UI and car short names fixed.Some pages ago the only UI problem I've pointed was the car names on the in-race UI (data.acd). Except for the 57, all were showing the same name. Even if this is peanuts, glad you took the time to fixe it!
Regarding lights, wasn't the Lanzo red pit limiter light (and fuel warning, probably) in the cockpit a bit too strong (when compared to most stuff on other cars)? It's hard to judge because they are on a dark pit.
if there is anything else accept these 4 issues please report them and we will try and get the issues resolved for an update at some point.
Yeah nothing to do with the lag, it was never designed to add custom features and settings,Oh, another minor UI detail, ui_skin.json files are incomplete on the 55. They are missing driver names/country/priority.
Edit: Another minor issue that remained is that when activating lights on the Tornado, the dashboard illumination has maybe 1s of lag to turn on. OTH its deactivation is immediate.
Lol makes sense, i had that on the instrument panel on the Transit too as i had no reaasonnto split the materials back then (before we has such luxuries as rain )I seem to recall one of the not Ferrari's centre console having a rain effect appearing obviously when the rain was also on the wind screen.
I noticed that yesterday when I made a rain collider for the 57, now rains on the bonnet,Lol makes sense, i had that on the instrument panel on the Transit too as i had no reaasonnto split the materials back then (before we has such luxuries as rain )
HiHello guys happy new year to everyone!!
I read somewhere that in this shaders patch 1 car does not work with the lights at night or something,
55 or 57 if I can vaguely recall,
can someone please clarify what is the issues and was there anything else that needs changing anywhere?
someone also mentioned the UI names difference I believe we have this taken care of
Hi,Hi
What about this:
When I'm driving alongside the Ferruccio 57 v12, diagonal black lines shoot out across the screen like lines of perspective. Looks really rubbish.
Doesn't that need an update?
At the moment, the car is not useable for me.
Thanks for the reply.Hi,
Most likely its the flexing animated skinned mesh for those tubes connected to the doors,
at one point I had these issues with the Tornado also on the doors,
must be something with door anims then applying these skins idk,
last person who complained I believe they was using VR, and Micheal checked the patch,
you not using VR by any chance Billy ?
Yeah sorry never heard anyone mentioned it or would have looked into it I looked yesterday and couldnt see any issues with it at all racing the AI, so presumed you was using VR maybe.Thanks for the reply.
I'm not using VR. I'm on triple screens.
I remember seeing this problem a long time ago (the one you mention, I think) with the Tornado. And it got fixed. But this with the Feruccio 57 is very real (on my set up, anyway): I've tested and retested. Not getting it with any other cars either, it seems.
I get it when racing AI and I'm alongside, and quite close to, the Ferrucio 57. It happens when I'm driving the Lambo and the Vortex. I don't think I've tried it with me driving other cars than those two.Yeah sorry never heard anyone mentioned it or would have looked into it I looked yesterday and couldnt see any issues with it at all racing the AI, so presumed you was using VR maybe.
Yes I will look more into it, I would imagine though everyone complaining over it to be honest with you,I get it when racing AI and I'm alongside, and quite close to, the Ferrucio 57. It happens when I'm driving the Lambo and the Vortex. I don't think I've tried it with me driving other cars than those two.
I do hope you guys can find a fix. The Feruccio looks amazing so I want it on the grid, along with the rest of this amazing mod.
there maybe a update at some point, just trying to get to the bottom of "all" issues