Paul Jeffrey
Premium
Studio 397, the new developers of rFactor 2, have revealed their second monthly 'Development Roadmap' instalment for the simulation and have shed further light on the future plans of the sim, details on a move towards more paid 3rd Party content and a release date for the USF2000 series pictured above.
With Studio 397 having taken over the development rights of rFactor 2 from Image Space Incorporated, it is again refreshing to see the new commitment to a more transparent approach to community communication with regards to the future of rFactor 2. New for the month of November, the second instalment of the promised monthly development diary mainly confirms the team are still hard at work developing the upgrade to DX11, planned to launch in the first quarter of 2017 and with it bring VR support to the title for the first time. Other news of a more immediate interest include the confirmation that players will soon receive the 2016 USF2000 series as a free piece of additional content, due to hit the game in just five days time. As well as bringing all the teams and drivers from the 2016 season, Studio 397 have also secured the rights to produce the 2017 season, including the new car, which should be released during the new year.
Perhaps of a more controversial nature, Studio 397 have again gone on record to state their desire to utilise the Steam Workshop functionality within the game to launch paid 1st and 3rd party content for the sim. The intention behind allowing the ability to use this functionality and be curated by the studio "can also extend the whole simulation in some interesting ways and allow people to develop more content and even maybe make a few dollars out of it in the process". It will be interesting to see exactly what shape this takes and how the community will react to the idea in the coming weeks and months.
The full development roadmap can be read below:
"Last month I mentioned that the USF2000 was almost ready and some of you have been asking when it will be released. I am happy to announce that it will be released on Wednesday, November 23rd. This release features the 2016 car and teams, and we are happy to announce that we have also licensed the 2017 car. The 2017 chassis, which is very similar to the F4 car, will be released somewhere next year.
We also wanted to take this opportunity to congratulate our fellow simracer Pablo López on being selected by our colleagues at iRacing to take part in the Mazda Road to 24 Shootout. Since that event took place at NOLA Motorsports Park we sent him an early build of the layout he would be driving to practice.
Community wise we updated our forums and, behind the scenes, also moved our beta forums to this new location. Over the next couple of weeks we will be moving more of the website, including the development blogs, some of which have already been moved.
Development has been focussing on the DX11 engine and laying down the groundwork for our new UI. There’s not much we can show here yet until we’re a bit further along, but we are very happy with the current progress. In the mean time we are getting closer to our next Steam-only build. Remember to take advantage of the free option to migrate to Steam if you have not done so yet. Apart from a lot of smaller fixes this build will also feature the work we’ve done with the Stock Car community and we hope this will make rFactor 2 an even more enjoyable simulation for oval racing. As soon as the new build is out, we will also update you on Fallston.
Another new feature we would like to announce is support for paid content. It will integrate nicely with our workshop, and modders will also be able to leverage it to sell their creations. Obviously we would like to use this feature to offer you a wide selection of high quality and high profile content. This does not mean that all future content we create will be paid though.
That’s all for the second monthly update. Happy Simracing!"
We also wanted to take this opportunity to congratulate our fellow simracer Pablo López on being selected by our colleagues at iRacing to take part in the Mazda Road to 24 Shootout. Since that event took place at NOLA Motorsports Park we sent him an early build of the layout he would be driving to practice.
Community wise we updated our forums and, behind the scenes, also moved our beta forums to this new location. Over the next couple of weeks we will be moving more of the website, including the development blogs, some of which have already been moved.
Development has been focussing on the DX11 engine and laying down the groundwork for our new UI. There’s not much we can show here yet until we’re a bit further along, but we are very happy with the current progress. In the mean time we are getting closer to our next Steam-only build. Remember to take advantage of the free option to migrate to Steam if you have not done so yet. Apart from a lot of smaller fixes this build will also feature the work we’ve done with the Stock Car community and we hope this will make rFactor 2 an even more enjoyable simulation for oval racing. As soon as the new build is out, we will also update you on Fallston.
Another new feature we would like to announce is support for paid content. It will integrate nicely with our workshop, and modders will also be able to leverage it to sell their creations. Obviously we would like to use this feature to offer you a wide selection of high quality and high profile content. This does not mean that all future content we create will be paid though.
That’s all for the second monthly update. Happy Simracing!"
For more information on the USF2000 and the future of rFactor2, check out our exclusive interviews with both Tim Wheatley and Marcel Offermans of Studio 397.
rFactor 2 is available for Windows PC on the Steam Network right now.
Check out the rFactor 2 sub forum here at RaceDepartment for the latest news and discussion regarding the simulation. Have a browse through our extensive mod database, share a setup or even better come along and join in the fun in one of our awesome club racing events!
Did you enjoy the November Development Roadmap from Studio 397? Do you feel positive about the future of rFactor 2? Looking forward to the USF2000 content? Let us know in the comments section below!
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