rFactor 2 | August Development Roadmap

Paul Jeffrey

Premium
Studio 397 have released their new rFactor 2 development roadmap for the month of August.
  • Updates to the Nordschleife in development.
  • Formula E "Attack Mode" confirmed.
  • Ferrari and Bentley GT3 soon to be released.

Roadmap time is here again for Studio 397, and in this August edition the development team behind rFactor 2 have plenty to say about the ongoing progress within the simulation - confirming that much work has been undertaken behind the scenes to get to the bottom of various endurance racing bugs, plus plenty of tweaks and improvements to existing content within the title amongst other things.

The Development Roadmap in full:

Waiting for the monthly roadmap has become a bit of a tradition on the last day of the month. Whilst some just keep an eye on our Discord server, others are known to keep hitting F5 in their browser to catch the first glimpse of the much anticipated news. And that’s great, because coming back to the roadmap each month gives us the opportunity to reflect on what we worked on, get an overview about what happened and enjoy what we accomplished, as well as look ahead at what’s to come. So let’s get started!

Development

On the development front we have just completed a whole series of automated and real-life tests to ensure the fixes we have been making for endurance events are indeed working. All of them have been positive, so we are now at a point where we are looking at making these part of our upcoming release.

Our UI is nearing the point where we switch to it by default. We’re currently making sure that we can properly translate all aspects into multiple languages, including a mechanism to do that for content so we can translate things like track and car descriptions. We have also integrated the material editor for custom liveries, making it easier to tweak those materials to perfection.

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Last month we released our new stock cars, and in our upcoming release we will release an important update to the plugins that go with this series. We will also include more documentation on how to properly setup races with these cars as we are aware that some of you have struggled a bit with this.

Also in our new update will be many tweaks to support the new modding documentation and PBR shaders. That documentation has been proof-read internally for the last couple of weeks now and we are curious to see what our community can achieve with it! As an example of how to use all of these new goodies, we will include a “dev mode” version of Loch Drummond for everybody to examine and toy around with.

Finally, you might wonder when this next release will be out. Definitely this month an sooner rather than later.

Content

We’re getting super close to releasing both the Bentley Continental GT3 and Ferrari 488 GT3 Evo – which will make a total of 13 official GT3 cars in rFactor 2 – each with their own unique strengths and weaknesses. In view of that, we are also updating the BOP for each of the cars, some of which have had some significant makeovers. We look forward to sharing more details over the next few weeks.

Also on the horizon is the release of a free update to the Nürburgring Nordschleife as we have migrated the track to PBR. The PBR update provides a much more natural look for this outstanding track, our team of Banksy wannabees are furiously re-adding he graffiti as we speak – we’re really looking forward to showing off more screens and releasing the update soon.

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We’re also excited to bring more updates for our Formula E content, after the successful ‘Race At Home’ series by Formula E, we are working on a number of improvements to make the racing more realistic, including physics updates, and for online activity the “attack mode”. Although “attack mode” is quite specific for Formula E, in theory you could use the same feature for other cars as well. Triggered by you driving over a certain section of the track, attack mode gives you slightly more power for a limited amount of time. This promotes more exciting races as well as an extra tactical element and we applaud Formula E for pioneering such features in their series! Not just that, look out for another stunning Formula E laser scanned circuit soon.

Competition

As announced on last month’s roadmap, we’re preparing the launch of Season 2 of our GT Series in both Pro and Challenge. But there was one last crucial event before we all can concentrate on Season 2, and that was the Relegation. A one-day event with everything on the line. Positions 6-10 from GT Challenge went head to head with positions 25-20 from GT Pro, fighting for the last 5 tickets to the pinnacle of GT racing in rFactor 2, the Pro Series. Same evening as roadmap, it turned our monday into an action packed series of working hours. We had chosen shorter layouts to make sure our 10 contenders really fight every second, so we visited Silverstone International, Sebring School and the Nürburgring Sprint layout.

Drivers in the Relegation event:
  • Dennis Lind (who unfortunately wasn’t able to compete)
  • Jan von der Heyde
  • Ferris Stanley
  • Peyo Peev
  • Zbigniew Siara
  • Vojta Polesny
  • Alex Siebel
  • Sido Weijer
  • Matthew Beaving
  • Alejandro López
Race 1 showed us already what we had been in for in this event. After a great start for Buttler-Pal Motorsport driver Peyo Peev in his Porsche GT3 it was Alex Siebel with the BMW M6 GT3 who challenged him for the win every single lap. Alejando Lopez unfortunately connected with Jan von der Heyde and Zbigniew Siara in turn 1 and found himself at the last position where he stayed for the reminder of the race. With a few skirmished everywhere on the grid the 20 minutes flew by pretty quickly but it was Peyo Peev at the end who managed to fight of Alex Siebel and bringing home his first 35 points at the UK stop.

