Road America

Tracks Road America 1.0

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  • Deleted member 223075

Lights testing ............ :roflmao:
443v.jpg
 
Just drove it for the first time, wonderful, wonderful work.
Tested it with the Tatra to really appreciate the width compared with the old version, the difference is huge.
The road surface feels so natural, even when using a controller.
 
Impressive stuff, as always and a sign of greater things to come. Which version of CSP do you guys recommend to use with this track? I'm still on 1.46 with SOL 1.5 and suffer from most of the trees flickering (albeit smoothly) all around the circuit - that's the only issue that spoils the fun somewhat.
 
  • Deleted member 223075

Impressive stuff, as always and a sign of greater things to come. Which version of CSP do you guys recommend to use with this track? I'm still on 1.46 with SOL 1.5 and suffer from most of the trees flickering (albeit smoothly) all around the circuit - that's the only issue that spoils the fun somewhat.

Use latest CSP version (1.5.2 if i'm right). All works fine

Slwoly progress
mrvg.jpg
 
  • Deleted member 223075

Ok guys, this is the first try for lights. I'm a noob with that so it probably can be enhanced. Add this on the top of the config.ini file

Code:
[INCLUDE]
INCLUDE=common/conditions.ini

[LIGHTING]
SPECULAR_MULT=0.37
LIT_MULT=1
CAR_LIGHTS_LIT_MULT=1.2

[MATERIAL_ADJUSTMENT_0]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=White lines
MESHES=LINES
KEY_0=ksEmissive
VALUE_0=5,5,5,0.1
VALUE_0_OFF=0, 0, 0
KEY_1=ksAlphaRef
VALUE_1=-193
VALUE_1_OFF=0, 0, 0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_0]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=Start building
MESHES=SF_Building_windows
OFFSET=0,0,0
DIRECTION=NORMAL
SPOT=300
SPOT_SHARPNESS=0.5
RANGE=30
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=900
FADE_SMOOTH=50
CLUSTER_THRESHOLD=25
SINGLE_FREQUENCY=0
DIFFUSE_CONCENTRATION=0.5
COLOR=244, 255, 250,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_1]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=Start logo bridge
MESHES=SF_Flag_bridge
OFFSET=0,0,0
DIRECTION=NORMAL
SPOT=200
SPOT_SHARPNESS=0.5
RANGE=30
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=900
FADE_SMOOTH=50
CLUSTER_THRESHOLD=25
SINGLE_FREQUENCY=0
DIFFUSE_CONCENTRATION=0.5
COLOR=244, 255, 250,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_2]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=Sargento Bridge
MESHES=Sargento_bridge
OFFSET=0,0,0
DIRECTION=NORMAL
SPOT=360
SPOT_SHARPNESS=0.5
RANGE=30
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=900
FADE_SMOOTH=50
CLUSTER_THRESHOLD=25
SINGLE_FREQUENCY=0
DIFFUSE_CONCENTRATION=0.5
COLOR=244, 255, 250,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_3]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=Speedville Bridge
MESHES=Speedville_Bridge
OFFSET=0,0,0
DIRECTION=NORMAL
SPOT=180
SPOT_SHARPNESS=0.5
RANGE=30
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=900
FADE_SMOOTH=50
CLUSTER_THRESHOLD=25
SINGLE_FREQUENCY=0
DIFFUSE_CONCENTRATION=0.5
COLOR=244, 255, 250,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_4]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=Continental Bridge
MESHES=Continental_Bridge
OFFSET=0,0,0
DIRECTION=NORMAL
SPOT=180
SPOT_SHARPNESS=0.5
RANGE=30
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=900
FADE_SMOOTH=50
CLUSTER_THRESHOLD=25
SINGLE_FREQUENCY=0
DIFFUSE_CONCENTRATION=0.5
COLOR=244, 255, 250,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH
 
Ok guys, this is the first try for lights. I'm a noob with that so it probably can be enhanced. Add this on the top of the config.ini file

