So I do have a few hours of experience with Ride 2 now, here's my first impression:
Physics-wise, not much has changed in comparison to the MotoGP games or the first installment of Ride. Two things have improved though:
- The bikes don't feel as stable and heavy as they used to. They're wobbling all over the place, especially on tracks with a lot of bumps. Definitely an improvement.
- Riders don't fall off their bikes at the slightest touch. Even if you make contact, they'll usually stay on their bike, adding a lot to realism IMHO.
In terms of customization, there's not much to be said. The game features a huge variety of different helmets, suits, gloves, boots and whatnot, making it fairly easy to identify with your rider. Same goes for the bikes, even though in particular the paint jobs are fairly limited.
On a negative note, all the tracks seem to be a bit off dimension-wise. While the length seems credible, many tracks look a lot narrower than I perceived them in reality. This is particularly obvious at the Nordschleife, where some sections don't look one bit like the real thing.
Overall, if you enjoyed the first RIDE, the second installment is certainly worth a look. The variety of bikes is larger than before, and while there's still a lot that could be improved, in general it's a very enjoyable game, especially if you're into weird things like racing a Yamaha R1M around the Nordschleife or doing a Supermoto race in the streets of Macau.