any video of the sounds?
any video of the sounds?
Interseting. The notes on the You Tube clip say ''..you have to manually change those files under Your Install Directory\DiRT Rally\cars\models\555\tuning\ for all cars. You can open it up as txt files and just edit the last line where it says "Tyres Front="low_grip" Rear="low_grip" />" . By default most of them are "med_grip" or "high_grip"
I still have the the pre-update files, so are you saying that I can just alter the XML file as stated to get the low grip and then copy them over to the game? I've compared the old Tuning files to the new and they're quite different. Is there any way of amending the new tuning files to get the same result do you know?
You are right. We update some ambient sounds trying to improve the overall perception and volumes.The only thing I noticed was the sound of the crowd at specific points during replays, cheering and whistling etc. The Dev may want to expand on that. It is an improvement though and better than original.
A new update which brings again all the mod original features to the tittle. Enjoy!
E.Zelaieta updated DiRT Rally / RFPE Project with a new update entry:
After you open the RFPELauncher, you only need to launch DiRT Rally.exe. It should work ...Fantastic news, been watching this thread like a hawk waiting for this - unfortunately, when I try to launch the RFPELauncher I get the following message box - 'Waiting for window - ComeOver Gaming & ToCAEDIT ' - which doesn't go away.
Anyone else get that? Any ideas?
I can launch the game but the force feedback is missing so I guess that something's not right somewhere.
Another quick question, if I may.After you open the RFPELauncher, you only need to launch DiRT Rally.exe. It should work ...
Another quick question, if I may.
Are the ND2 files in the Cars folder, specifically for damage modelling only? I like to use Templar's 'Whatever you do - Don't crash' mod, as his damage modelling is second to none. Could I replace the files in the Cars folder with Templar's, without affecting how your mod enhances the handling of the vehicles?
Indeed. Anyone who wonders how effective this mod is should try the Col De Turini descent, first without enabling the launcher, then with the same car (I do love the Quattro myself) and the launcher enabled. The difference is like night and day - or rather ice and dry. Can't wait for the other groups to be included.I only had time for a short Quattro run on one of German stages but I enjoyed the physics changes a lot. A massive improvement over stock version in my opinion and exactly the kind of road holding I expected from '80s car on '80s tyres. Can't wait for other vintage cars to be adjusted similar way! Keep up the good work.
Indeed. Anyone who wonders how effective this mod is should try the Col De Turini descent, first without enabling the launcher, then with the same car (I do love the Quattro myself) and the launcher enabled. The difference is like night and day - or rather ice and dry. Can't wait for the other groups to be included.
Not if you use the throttle correctly. I must admit that, on a couple of occasions, I've slowly slid across the road into the wall and no amount of braking, turning or throttling would halt the slide - which is exactly how it was in the real ice and snow on the couple of times that it's happened to me in real life. That's what had me convinced that this is the real deal - or as near as possible to real anyway.I disagree on the grip levels used for Montecarlo.
On my installation it's impossible to turn the car even at VERY low speeds...
Agree.Not if you use the throttle correctly. I must admit that, on a couple of occasions, I've slowly slid across the road into the wall and no amount of braking, turning or throttling would halt the slide - which is exactly how it was in the real ice and snow on the couple of times that it's happened to me in real life. That's what had me convinced that this is the real deal - or as near as possible to real anyway.