Andreas Knöpke
Let's drive side by side!
It's a Maserati... who in the world cares about Maserati anyways ... that's your answer in form of a question
There are quite a few of them in the game, so there is your answer.It's a Maserati... who in the world cares about Maserati anyways ... that's your answer in form of a question
Could you please share the exact settings? I'm a noob in AC modding.I tuned "my" MC12 with Assetto car tuner. More HP, more torque, TC disabled. Now it is competitive to the Ferrucio - like it was in real life
the one from kunos is 550bhp and the real one in 2004 was like 624bhp so yeah it is why is slowerSure, but BoPing all cars to match one is sort of strange I think, besides, I'm thinking more about online. It is what it is, I think MC12 is newer spec when they used SRO formula with 600HP and 600NM, that's why it's slower, even though unrestricted it can run I think like 750HP, which would've been easier to BoP against RSS.
if you can encrypt it i can give you oneI find it odd that it is possible to post a modified kunos 919 porsche data.acd but there is no modified mc12 data.acd available?
I tuned "my" MC12 with Assetto car tuner. More HP, more torque, TC disabled. Now it is competitive to the Ferrucio - like it was in real life
i do add my request for this alsoCould you please share the exact settings? I'm a noob in AC modding.
I don't really care either way as I don't have the mc12 and I'd not feel comfortable sharing edited official cars anyways. All I was saying is that if releasing edited kunos dlc car acds is ok then rss (or anybody) could make their own gt1 mc12 using the same or similar techniques as the 919 evo. Duplicate the folder on end user's hard drive, drop in new acd (plus some other tweaks) and it is essentially an s1 version. Technically you could even make the acd by not using any bits from the official acd of the mc12 but doing that would mean developing physics for the car almost from scratch.if you can encrypt it i can give you one
who released a data ac form kunos? the poreche 919 evo? i think they just told how to do it, if i'm not wrong no data acd was released, correct me if i'm wrongI don't really care either way as I don't have the mc12 and I'd not feel comfortable sharing edited official cars anyways. All I was saying is that if releasing edited kunos dlc car acds is ok then rss (or anybody) could make their own gt1 mc12 using the same or similar techniques as the 919 evo. Duplicate the folder on end user's hard drive, drop in new acd (plus some other tweaks) and it is essentially an s1 version. Technically you could even make the acd by not using any bits from the official acd of the mc12 but doing that would mean developing physics for the car almost from scratch.
That's a fantastic resource, thanx!
Im sorry to tell you but these are not Dyno curves they are calculated mathematically, same goes for coefficient of drag and so onThat's a fantastic resource, thanx!
No that is just something that got loaded with the textures sorry it was misleadingSo, wave italy is also sponsoring the GT1?
looking forward to each and every car!
npNo that is just something that got loaded with the textures sorry it was misleading
I actually worked out a way to make the parts flex and bend dynamically to what the car is doing, instead of fake vibrations that are almost static just thought I would share what I had done, never thought with the helmetnp
was just wondering
Holy focking sh*te! CC is back with them legendary teasers.