What an awesome road this is! Really amazing feeling considering the early stage. Hat's off!
Thanks for all this! Super excited to see whats to come!!Hello to all, I just want to apologize for the lack of any update this past year, and assure you that this project is NOT dead and a huge update IS coming soon! I have been working on a big cleanup pass of all the roads currently implemented, including Saddle Peak and Tuna Canyon, and have placed props/foliage on all roads as well. So the next update will not include any brand new roads, but that will be my next focus. Thank you for your patience, and I promise there will be updates before Spring arrives!
In the latest CSP it is in Settings-Custom Shaders Patch-New AI BehaviourWhere is CSP settings are
New AI Behavior. "AI Flood" and "Get back to race after pitting"
?
The search doesn't work for the words AI, or back, and I can't find it among the many settings.
spring started march 20th...Hello to all, I just want to apologize for the lack of any update this past year, and assure you that this project is NOT dead and a huge update IS coming soon! I have been working on a big cleanup pass of all the roads currently implemented, including Saddle Peak and Tuna Canyon, and have placed props/foliage on all roads as well. So the next update will not include any brand new roads, but that will be my next focus. Thank you for your patience, and I promise there will be updates before Spring arrives!
Second this.spring started march 20th...
At last, an update! First off, I do apologize for how long of a wait it has been. I sincerely did not mean for it to be anywhere near this long, but, you know, life happens. Anyway, let's get right into it with a changelog:
NOTE: Please DELETE the old version of the map from your tracks directory before installing v0.2.
4/22/2023 Update v0.2
- Edges of photogrammetry roadway now blend with background terrain on most sections of the map.
- Tuna Canyon and Saddle Peak are now...
Weird, I ran it today with 12 traffic cars at my usual VR settings without a problem - even when I drove at sunset with all the headlights on.awesome update, having issues in vr tho, even on lowest settings i cant run it but without vr runs great on max settings thanks for the update, keep up the great work
I’m not experiencing any issues with the update. I assume you’ve confirmed your CSP version, and tried reinstalling CSP etc? I’m not sitting in front of my computer at the moment, but I believe there are logs that can be reviewed and those might provide some info on what’s causing the crashes?So I guess I'm the only one where the updated version crashes after driving for a couple of seconds? :-/
I’m not experiencing any issues with the update. I assume you’ve confirmed your CSP version, and tried reinstalling CSP etc? I’m not sitting in front of my computer at the moment, but I believe there are logs that can be reviewed and those might provide some info on what’s causing the crashes?
I did a little more testing and everything worked great on my machine (Stunt Rd, etc) except for Tuna Canyon. I can run Tuna in single screen mode, but it crashes after a few seconds of driving in VR. I'm no expert, but I checked my logs and I didn't see anything glaring. The only thing I noticed before it crashed was that the frame rate dropped from 90 to about 75. I'm running an HP Reverb G2 with a 2070 Super, so my setup is far from ideal, but it generally works fine in AC. Maybe it's just not up to the task of rending the graphics on Tuna? Are you only experiencing issues on Tuna Cyn or everywhere?I did not reinstall CSP since all my other tracks are working fine - this is actually the first time I had this happen with any track, completely crashing after about 5 seconds of driving. I did reinstall the former version of Santa Monica and that one works fine, weirdly enough.
Probably one of my 595985 settings in CSP that somehow clashes with this version :-/
Heya, thanks for the feedback. I run on a I9 9900 + 2080S and a G2 Reverb, but after lots-a-tweaking I get a stable 90fps at 100% resolution and with heavy rain I have to use FSR at 75% to keep 90fps.I did a little more testing and everything worked great on my machine (Stunt Rd, etc) except for Tuna Canyon. I can run Tuna in single screen mode, but it crashes after a few seconds of driving in VR. I'm no expert, but I checked my logs and I didn't see anything glaring. The only thing I noticed before it crashed was that the frame rate dropped from 90 to about 75. I'm running an HP Reverb G2 with a 2070 Super, so my setup is far from ideal, but it generally works fine in AC. Maybe it's just not up to the task of rending the graphics on Tuna? Are you only experiencing issues on Tuna Cyn or everywhere?
Sorry for the initial misinformation I provided - hopefully you're able to find some settings that allow you to enjoy the track!