This car made me do some research about technical regulations and whatnot
. Here is a few things that I found that could be useful to explain some questions that the more curious (like me) might have about this mod.
So, as mentioned earlier I was puzzled as to why these kind of cars didn't have autoblip on downshifts. Later, while comparing the F312 and F317 I was even more confused as to why there was such a noticeable gap in performance. I tested both in Spielberg and I was getting quite consistently in the 1.25s in the F317, which is not too far off from the 2017 F3 European Championship top qualy time (1.23.3) -at least for me, because I'm not an excellent driver, so I take that some aliens can get even closer or even beat that time-. When I took the F312 for a ride, no matter how many times I changed my setup, including aero, gear ratio, etc, I couldn't even get a sub-1.30 time. My best time was a 1.30.5. And I hear you say "Well, that's pretty obvious, the F317 has a more advanced aero package, ECU and Engine". Well, yeah, but if you look at the historical results in the F3 European Championship web, you'll see that the time difference between the F312 and F317 is more or less of 1 second per lap.
So... Where did those other 4 seconds go? For this, you first have to know that Formula 3 is not a category with very strict guidelines that apply worldwide. Sure, you have some general rules, but there are some crucial things that are let to the series organizer's discretion. One such things is how much power the engine can output. After a lot of laps and frustration, I compared the F312 and F317's power, and there was the first big difference: 210 bhp vs 246 bhp. I went straight to the F3 European Championship's web and checked if the regulations changed so much that with the change of car allowed so much more power. They didn't, in fact all the tech specs I could find in that web estimated the power of the engine in around 240 bhp. So, I thought, did these guys just got THAT MUCH wrong? Of course not, I would even say that these two cars are super accurate (although I have some qualms to which I'll refer later). The thing is, like I said, these cars are based on two COMPLETELY DIFFERENT F3 series. As stated in the description of the mod, for the F312 they had data from Tristan Cliffe, which competed in the MSV's F3 UK Cup series. For the F317, I take that they based it on the F3 European Championship. The thing is, the regulations for both series are very very different. For instance, if you compare the times from Silverstone GP (the only track that these two series share nowadays) you'll find that the F3 UK Cup car are slower. How much? 3-4 seconds slower. And there we have our answer as to why there was such a difference in time. My guess is that they have much more restrictions engine-wise, and that the tyres are slower than the Hankook tyres that the F3 European Championship uses, but it could be anything else. Now, thing is, also, that when loading the F312 car I always saw it labeled as a F307 in the loading screen, and I wondered why could that happen or if that could be a mistake. I don't think it is. As per DriverDB (
https://www.driverdb.com/drivers/tristan-cliffe/) the car that Tristan Cliffe drove wasn't a F312, but a F307 (and I'm guessing that's the car where the data came). Now, this could be very wrong, but that is my guess as to why the F307 appeared on the loading screen.
As to my initial question about the gearboxes, I think we were both right! Again, we were just talking about different series. The technical regulations for the F3 UK Cup don't even allow paddle shifting (or at least that's what it says), so like you said, everything is pretty much like in a early 2000's GT1 car: you have a sequential stick, and you don't have to lift on the upshifts, but you certainly have to blip on the downshifts. On the other hand, the technical regulations for the European F3 Championship allow a semi automatic paddle-shifted gearbox, so my guess is that those kind of gearboxes do have auto blip on the downshifts. Maybe this last thing could be implemented into the mod, if this is true.
I know this post was kind of long, but I really love this car and got genuinely curious about pretty much everything! I wasn't thinking on posting this, but I guess this info can help in understanding how these two cars are so different, and yet very accurate!