rFactor 2 "The Road Ahead" DX11 Update.. err Update..

Paul Jeffrey

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rFactor 2 DX11 Update .jpg

Studio 397 have revealed more about the development plans for the new rFactor 2 DX11 update build released earlier this week.


In something of an impressively fast response, Studio 397 have already released several small update hotfixes to the new DX11 build of rFactor 2 - reportedly offering improvements in framerates for all users and especially those running AMD graphics cards.

Studio 397 have promised to continue pushing out quick hotfix updates to the game, accessible as part of the Steam Beta branch found within the Steam Library as the studio look to rectify some of the reported issues being suffered by a large proportion of players who have downloaded the most recent build of the software.

You can read the update in full below where you will also find the link for the Studio 397 thread detailing the change logs from all the released hotfix patches.


Regular Updates
Our strategy in the upcoming weeks will be to release small updates often. Whenever we fix an issue, we’ll quickly test it internally and push a new build, so you can confirm that it is indeed fixed. This way we might end up pushing one or more builds every day. On our forum we will keep a changelog as we publish those builds. To make it easier to report issues, we have added a “Contact Support” button to the Launcher (top right of the main window) and, for performance related issues, we added a feature that allows you to collect performance data in a file that you can send along with your report.

To enable the capture of performance data, please first press Ctrl+F to display the framerate information (which we’ve extended a bit). Then, as instructed on screen, press your Left-Shift+SPACE to start capturing data. After a little while, the capture will end and you get a file in your UserData\Log folder called PerfLog_DATETIME.txt which you can send to us along with your report. Then you can turn off the display by pressing Ctrl+F again.

Content Updates
In the mean time our content team is working hard on making more of the stock content available to you. Our plan here is to stick to roughly a weekly schedule for delivering updates. Those will be a bit bigger in size, and we will deliver them to both the stable DX9 build and the open beta simultaneously. Content updates will obviously also contain information about exactly what content gets updated.

Beta Labels
If you’re currently running the open beta release, you are on “v1108-dx11-open-beta” and this is the label we will be regularly updating as we address more and more issues. If for some reason this build is not working for you at all, after reporting it, you can optionally switch to the “v1108-dx11-open-beta-last-stable” build, which will point to an older build. If that does not work, you can obviously choose to temporarily “opt-out” of the beta releases altogether and go back to the stable release until we release another update.

If you have any further questions, don’t hesitate to get in touch with us on our forum or on Discord.

rFactor 2 can be purchased from the Steam platform right now and is available exclusively for PC.

Check out the rFactor 2 sub forum here at RaceDepartment for all the latest news and discussion with regards to the simulation. You can take part in lively debates with fellow rFactor 2 fans and take part in some great Club and League racing events..! Head over to the forum now and share the love this simulation so very much deserves...

Have the latest rF2 hotfix updates improved your experience, either in DX11 or using VR devices? Let us know your opinion in the comments section below!
 
Terrible update. Really disappointed. So much I finally got rid of the game from my HDD. It's sad that an update, at this point, with the game on the wild for the past 5 years, to break things like it did. How in the earth an update ships without V-Sync? Even worse, promising to increase the performance, it simply dropped the ball so hard without much to add visually.

It feels like it's all back to alpha state. What a sorry, sad thing. I hope it improves. Otherwise, it's a-gone for me.

Let me point you guys the perfect example for a Dx11 update: IL-2 Battle of Stalingrad. It went from DX9 to DX11 last fall. Not only the game do looks really prettier, it's just perfect FPS wise for the majority of the users now.
 
Terrible update. Really disappointed. So much I finally got rid of the game from my HDD. It's sad that an update, at this point, with the game on the wild for the past 5 years, to break things like it did. How in the earth an update ships without V-Sync? Even worse, promising to increase the performance, it simply dropped the ball so hard without much to add visually.

It feels like it's all back to alpha state. What a sorry, sad thing. I hope it improves. Otherwise, it's a-gone for me.

Let me point you guys the perfect example for a Dx11 update: IL-2 Battle of Stalingrad. It went from DX9 to DX11 last fall. Not only the game do looks really prettier, it's just perfect FPS wise for the majority of the users now.

It is a transition period. They beta released it to the public so they can hear out the bitching and fix the issues. Hold on! It will get better!
 
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deleted the dx9 game unsubscribed to all workshop content then downloaded the dx11 build when that had finished it started to download all the old content I unsubscribed to lol,is there away to stop it doing that?only want the dx11 stuff of workshop.
 
