I'm not at home right now as I am at work.After_midnight sees a 10% difference, test it what do you see and show screens ?
I'm not at home right now as I am at work.After_midnight sees a 10% difference, test it what do you see and show screens ?
Sound legitIt's likely because you are simply shifting the bottleneck from cpu to gpu. The cpu is waiting on the gpu at higher settings and thus lower cpu usage.
I find it interesting though that no matter what settings I run and no matter ULTRA on MIN,I'm not at home right now as I am at work.
I have only tried ultra and static which appears to be 30% on my system.Just want to add to this discussion:
It seems to work just if you set the Reflection Quality to high.
If you set the Reflection Quality to medium there is no noticeable impact at the CPU load with different RRF settings.
At least on my system.
Sound legit
Lucky you working without timed milestones..yes its more time consuming .
I mean with 300 tests running ultra and zero settings almost, why you think it makes a difference what system your running, personally I see not much difference if any, maybe 10% on the tests in general,Lucky you working without timed milestones..
...but serioosly, the car will run great as is, but for now it's only running on your system... get that thing to sellfy and then move onto equalising/updating the whole lot All those promised physics corrections and things, not 3 more LOD stages for all released
I understand what you said, but my system is not magical gains are gains maybe on some systems there will be a % difference but from years of experience this difference is minimalI don't think I got my point across
With 15 AI offline I have ~60. Full grid online 100+ is possible - systems are very differentOn- and offline are also 2 very different stories in AC.
Offline 400 fps, same scenario online 120 fps although nobody else on track or in sight.
I noticed this also thats why the CPU is important cains the fps with bad cpu I am seeing here, lets check anyways we will do some tests tomorrowOn- and offline are also 2 very different stories in AC.
Offline 400 fps, same scenario online 120 fps although nobody else on track or in sight.
yes. On stuff like grills and logo overlays I would switch to alpha_test first, than on LOD_C or so I would not use it at all, rather make all glass black with some reflection. My old 996 did that on 30 meter Lod_B already - no one ever complained (LOD_A was only 150k, never bothered with more than one stage)So reducing overdraw. This means no alphatested or alphablended materials on lower lods? Maybe less shadows as well?
Yeah that is the trick make content to previous complaints, but yet no one never complains personally I see,yes. On stuff like grills and logo overlays I would switch to alpha_test first, than on LOD_C or so I would not use it at all, rather make all glass black with some reflection. My old 996 did that on 30 meter Lod_B already - no one ever complained (LOD_A was only 150k, never bothered with more than one stage)
This. Watch one of Stefano's streams where he explains the CPU stats.It's likely because you are simply shifting the bottleneck from cpu to gpu. The cpu is waiting on the gpu at higher settings and thus lower cpu usage.
Yes you can add at least 5% variation to those stats minimum, you are correct and yes his streams was awesome I watched them all while in max the guy is a geniusThis. Watch one of Stefano's streams where he explains the CPU stats.
Also, are you testing with your single car vs Kunos's multiple car benchmark? Might change things a bit
Anyway, good news!