Over in the US it was a completely different picture compared to Silverstone, basically mixing the entire result. After a super fast qualification viewers saw Alejandro López defending his position like an angry mother-dinosaurs right from the famous movies, bring home a start-finish win with Peyo Peev spinning his Porsche and ending up on the opposite site of the leaderboard. Zanshos quick driver Jan von der Heyde was once again right within reach of the win but couldn´t find a way around López McLaren and had to settle for 2nd position. With the results opening up the competition for the top 5 spots again, it was all about the 3rd and last race – the decider.

Coming to Nürburgring we had 3 drivers sitting on top of the scoreboard, Lopez, von der Heyde and Peev, and another 4 drivers that could close out the top 5 and go Pro (Siara, Stanley, Polesny and Weijer) with Alex Siebel being right between these 2 fighting groups, just having to get a decent finis hto make it into Season 2 of the Pro Series. Pole Position once again went to Peyo Peev who was on fire on this monday night. RIght from the start tho it was López again who went for the highlight moves, squeezing through 2 cars right in the middle into turn 1 and getting into third, which left Peev and Siebel uncontested for the first laps and giving them time to spread their lead. It all seemed settled as we approached the half way point when things got out of hands fairly quickly. López was fighting with von der Heyde again, basically a replay from sebring, with the Zansho driver lusting for revenge, when it was Siara from Buttler-Pal Motorsport who saw his chance in passing both but instead tapped the rear of von der Heydes McLaren, unsettling his car and costing him a lot of time. Siara then decided to give back the position to the Zansho Ace but lost so much momentum on the straight that also Polesny and Stanley went by. With this change in the leaderboard, it was all of the sudden Siara who wouldn’t make it to stay in the Pro Series. Nail-biting minutes followed for Polesny and Siara, with both fighting for points. While Ferris Stanley in his Mercedes AMG GT3 had to let Siara by at one point, it was Polesny from Deuce Motorsport who claimed the last spot for Pro Series in the end, with Peyo Peev winning his second race of the night.

With the 3 races done and dusted we say welcome (back) to the Pro Series to following drivers:
  • Peyo Peev
  • Jan von der Heyde
  • Vojta Polesny
  • Alejandro López
  • Alex Siebel
Now all the teams and drivers have to get prepared for the new challenge that is arising with season 2 and we wish them all the best for preparation phase.

If you missed the exciting livestream of the relegation you can obviously re-watch it on our twitch channel

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In other news, we want to congratulate our very own René Buttler and his team for finishing their first NLS race, surviving the 6 hours while also claiming their first pole position! We will start following them, and a lot of other “simracers who turned real racers”, in a new series starting soon!

Welcome

Last but not least, tomorrow we formally welcome our newest member of Studio 397, Paul Jeffrey. Most of you will know Paul from his many great contributions to RaceDepartment, and he will keep doing those of course. We are very excited to have him on board and we are confident that you will be hearing a lot more from him soon! Have a great month, enjoy your sim racing and on behalf of all of us, stay safe!


Original Source: Studio 397

rFactor 2 is available now exclusively on PC.

Get all the best advice on making the most from your simulation - head over to the rFactor 2 sub forum here at RaceDepartment and fire up a thread today!

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However, what I want to do is bring the studio and community closer together, ease the path towards getting involved in rF2 and maximising the most from the simulation, and spread the word about the title to those who maybe haven't yet fully gotten involved with it just yet

Congratulation in your new role, I hope you succeed, I am definitely in need of a way to "ease the path towards getting involved in rF2". Looking forward to what is coming.
 
I just did a race in FE 2020 at Tempelhof and my goodnes, if Mario Kart drove like that, I will go straight to eBay to buy some of that old machines to run it on.
FE is a friggin handful to drive. You ever tried em?
They are fine to drive, untwist your panties. This was a jab at all the features they use to make the series interesting to watch, like the fanboost, or the above mentioned boost zone. You know, like in Mario Kart: https://www.mariowiki.com/Dash_Panel
I'm waiting for the introduction of Red Shells any season now.
 
I was going through the screenshots (well, just through the thumbnails) and thinking "well, the colors in rF2 are still kinda weird...well, this one with the Opel and the Porsche looks a bit better, but not that great either...yeah, and back to kinda weird colors on the last one..."

And I didn't even realize the one with the cars is a real photo until I clicked through to the full size image when I saw people mention the Opel. Which, to be honest, is to a fair amount due to how racing photos have been shot and processed lately (quite flat).

And yeah, congrats Paul. Good for you to finally be able to actually get paid for the efforts you've been putting into simracing things for so long.
 
First of all, congrats to Paul on his new job at Studio 397. I'm sure he'll enjoy
it a lot, almost as much as sim racing rFactor 2. No doubt he will be a great
link between us rFactor 2 users and the Studio in order to make the Sim
better and better with our wishes and contribution.

