Bump.
Can I convert the unpacked Json data file to a resources.assets file? It will make it easier for me to edit stuff
the tool work perfect.i edit until now sponsors (wages,contract,race-qualify bonuses),drivers-stuff (names,nationalities,contract,wages,stats,age) and all work perfect
I'm working on an editor for this if anyone is still interested. Just trying to figure out what to do with a lot of the data that seems to just be reference ID's.
Out of curiosity, how did you manage to uncompress the data? Would be interesting to create an app that makes reading the stats of drivers easier (especially useful in contract negotiations, as it gives the desired contract values), however I have no idea how to uncompress the data file.
I suppose i can just take the JSON and take out the information of interest but it would be nice to have an idea how the decompression was done. Still, great app, much appreciated.
I'm working on an editor for this if anyone is still interested. Just trying to figure out what to do with a lot of the data that seems to just be reference ID's.
Has anybody edited the current ruleset for a save yet? I just tried to edit the "mRulesExposedToThePlayer" array, but the changes don't reflect in the save after I load it back up. I packed the save correctly, and loaded the correct file in-game, then unpacked the file again to be sure that the changes were still there.
Surely there is somewhere else in the save that stores the current season's rules, but I can't seem to find it. So I'm wondering if anybody else has figured it out yet.