AC Round 3 of 23 Formula Agile 2023 Thu, March 30th 2023

Assetto Corsa Racing Club event

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Premium
albertpark1-jpg.57651

NEW APPLICANTS WELCOME!
(In the final standings your worst five results will be ignored, so still chances to win this championship!)

On March 30th, four days before the Formula 1 event, we will drive on the Melbourne Grand Prix (Albert Park) made by @tomj . Register on our championship page using this link:

First, there is an optional practice session, then a qualifying session which lasts for 20 minutes (plus a bit for people to finish their current hotlap).

The race format for this round is: two 25 minute races, pit stop is NOT mandatory. The starting grid of the 2nd race will be the reverse result of the first race.

Practice server is up! CLICK HERE!

Track

Cars
Sessions
  • Practice - 60 minutes, Free Join
  • Qualifying - 20 minutes, Free Join
    Qualifying Type: Fastest Lap
  • 1st Race - 25 minutes, Free Join
    Wait Time: 120 seconds
    Race Gas Penalty: No
  • 2nd Race - Identical setup to Race 1 above Full results from 1st race will be reversed to form starting grid
Entry List
  • 18 entrants
  • Locked Entry List: No
  • Pickup Mode: Yes
  • Driver Swaps: No
Weather
  • Sun Angle: -32
  • Time of Day: 11:00
  • Time Of Day Multiplier: 1x
  1. Light Clouds
    Sessions: Race, Qualifying, Practice, Looping Championship Practice
    Ambient: 15°C (variation 0)
    Road: 15°C (variation 0)
    Wind: 0-0m/s at 0° (±0°)
Realism
  • Fuel Rate: 100
  • Damage Multiplier: 10
  • Tyre Wear Rate: 100
  • Forced Virtual Mirror: No
Assists
  • ABS: Factory
  • Traction Control: Factory
  • Stability Control: No
  • Auto Clutch: Yes
  • Tyre Blankets: Yes
Rules
  • Max Ballast: 50kg
  • Allowed Tyres Out: 3
  • Max Contacts Per Kilometer: -1
  • Start Rule: Drive Through
  • Result Screen Time: 90 seconds
  • DRS Zones Disabled: No
Checksums
  • Disable All Checksums: No
  • Checksum Track KN5: No
  • Checksum Car KN5: No
  • Only Checksum Data ACD Of Chosen Car: No
Dynamic Track
100% grip at session start
10 laps add 1% of grip
Session Transfer of 100
Penalties
  • Cut Penalties are enabled
    • Number of Warnings: 3
    • Penalty Type: Warning
    • Only Penalise With Clean Lap: No
    • Ignore First Lap: No
  • Collision Penalties are enabled
    • Collisions To Be Penalised: With Car Only
    • Number of Warnings: 5
    • Minimum Speed: 15km/h
    • Penalty Type: Warning
    • Ignore First Lap: No
  • DRS penalties are disabled
  • Tyre penalties are disabled
 
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Cómo puedo registrarme
First: Please use English here.
Then you'll need to have a premium membership to participate in our events here. See your Account Upgrades screen.
After you have upgraded, also please fill in your real name under Account Details, which you can set to only be visible for other premium members. We are a friendly community who like to all each other by name.
Then, please post again or send me a private message, and I'll add you to the championship!
Hope to see you on the track!

Cheers,
Markus
 
Yes, that's correct for championships! See you soon on the tracks! (maybe even in about 11 hours from now in the SURPRISE event, where no practice beforehand is necessary or even possible?)
Addition: this is correct for 'real' championships. However I also use it for single events because you can only use the sign up forms in championships which is very convenient as there is not need for signing up via the RD thread. In that case you have to register for every race.
 
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PUBLIC SERVICE ANNOUNCEMENT

Since round 3 will be a two-race event with the second race starting grid being reversed according to the race 1 result, I needed to create a little google sheet which tracks our points, since our server can't do that in a way that is really well adjusted.

So the current points can always be checked out here:


In short, the points system looks like this:

PositionOne Race eventTwo races, race 1Two races, race 2
1251015
218711
31569
41257
51046
6835
7624
8413
9202
10101
Fastest lap bonus101


(I'll add this link also to the initial post of the Formula Agile thread.
 
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I made a track map with track boundaries for AlbertPark since I could not find one. For those who use MoTeC i2, let me know if you would like to have it.

Screenshot 2023-03-25 234847 AlbertPark Track Map.png
 
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I usually just update the map in Content Manager using
Content -> Tracks -> click track in list -> Update map.
Works very nicely tbh.
View attachment 650363
Ah, cool, I hope this updates the track position map. Currently my track position map has wrong track length, so it is not showing the right location of the car on the track when I move my cursor. But I won't mess with it until after the race -- this MoTeC is kinda finicky until know better what I doing with it.
 

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