rFactor 2 | Share Your Screenshots

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Amazing flying cars in rF2 you can feel individual car character and flight path. :coffee:
Environment does not change till you get about 7+ metre up.
There is grass mound you can test at Belgium hit at well over 100mph you really get some air. Then you noticed distinct change at 7-10 metre , physics go completely dead and cars will sort of rock back and forth.
I can't stand jumping in any other sim they all feel so wrong, no life to them just like floating in air. I was expecting AMS to be awesome but jumping cars in that was very boring.

I still say gmotor2.5 gravity is slightly lighter . It is pretty easy to test, jump the same cars same jump same speed same orientation in any sim you like the difference is stark.
Compared to rF2 other sims cars feel like lead weights which is like real life for sure
(you see I know that) but it does nothing for the physics FFB or feel.

Along with low rolling resistance, again easy to test ( yes 2 divergences from reality how terrible ) is what makes rF2 feel so alive feeling on track right down to small bumps react more, other sims small bumps ( I mean the really small ones ) are non existent or they have no reaction on physics I can tell , do they fall below some preconceived threshold ?

P.S. Flying in rF2 is 200% better then any rally sim for mine.
 
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