The thing that really lets rf2 down is the cockpit graphics. They all look extremely cartoony and flat. Even supposed updated content. They need to select a car (eg nissan gt500) and update the cockpit textures and material shaders to showcase future intent. They really look very basic. LEDs look flat and nothing like LEDs etc. this is where rf2 has been left in the dust of other more recent sims.
 
An
Woah, just because someone likes something else more makes him a "hatetrain-kinda people"? Geeeez :O_o:
And he gotta bring bad air in threads that is related to the game that he dont like? Other option is to shut your mouth and go say something to there what you like. It doesnt mean these days when you can freely say everything you think, you should say it. Can use brains also... But trying to bring that bad wibe like many else is what we dont need, one of the biggest problems in internet and on so called free world.
 
I cannot believe the likes is RRE using an older engine iteration to that of RF2 works so well, looks pretty has more than 6 cars and 6 tracks.

Rfactor 2 will never ever be a finished article, it's hey day came and went, should be all about RF3 now.

I really think ISI have bailed and sold 397 a lemon, I think there is so much on the horizon in 2017 and RF2 is just going to be left shelved.

I understand the concept of beta, but broken basics like vsync seems a massive oversight.
 
I cannot believe the likes is RRE using an older engine iteration to that of RF2 works so well, looks pretty has more than 6 cars and 6 tracks.

Rfactor 2 will never ever be a finished article, it's hey day came and went, should be all about RF3 now.

I really think ISI have bailed and sold 397 a lemon, I think there is so much on the horizon in 2017 and RF2 is just going to be left shelved.

I understand the concept of beta, but broken basics like vsync seems a massive oversight.

Because they can actually have quality control over their games. Rfactor 2 is mainly supported by third party affiliates and random people. The available content is all over the place. I see Rfactor2 as a platform or engine for sim developpers, not an actual game. It is always going to be messy and frustrating not plug ang play like the big titles out there.
 
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An

And he gotta bring bad air in threads that is related to the game that he dont like? Other option is to shut your mouth and go say something to there what you like. It doesnt mean these days when you can freely say everything you think, you should say it. Can use brains also... But trying to bring that bad wibe like many else is what we dont need, one of the biggest problems in internet and on so called free world.
all he said was he tried it and went back to what he preferred, far out, chill out man you are bringing more "bad air" than he did.
 
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visually DX11 is an upgrade and i understand open beta. The mod content is sooo poorly and out of date as rF2 seems just way to complex to mod. rF2 is an tire simulation with a game builded around it. That makes the mod content out of date and poor quality...even Sebring which should get new kerbs, way more and bigger bumps and road patches. But i think it will be converted to dx11 in its old state....like all other mods...
 
well the thing for me with rfactor 2 is the A.I. its just so racable,while the other sims may look better and have higher quality content the A.I. has too many issuses to make them fun to play and its the only sim that I can get a decent wheel feel with my g29.
So for me its either rfactor 2 or sell my wheel and stop playing driving sims
 
visually DX11 is an upgrade and i understand open beta. The mod content is sooo poorly and out of date as rF2 seems just way to complex to mod. rF2 is an tire simulation with a game builded around it. That makes the mod content out of date and poor quality...even Sebring which should get new kerbs, way more and bigger bumps and road patches. But i think it will be converted to dx11 in its old state....like all other mods...

Do you sometimes read what your write? How is it a sign of complexity, when modders simply have to update their content to utilize new features in a sim? the transition from DX9-DX11 it's simply the use of Albedo maps, wich isn't black magic or anything. It's mostly adjusting textures, wich isn't too much of an issue as you can allready see by the updated mods. It's simply down to if the content creator is willed to update it or not and not by some uber magic complexity. Monsum updated Sebring and Mid Ohio the last time, when the tonemapper changed two years ago, so ther might be a chance that he does it again for the DX11 version of the game. If you expect him to remodel the whole track, then that's a whole different issue and has nothing to do with complexity. I find that backward compatibility was allways pretty good within rF2. I can still use mods that were released several years ago and if I find an issue in DX11 with PP I simply turn it off. I allways find it funny when people talk about how poor the 3rd party content is and allways explain it with high complexity instead of their own unrealistic demands. I also would like to know what you call poor quality: despite showing their age a bit, the VLM tracks are still pretty damn good for the fact that modders created them in their freetime. At the end they have something that even some 1st party track of all sims miss: and that's racing athmosphere. At Sebring I can allmost smell the barbecue, the rubber and the oil when going down to Sunset Bend.
 
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