Code:
[INCLUDE]
INCLUDE=common/conditions.ini

[LIGHTING]
SPECULAR_MULT=0.37
LIT_MULT=1
CAR_LIGHTS_LIT_MULT=1.2

[MATERIAL_ADJUSTMENT_0]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=White lines
MESHES=LINES
KEY_0=ksEmissive
VALUE_0=5,5,5,0.1
VALUE_0_OFF=0, 0, 0
KEY_1=ksAlphaRef
VALUE_1=-193
VALUE_1_OFF=0, 0, 0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_0]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=Start building
MESHES=SF_Building_windows
OFFSET=0,0,0
DIRECTION=NORMAL
SPOT=300
SPOT_SHARPNESS=0.5
RANGE=30
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=900
FADE_SMOOTH=50
CLUSTER_THRESHOLD=25
SINGLE_FREQUENCY=0
DIFFUSE_CONCENTRATION=0.5
COLOR=244, 255, 250,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_1]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=Start logo bridge
MESHES=SF_Flag_bridge
OFFSET=0,0,0
DIRECTION=NORMAL
SPOT=200
SPOT_SHARPNESS=0.5
RANGE=30
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=900
FADE_SMOOTH=50
CLUSTER_THRESHOLD=25
SINGLE_FREQUENCY=0
DIFFUSE_CONCENTRATION=0.5
COLOR=244, 255, 250,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_2]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=Sargento Bridge
MESHES=Sargento_bridge
OFFSET=0,0,0
DIRECTION=NORMAL
SPOT=360
SPOT_SHARPNESS=0.5
RANGE=30
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=900
FADE_SMOOTH=50
CLUSTER_THRESHOLD=25
SINGLE_FREQUENCY=0
DIFFUSE_CONCENTRATION=0.5
COLOR=244, 255, 250,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_3]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=Speedville Bridge
MESHES=Speedville_Bridge
OFFSET=0,0,0
DIRECTION=NORMAL
SPOT=180
SPOT_SHARPNESS=0.5
RANGE=30
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=900
FADE_SMOOTH=50
CLUSTER_THRESHOLD=25
SINGLE_FREQUENCY=0
DIFFUSE_CONCENTRATION=0.5
COLOR=244, 255, 250,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_4]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=Continental Bridge
MESHES=Continental_Bridge
OFFSET=0,0,0
DIRECTION=NORMAL
SPOT=180
SPOT_SHARPNESS=0.5
RANGE=30
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=900
FADE_SMOOTH=50
CLUSTER_THRESHOLD=25
SINGLE_FREQUENCY=0
DIFFUSE_CONCENTRATION=0.5
COLOR=244, 255, 250,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH
Why are the road lines set to light up?
 
  • Deleted member 223075

Why are the road lines set to light up?

To add a ittle light on some portions of the track because no poles with lights (alos it create a relection like headlights illuminate them on raod). You can remove it if you want.

Also added two missing bridges

Code:
[INCLUDE]
INCLUDE=common/conditions.ini

[LIGHTING]
SPECULAR_MULT=0.37
LIT_MULT=1
CAR_LIGHTS_LIT_MULT=1.2

[MATERIAL_ADJUSTMENT_0]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=White lines
MESHES=LINES
KEY_0=ksEmissive
VALUE_0=5,5,5,0.1
VALUE_0_OFF=0, 0, 0
KEY_1=ksAlphaRef
VALUE_1=-193
VALUE_1_OFF=0, 0, 0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_0]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=Start building
MESHES=SF_Building_windows
OFFSET=0,0,0
DIRECTION=NORMAL
SPOT=300
SPOT_SHARPNESS=0.5
RANGE=30
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=900
FADE_SMOOTH=50
CLUSTER_THRESHOLD=25
SINGLE_FREQUENCY=0
DIFFUSE_CONCENTRATION=0.5
COLOR=244, 255, 250,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_1]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=Start logo bridge
MESHES=SF_Flag_bridge
OFFSET=0,0,0
DIRECTION=NORMAL
SPOT=200
SPOT_SHARPNESS=0.5
RANGE=30
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=900
FADE_SMOOTH=50
CLUSTER_THRESHOLD=25
SINGLE_FREQUENCY=0
DIFFUSE_CONCENTRATION=0.5
COLOR=244, 255, 250,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_2]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=Sargento Bridge
MESHES=Sargento_bridge
OFFSET=0,0,0
DIRECTION=NORMAL
SPOT=360
SPOT_SHARPNESS=0.5
RANGE=30
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=900
FADE_SMOOTH=50
CLUSTER_THRESHOLD=25
SINGLE_FREQUENCY=0
DIFFUSE_CONCENTRATION=0.5
COLOR=244, 255, 250,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_3]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=Corvette Bridge
MESHES=Corvette_bridge
OFFSET=0,0,0
DIRECTION=NORMAL
SPOT=360
SPOT_SHARPNESS=0.5
RANGE=30
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=900
FADE_SMOOTH=50
CLUSTER_THRESHOLD=25
SINGLE_FREQUENCY=0
DIFFUSE_CONCENTRATION=0.5
COLOR=244, 255, 250,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_4]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=Speedville Bridge
MESHES=Speedville_Bridge
OFFSET=0,0,0
DIRECTION=NORMAL
SPOT=180
SPOT_SHARPNESS=0.5
RANGE=30
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=900
FADE_SMOOTH=50
CLUSTER_THRESHOLD=25
SINGLE_FREQUENCY=0
DIFFUSE_CONCENTRATION=0.5
COLOR=244, 255, 250,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_5]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=Continental Bridge
MESHES=Continental_Bridge
OFFSET=0,0,0
DIRECTION=NORMAL
SPOT=180
SPOT_SHARPNESS=0.5
RANGE=30
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=900
FADE_SMOOTH=50
CLUSTER_THRESHOLD=25
SINGLE_FREQUENCY=0
DIFFUSE_CONCENTRATION=0.5
COLOR=244, 255, 250,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_6]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=Henry Bridge
MESHES=Henry_Bridge
OFFSET=0,0,0
DIRECTION=NORMAL
SPOT=180
SPOT_SHARPNESS=0.5
RANGE=30
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=900
FADE_SMOOTH=50
CLUSTER_THRESHOLD=25
SINGLE_FREQUENCY=0
DIFFUSE_CONCENTRATION=0.5
COLOR=244, 255, 250,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH
 
To add a ittle light on some portions of the track because no poles with lights. You can remove it if you want.

