Maybe. I had 46 liters.Yes, I stayed in 4th up the hill.
I did try 5th in practice, but it just couldn't pull anything more.
I did have an extra lap of fuel, in case it went the extra lap. Could have been that maybe.
Maybe. I had 46 liters.Yes, I stayed in 4th up the hill.
I did try 5th in practice, but it just couldn't pull anything more.
I did have an extra lap of fuel, in case it went the extra lap. Could have been that maybe.
That was a fun race. Thanks for organizing and props to the top runners.
My race started poorly as was not used to heavy fuel load required to run 40 minutes. The last two laps I enjoyed closing the gap to Brian.
I didn't changed the toe but I applied a lot more camber front and rear. But seeing your (incredible) lap times, it seems that your adjustments were a lot better. I started with 46 liters, btw.Just a question, did any of you guys change the setup a lot? I gave both front and rear toe values 4 clicks, but that was all I did in the short practise time I had
I started with 65 liters of fuel and indeed the car felt way different
Just a question, did any of you guys change the setup a lot? I gave both front and rear toe values 4 clicks, but that was all I did in the short practise time I had
I started with 65 liters of fuel and indeed the car felt way different
@Denis Betty Great choice for the slowest Kunos car! I tried it once and as I remember it is a very hard car to drive (even more RWD behaviour than the classic 911) so it should be a lot of fun on the bricks especially with a full grid.Thanks for racing guys. I was running a fair pace, although nowhere near what Bart was able to do. I made far too many mistakes though and got punished in the end when Han and Ross caught and passed me.
I hold my hands up, I got super lucky when Han made his mistake. I was just far enough back to see the accident between Han and Ross brewing. Everything went into slow motion - I could never have stopped in time, so I took to the grass to avoid them. Somehow I got through and was able t continue. Then I saw that Ross was gaining fast, which made me super nervous and I made more mistakes. I was just able to hang on by my finger nails for a 2nd place that I didn't really deserve.... but I'll take it.
Next week, 3 short 15 minute races in the Abarth. It's a new format I'm trying, so please take care to read the instructions on the event thread (coming soon). We will be booted after each race and will need to join again if we wanna join the next race. Come and join us if you can, it'll be fun and should be close all the way down the order because the cars are easy to drive and there are boards all the way around the edge of the track. I think it's gonna be heaps of fun.
Do you use Camber Extravaganza? Camber in AC is a bit... "weird" so that app simply takes the equations for "perfect camber" and when you do a few clicks, it shows a nice graph with the last second so you can do a few "analytic" laps and decide where you want to have "perfect" camber.I didn't changed the toe but I applied a lot more camber front and rear. But seeing your (incredible) lap times, it seems that your adjustments were a lot better. I started with 46 liters, btw.
Thank you very much Rasmus. I will do that. Is there also a kind of relation/dependancy with TOE. For instance when you increase camber (more negative) then you should increase or decrease TOE?Do you use Camber Extravaganza? Camber in AC is a bit... "weird" so that app simply takes the equations for "perfect camber" and when you do a few clicks, it shows a nice graph with the last second so you can do a few "analytic" laps and decide where you want to have "perfect" camber.
I mostly go a bit beyond the perfect value since riding a kerb instantly sets the camber to go positive (red spikes in the graph) and you might lose the rear then.
Camber basically has NO influence on braking, roll resistance or tyre temperatures (or at least the temperature difference doesn't make any meaningful difference).
So it's basically just camber extravaganza + sidekick for camber and tyre pressures. Get both as close to "perfect" and you'll have maximum grip by simply "solving the grip equations".
If you already do all that.. Ignore my post and sorry for implicating you didn't know
Yes, although toe really just changes top speed and cornering behavior, not really "grip" afaik.Thank you very much Rasmus. I will do that. Is there also a kind of relation/dependancy with TOE. For instance when you increase camber (more negative) then you should increase or decrease TOE?
Again thanks, Rasmus. Really appreciate this. One more question. Does Camber Extravaganza work for every car/tyre combination including the mod cars?Yes, although toe really just changes top speed and cornering behavior, not really "grip" afaik.
Find a good value and when you change camber, you'll see toe changing in the setup screen (the flickering real time value).
Just counter the change.
Same for camber getting changed when you're editing ride height or springs.
It works for every car where there is a config file.Again thanks, Rasmus. Really appreciate this. One more question. Does Camber Extravaganza work for every car/tyre combination including the mod cars?
True dat.@RasmusP touching a kerb on the schleife with that car is just absolute death. I tried several things with the setup to make the car drivable on the kerbs, but in the end I had to concede the point and just drive the track without touching the kerbs
I found that lightly brushing against the red kerbs was generally fatal or nearly so, but riding them a bit more purposefully was actually safer. The bricked kerbing (not sure what else to call it) was safer, but even then, gently brushing against the first ridge of kerb was not a safe idea.@RasmusP touching a kerb on the schleife with that car is just absolute death. I tried several things with the setup to make the car drivable on the kerbs, but in the end I had to concede the point and just drive the track without touching the kerbs
Change of plan - we are back to using mods on the RD club servers on Mondays. Normal service will be resumed. We will kick off next Monday with the recently updated Alfa GTAm at Goodwood. Thank you all for your support with the S.GP beta programme. I hope to see you all at Monday RD Club Racing very soon.Next week, 3 short 15 minute races in the Abarth. It's a new format I'm trying, so please take care to read the instructions on the event thread (coming soon). We will be booted after each race and will need to join again if we wanna join the next race. Come and join us if you can, it'll be fun and should be close all the way down the order because the cars are easy to drive and there are boards all the way around the edge of the track. I think it's gonna be heaps of fun.
I'm just curious. That must be why I don't see the RaceDepartment community anymore on SIMRACING.GP. Do you know the reason why RD stopped with S.GP?Change of plan - we are back to using mods on the RD club servers on Mondays. Normal service will be resumed. We will kick off next Monday with the recently updated Alfa GTAm at Goodwood. Thank you all for your support with the S.GP beta programme. I hope to see you all at Monday RD Club Racing very soon.
Cheers.
I'm just curious. That must be why I don't see the RaceDepartment community anymore on SIMRACING.GP. Do you know the reason why RD stopped with S.GP?