To return on the price because each time we see the same answers as soon as we approach the subject.
There is no question about the legitimacy of paid content. Of course, all works deserves salary. And of course if you want a simulation of quality with quality content, you have to have paid content (but not only, free, sometime, is good for the community
).
But the subject is, "Is it the right price? What is a good price?"
I think it's a bit pricey, and I'll be more interested by a win-win marketing strategy.
example:
For LeMans. The Steam gave 2000 buyers after one or two weeks (I do not know anymore), it does not do much, and at 11 € it is 22000 € in the pockets of S397 (and yes it is not much to pay for all work on this track
)
But selling it at 5 €, with only 4400 buyers we also reach 22000 €. Is it impossible to imagine with this price to reach 4400 buyers, in the same amount of time ? Maybe more ? Are there so few players ?
Better. The same strategy that Kunos with AC seemed to me to work well. The DLC with the Norschleife (2 years of work announced) and full of great cars with 10 € in pre-order and 15 € after.
A smaller price in exchange for a pre-order is also a good marketing strategy. We
take advantage of the hype on the taisers to have more customers. And in addition,
starting directly on a discount also encourages more buying.
Why never want to talk about it (If we talk about it, It's because there are a problem, no?) , and blame those who talk about it by "whining" when we all want the same thing, more quality content and a long life for S397 and RF2. For me, this kind of commercial technique with a win-win strategy could sustain our favorite simulation
I just want that
@Marcel Offermans (well, his marketing staff
) are fully aware of it. why not take this risk on the next paid content to see the result. If it's more profitable everyone wins
I want to play for a long time with RF2 again
(I bought it day one in 2012 with paypal bugs etc...
)