Hello everybody, a newb here!
So I've been trying to make a skin for the 1998 Suzuki GSX-R 750 (R3 version). Been in love with the 1999 Suzuki RGV 500 XR89 color scheme forever, so I've decided to try and make this scheme for the GSXR. Quite defended myself I've gotta admit, being the first time ever that I try to do something like this in my life (modding a game, whatever you want to call it).
Now that I have almost everything done, just a few touches left here and there, I find myself with a couple of problems that I cannot seem to solve, which are the following ones:
- Is there any way to make the default numbers of the game invisible? Like taking for example the texture of the number "1" and making an empty texture? If you can, where should be this number textures stored to extract them and modify them?
- I added a "sticker" to a side of the swingarm of the bike, but it gets mirrored to the other side as well (and as said, mirrored, which then looks bad). I knew that some 3D models can have parts of the maps stacked so you get more space on the map for other things, so what the engine what it does, it takes that part of the map for both sides of the swingarm. Now, is there any way that I can change that to just make it in one side and not both? I don't know if this is possible, I think not, but better ask.
I leave a couple of pictures so you can see exactly what I mean.
Thank you in advance guys!