Also added two missing bridges

Code:
[INCLUDE]
INCLUDE=common/conditions.ini

[LIGHTING]
SPECULAR_MULT=0.37
LIT_MULT=1
CAR_LIGHTS_LIT_MULT=1.2

[MATERIAL_ADJUSTMENT_0]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=White lines
MESHES=LINES
KEY_0=ksEmissive
VALUE_0=5,5,5,0.1
VALUE_0_OFF=0, 0, 0
KEY_1=ksAlphaRef
VALUE_1=-193
VALUE_1_OFF=0, 0, 0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_0]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=Start building
MESHES=SF_Building_windows
OFFSET=0,0,0
DIRECTION=NORMAL
SPOT=300
SPOT_SHARPNESS=0.5
RANGE=30
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=900
FADE_SMOOTH=50
CLUSTER_THRESHOLD=25
SINGLE_FREQUENCY=0
DIFFUSE_CONCENTRATION=0.5
COLOR=244, 255, 250,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_1]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=Start logo bridge
MESHES=SF_Flag_bridge
OFFSET=0,0,0
DIRECTION=NORMAL
SPOT=200
SPOT_SHARPNESS=0.5
RANGE=30
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=900
FADE_SMOOTH=50
CLUSTER_THRESHOLD=25
SINGLE_FREQUENCY=0
DIFFUSE_CONCENTRATION=0.5
COLOR=244, 255, 250,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_2]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=Sargento Bridge
MESHES=Sargento_bridge
OFFSET=0,0,0
DIRECTION=NORMAL
SPOT=360
SPOT_SHARPNESS=0.5
RANGE=30
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=900
FADE_SMOOTH=50
CLUSTER_THRESHOLD=25
SINGLE_FREQUENCY=0
DIFFUSE_CONCENTRATION=0.5
COLOR=244, 255, 250,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_3]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=Corvette Bridge
MESHES=Corvette_bridge
OFFSET=0,0,0
DIRECTION=NORMAL
SPOT=360
SPOT_SHARPNESS=0.5
RANGE=30
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=900
FADE_SMOOTH=50
CLUSTER_THRESHOLD=25
SINGLE_FREQUENCY=0
DIFFUSE_CONCENTRATION=0.5
COLOR=244, 255, 250,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_4]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=Speedville Bridge
MESHES=Speedville_Bridge
OFFSET=0,0,0
DIRECTION=NORMAL
SPOT=180
SPOT_SHARPNESS=0.5
RANGE=30
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=900
FADE_SMOOTH=50
CLUSTER_THRESHOLD=25
SINGLE_FREQUENCY=0
DIFFUSE_CONCENTRATION=0.5
COLOR=244, 255, 250,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_5]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=Continental Bridge
MESHES=Continental_Bridge
OFFSET=0,0,0
DIRECTION=NORMAL
SPOT=180
SPOT_SHARPNESS=0.5
RANGE=30
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=900
FADE_SMOOTH=50
CLUSTER_THRESHOLD=25
SINGLE_FREQUENCY=0
DIFFUSE_CONCENTRATION=0.5
COLOR=244, 255, 250,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH

[LIGHT_SERIES_6]
ACTIVE=1
VISIBILITY_LEVEL=0
DESCRIPTION=Henry Bridge
MESHES=Henry_Bridge
OFFSET=0,0,0
DIRECTION=NORMAL
SPOT=180
SPOT_SHARPNESS=0.5
RANGE=30
RANGE_GRADIENT_OFFSET=0.4
FADE_AT=900
FADE_SMOOTH=50
CLUSTER_THRESHOLD=25
SINGLE_FREQUENCY=0
DIFFUSE_CONCENTRATION=0.5
COLOR=244, 255, 250,0.05
COLOR_OFF=0
CONDITION=NIGHT_SMOOTH
I'll set up a proper official config for the next update
 
The animations of the marshall are very good ... it was really awesome, is it possible to launch a marshall package for all the tracks?
 
Just done a quick run on it with the 2018 VRC Indycar mod.
The track is well done and it's very fun to drive on it.

Finally we have a quality version of this amazing track

Thank you guys.
 
The animations of the marshall are very good ... it was really awesome, is it possible to launch a marshall package for all the tracks?
Its possible, but I'm only doing them for my projects. But Im sure someone will pick this up in the near future and setup a package for other tracks :thumbsup:
 
Its possible, but I'm only doing them for my projects. But Im sure someone will pick this up in the near future and setup a package for other tracks :thumbsup:

Is this your creation? would it be difficult to do that? with a few coordinates I could develop something
 
I really can't wait to try this out, but for whatever reason I can't get it to work.
I dont even have BLM Lights installed and I deleted the files you proposed, and now it just crashes instead of the Race Cancelled splash screen. Not sure whats going on.
 
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