Regarding the roadmap, it's great to read the news on the upcoming fixes
and improvements. The Nords PBR update will make it look even better,
the Ferrari and Bentley GT3... can't wait. Thanks for keeping improving
the best Sim.
 
Congrats on the job Paul ! Are you going to be active both here and on the official forum? The official one looks more and more abandoned - the august road map is not even posted yet. So just curious what the plans are regarding that since a lot of what ppl wish for are hidden in various threads over there :)
 
Just curious....which developers have charged for updates? I've seen others here say it as well.
Can't say I've ever had to pay for an update in the last 10 yrs and own most the titles.
Even if I didn't buy the DLC I've still received updates.
I understood him as saying some devs recycle and repackage into a new release. So you buy Dirt Rally then buy Dirt 4 then buy Dirt Rally 2, and re-buy similar DLC for each, when all 3 used the same engine if I understand correctly. Whereas rFactor 2 has been the same release during all that time and simply improves the content and refines the platform with free updates all along..
 
Regarding the new UI, I'm seriously wondering how many people are using it as default now when it's not mandatory and they still have the choice. Would be interesting to see if there's any data on that.

I know I've tried multiple times, and always switched back after a while trying to force myself to stick with it, so I'm not really looking forward to the change. I still think the new UI is too awkward to use. There are issues with it that will likely get sorted out once it's mandatory (like the fact that with many car mods for example, you don't have any livery thumbnails and have to literally go to showroom for every livery choice to see what it is), but there are also issues that will likely stay because they're part of the UI's design.

I was kinda hoping things might change on the UI than it did within those 10 months (so far) it has been available in the public beta, but I don't think there has been any noticeable changes during all that time (unless they've not been made public).

(Then again I also absolutely realize that at the end of the day, this is not a democracy and if S397 wants to make the new UI default, then they will just do it.)
 
Congratulations on your new position Paul! Now your main job is in sim racing you must be chuffed to bits!

As it seems your new job will see you bridging the gap between the Devs and the community I'd like to ask if you have any knowledge on the bug with the Radical SR3 (it looses all tire sounds when it's raining) it's a bug that's been there since the old SR3 and is still there with the new XX version, so it's literally been a bug for years!
I've posted on the forum's, in the support, bug reports, asked on Discord many times and have not had any response at all! It should be a v simple fix. There are other broken bits of the sim that have never been fixed, but I'll just ask about this one for now.
Here is a video I made that shows exactly what happens with the tire sounds.

Cheers and hope you have a good future with S397!
 
Regarding the new UI, I'm seriously wondering how many people are using it as default now when it's not mandatory and they still have the choice. Would be interesting to see if there's any data on that.

I know I've tried multiple times, and always switched back after a while trying to force myself to stick with it, so I'm not really looking forward to the change. I still think the new UI is too awkward to use. There are issues with it that will likely get sorted out once it's mandatory (like the fact that with many car mods for example, you don't have any livery thumbnails and have to literally go to showroom for every livery choice to see what it is), but there are also issues that will likely stay because they're part of the UI's design.

I was kinda hoping things might change on the UI than it did within those 10 months (so far) it has been available in the public beta, but I don't think there has been any noticeable changes during all that time (unless they've not been made public).

(Then again I also absolutely realize that at the end of the day, this is not a democracy and if S397 wants to make the new UI default, then they will just do it.)
I would be interested in the ratio between old and new UI users aswell. I think I still prefer the old one, but there are some great standout features that make me keeping the new one for some wierd reason. The coloured indicators in the setup screen that show you what you have changed and in wich direction are the propably biggest standout for me. The option to toggle the AI in the server browser and the possibility to to enter forums or the workshop through the game are very nice aswell. Anyway, I think there is alot of potential and good things in the new UI. They just have to reshuffle a few things and make it faster/more fluid. That's propably what is holding it back the most.
 
I understood him as saying some devs recycle and repackage into a new release. So you buy Dirt Rally then buy Dirt 4 then buy Dirt Rally 2, and re-buy similar DLC for each, when all 3 used the same engine if I understand correctly. Whereas rFactor 2 has been the same release during all that time and simply improves the content and refines the platform with free updates all along..

This is indeed what I meant, thank you!
 
I was kinda hoping things might change on the UI than it did within those 10 months (so far) it has been available in the public beta, but I don't think there has been any noticeable changes during all that time (unless they've not been made public).

Anyway, I think there is alot of potential and good things in the new UI. They just have to reshuffle a few things and make it faster/more fluid. That's propably what is holding it back the most.

I was also hoping for more tangible updates during the beta phase, but then again they did have the whole le mans thing going on besides the big loch drummond + pbr documentation stuff.

They´ve promised the new UI will be a lot more malleable and also mentioned the big changes will come once it is officially released, taking user feedback into account. Fingers crossed.
 
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