFC: I’m a huge VR enthusiast, first thing I did when we received our Oculus kits was to add support for RaceRoom EVO (this version of the game I mentioned that we bring to events and shows), and I was quite gutted when they dropped directx9. But OpenVR and Vive do support Dx9 so as soon as those kits land here in the studio, count on me to jump on it. The tough part is going to be the UI. For RaceRoom EVO we didn’t have a problem with it sincethe UI is all web, but in the Steam version, we have quite a complex UI environment. Some menus are web, some are in flash. It’s going to be a headache, but for sure worth it in the end.

RD : We’ve heard talk of more LM cars coming in recent interviews - can you elaborate on that? Plans on a WEC experience or similar?

JFC: We have shown previews of the Audi R18. That one isn’t a secret. It is a touch embarrassing that we haven’t released it already. Sometimes models get signed but due to opportunities and contracts landing, priorities change and it means delays. This Audi R18 was licensed back when it was still racing in real life. Maybe we should wait, release it in a couple of years and call it a historic LMP? *laughs*

RD : Maybe Le Mans to compliment the LM cars??

JFC: That’s an expensive license, I heard... I know it was considered. Maybe it will be back on the table if a door opens.

RD : Bringing the conversation back around to content once again, the WTCC Experience packs seem to be very popular online and in race clubs. With 2015 due for release soon, can you share with us any details about how long the WTCC contract runs for and if you have any plans or considerations to incorporate the new TCR series in R3E?

JFC: Mmmh to that I guess I can say we’ll be working with Eurosport and the WTCC for the foreseeable future. We only but scratched the surface of what we can do together. And there’s tons to be done! I am excited to see Polestar/Volvo joining! They have a great looking car!
While we’re on the WTCC topic, I’ve been quite busy with harassing several WTCC drivers on the phone to test drive our WTCC cars. So far we have 2 potential candidates, but we need to wait until mid-December for them to have some free time and see this taking shape.

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RD : Are plans afoot to bring any new series into the sim, and can you share any hints or sneak previews with us?

JFC: There are some pretty exciting things happening. It might be too early to name the partners, I think, since we’re currently discussing details . But expect us to contribute to blurring the line between real and virtual motorsports. We’ll bring a certain cup car in the game and throw a tournament. Winners will get to drive the real car for 2 days. It’s a pretty sweet thing to look forward to!

RD : Back to the here and now, you guys have shared some tasty footage of the Formula RaceRoom car in recent weeks. With this being a largely fantasy machine, what sort of data and reference points have the team used when creating physics for the car(s)?

JFC: The only one we showed so far was the Formula RaceRoom 2. That one has a 4 liter V8 engine doing 612bhp @10.000 rpm. It weighs 688kg (including driver). There will be a full range of formula cars, though, it won’t be on its own for long.

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RD : Obviously you guys are based over in Sweden, same place as the Scandinavian Touring Car Championship, doesn’t it make sense to have that series in game? Think of the success of the old Race07 expansion STCC and STCC 2?

CS: This is something we have explored along with many other different series out there. The STCC Management visited the office earlier on in the season to discuss the license and the opportunities that are there but timing is extremely important in terms of development, we were a touch late with 2015 but for 2016 who knows.

RD : Moving away from new content for a while (sorry), at what point in development will you be satisfied that R3E is out of beta stage?

SO: Once all the features we have planned are done and the patches only contain minor fixes and new content is ideally when we consider ourselves out of beta. We are getting there but there is still a bit to go.

JFC: I personally think we’re so far into it now, years after initial release, we can’t really keep calling it a beta. It feels weird after all this time. *laughs* It’s more an on-going development title.

RD : On the same sort of topic, what would be your expected timeframe until development ends and the game leaves Beta?

SO: This is surprisingly hard which is partially the reason we shy away from sharing a roadmap. It’s due to the fact that the game keeps evolving. There are new things that come into priority as a request from the publisher or due to a newly signed deal. But in general I think we all want to be able to leave beta sooner rather than later!

RD : Can you share with us any news on new content being worked on for the sim?

JFC: There’s tons… Right now we’re in bug fixing phase for the upcoming patch. It will bring 3 cup cars and one new track. The guys are already working on the next things, which at the moment is two additional GTO cars to race alongside the Audi 90. I don’t think those are any secret cars though as I’m pretty sure we teased those at some point, it’s the Ford Mustang IMSA GTO and the Nissan 300ZX Z32. We have the Bentley model being worked on and the full range of open wheelers I mentioned. We have the slower versions of those receiving physics at the
moment, and we have WTCC 2015 cars of course, which we just spoke about, they are already quite different from the 2014 cars in the game, and we have something ready for drivers test sessions to commence. From the track side, I guess you know what we’re working on, right? Maybe I can share some of the latest screenshots that Alex took while working on it.

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RD : Classic content is always popular with the community and many have been / are yearning for a sequel to the fantastic GT Legends game. Do you plan to make a sequel to GTL or at least include more historic R3E content in future releases ?

JFC: I can tell you you’ll be able to enjoy an NSU TTS in RaceRoom. That’s a car I’m really thrilled about! The GT Legends TC spirit really went into this one. Guaranteed smile on your face whether it’s against A.I. or in multiplayer!

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RD : Well guys, really big thanks for the time you have so kindly given up today to talk to us at RaceDepartment.com. One last note to sign off this little Q&A. Can you tell me something about RaceRoom Racing Experience (either development or content) that no one else knows about yet? A RaceDepartment exclusive you could say…??

CS : Exclusives? Hmmm….Not at the minute, we continue to work with our existing partners, open doors to new ones and push on with further developments for the title. I am sure once we have something to share you will know all about it :)

Big thanks go out to J-F, Sonat and Chris from Sector 3 for patiently taking the time to answer our questions in the Q&A today. RaceRoom continues to grow and improve release on release so stay tuned to the official Sector3 Forums and here at RaceDepartment for the latest news and details relating to RaceRoom Racing Experience.
 
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The days of free beta testing pc games are pretty much long gone now. As are the days of releasing fully finished games, in this era of early access. It seems the days of demos are fast going out the door too. Anything you get free from R3E, consider a generous bonus imo.
 
Not complaining since it was a good interview, but maybe should have had some quastions about new features and not just new content like cars, tracks etc? But anyway good interview!

FFB multiplier, minimum force, ffb meter saved tuning setups, fuel management, tire model/monitoring, player ranking system, multi class races with bigger grids, compact hud, extended race length and some updates in multiplayer to move out of alpha stage like proper text to chat, vote to kick and an updated flag system, improved ai were all mentioned :)
 
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Thanks for the question on a GT Legends successor. I did feel S3S was the developer most likely to produce it but their reply leaves me with little hope.

It's not all bad. That group 5 pack picks up right after GT Legends ends, with a 1978 Chevy Corvette and a 1977 Porsche 935, and that NSU TT is something too. A full blown championship (Fia Historic Masters experience or something) is not likely to happen just yet because licensing cars is hard and something where no promises can be made: All the announcements happen after the contracts are signed. I am quite sure that Sector3 won't shy away from historic cars at any rate, they just need the greenlight.
 
I'm still on the fence with RRE, I got the DTM 92 for starters which are good but I think the sim needs more a bit more work to really sell it to me. But I'm sure as it develops it will be a good one

Thanks for the question on a GT Legends successor. I did feel S3S was the developer most likely to produce it but their reply leaves me with little hope.
I agree with David would be nice to see a full GTL refresh
 
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The days of free beta testing pc games are pretty much long gone now. As are the days of releasing fully finished games, in this era of early access. It seems the days of demos are fast going out the door too. Anything you get free from R3E, consider a generous bonus imo.
We're all beta testers these days and we pay developers for the privilege. One of my least favourite aspects of modern gaming.
 
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Almost three years in open beta status and still i'm not able to setup a GT race with pitstops...amazing.

That's strange you might want to look at your ingame and dedicated server options to make sure you have them set up and enabled properly?
We just did a 40 min GT3 race here at RD this pass Sunday which had pits tops, they have been in the game for nearly a yr now.
Here's a tutorial Raceroom posted 11 months ago :)
 
Almost three years in open beta status and still i'm not able to setup a GT race with pitstops...amazing.
As much as I like R3E, it's things like this that really frustrate me about its development. New content keeps on coming yet basic features are conspicuous by their absence. I understand the reasons why this is the case but at the same time it is disappointing that R3E is still a long way from offering the feature-rich experiences found in its predecessors - the RACE series, GTR2 etc...

On the plus side it seems some of this basic stuff is in development and not far off release, but there are still plenty of features from older/rival sims that don't appear to be on the to-do list at all.

It pains me to say it but I'm not sure R3E will ever be the comprehensive sim many of us want (and Sector3 wants). Many design choices are beyond their control.
 
the fantasy formula cars are suspect. maybe the lower formula will be free? we can only speculate.
Personally, I cant see any of the upcoming content from S3 ever being offered for free, whether it's licensed or fantasy. The fact they hit you up for liveries is a bitter pill, but a good indicator to their financial attitude........plain bloody greedy.
 
Charging for liveries is an aspect of the sales model that I completely detest. Liveries should be inclusive of the price of a car.

If the recent Black Friday 'all content included' sale has shown Raceroom anything, it's that many more people are willing to buy into R3E if the way it's sold is simpler and cheaper.
 
Is it just me or are they slipping back in to their old ways a little as far as community engagement goes, they seem to have knocked the Dev Stream on the head and they don't seem to be around here answering questions as much, yes I know this is not the "Official" forum (though it should be).
 
Is it just me or are they slipping back in to their old ways a little as far as community engagement goes, they seem to have knocked the Dev Stream on the head and they don't seem to be around here answering questions as much, yes I know this is not the "Official" forum (though it should be).
dinno, ive got like 3 convos with devs on the official forums about all kindsa stuff im just a random and if u ever have a problem hannes is pretty quick with support tickets. seems like better communication than i would expect.
 
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