rF2 | Massive Roadmap - New Cars, Tracks and UI!

Paul Jeffrey

Premium
Studio 397 certainly weren't kidding when they said December still has some surprises in store for rFactor 2 - with the 'December Roadmap' releasing at the same time as several new tracks, new cars, a first stab at the new UI and plenty more besides!

Christmas is the most wonderful time of the year so they say, and for sim racers December 2019 this old line is absolutely true! Huge updates for several of the top sims, and this time it is the turn of rFactor 2 to take the spotlight - in quite dramatic fashion too..

The Studio 397 / rFactor 2 Development Roadmap for December:

Before we string up the lights and begin to tell you the Christmas story of our December roadmap, here is the keyhole version for those of you that just can´t wait for Santa: lots of cool stuff you asked for, awesome new series, content surprises #1 to #5, rF2 improvements and the answer to your pressing question “when’s the new UI?” Now that you can see the presents, we promise it’s a lot more exciting when you sit down in your PJ’s and unwrap them one by one. So let’s get busy, shall we (wink)

A quick look out of the window confirms, winter’s here- at least in northern Europe. And that means the soothing sounds of our favorite race car engines have been temporarily drowned out by the incessant “Last Christmas” blaring from seemingly all around. But fear not, we haven’t succumbed to the sugar coating yet and the dev elves have been very busy in the simracing workshop – simracing is not just a season!

2019 - What a Year!

Let´s start with a quick roundup of the year. The studio was running on full throttle, and we were super proud to introduce iconic racetracks like Le Mans or Nürburgring to you. Great cars such as new GT3s, Cup cars and a full lineup of new Tatuus Open Wheelers seriously tempted even us to stop working for a moment and just get in there and race all of that awesome content!

While much of the team’s development focused on the UI and the upcoming competition system, 2019 also saw rFactor 2 show off new content at many events and in lots of different competitions, further highlighting our dedication to competitive racing simulation: from our endurance events like Sebring 12h and the rF24h at Le Mans (with a combined prize pool of over 20.000 Euro just in those races), to tournaments and competitions such as World’s Fastest Gamer, A1 e-sports league, ESL Mapfre Racing Series, and McLaren Shadow.

Clearly, investing your training time in rFactor 2 to become one of the fastest drivers in the world really paid off this year, not to mention the several thousand people who watched rFactor 2 esports live! Supporting grassroots and entry level racing (more on that later) will always be a core focus for us, but for 2020 our goal is to increase top-notch rFactor 2 events and tournaments to provide more regular, exciting broadcasts . This year, we celebrate that rFactor 2 was supported in many leagues and events. Next year, we promise to continue our work on creating “more things to race in!”

2020 - A Glimpse of the Future

There’s no slowing down for the turn of the year (get it???) – 2020 will be full speed ahead. Watch out for traffic signs on the winding road that is the upcoming year: Ratings ahead!, Daily races in 100m!, Slow down, ladder! and much more. You probably guessed it already, we are subtly hinting at the competition system.

But as we move onto the next level of integrating our competition system into the UI, we are equally as proud to announce one of our bigger championships hitting in 2020: the rFactor 2 Major Series, featuring 4 major endurance events throughout the year, bringing you the excitement of multi-class racing in a team environment. Different tracks at each event, adjusted classes and hours of exciting racing action is yours coming up. Specific teams, such as the top teams in class from VEC, will get direct invites prior to those events. Everyone else will be able to qualify per event. While those major series races will be partly “stand-alone,” like this year’s Sebring and Le Mans, there will be overall standings across the entire season, rewarding teams that are constantly bringing home points. Our goal is to ensure every endurance racing lover out there has a chance to get a spot in this exciting event in 2020. More details are under the hood, which we’ll reveal when the time comes.

Winter Sale

Nothing brings on the Christmas cheer like our winter sale! With rad discounts across much of our content and rFactor 2 at a tinsel-topped 50% off!

Audi R8 GT3 2019

We see you peeping through the door! You’ve been good all year (you have, haven’t you?!) and you just can´t wait any more, so here’s your present*!

As successful as the previous model has been in sprint and endurance GT racing, the German premium manufacturer presented the 3rd generation of its GT3-powerhouse at the end of 2018.

Paris played host back then for the first outing of the new Audi R8 GT3 LMS Evo and now you can try to master this rocket in rFactor 2 as the newest addition to our already big GT3 grid.

*The 2019 model is free for every one who already owns the previous Audi R8 GT3- Merry Christmas!

With a revised body, including a new front-end with bigger dive planes, changes to the rear wing size, and profile and other modifications (which resulted in a new rev limit, now at 8600 rpm in 6th gear), this knife is sharpened to the max and ready for another season of racing.


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Cote d´Azur

Between the beautiful sea, regal casinos and the lifestyle of the fast and famous, it´s up to you to carve your name into the tarmac as a winner of this challenging street circuit! We hear it´s pretty cool to win three epic races in a race career, with two of them being in Indianapolis and Le Mans–tracks you can already find in rFactor2–let us introduce you to an amazing looking piece of track along the Cote d´Azur. To make sure you know where to travel for your next holidays, we even named the Circuit accordingly. You’re welcome (wink)

As your engine echoes through the apartment canyons (which probably cost more than an entire GT3 season), you downshift to 2nd gear, your eyes locked onto the tight apex right in front of a stunning harbour scene (eyes on the apex!!), the road twists and turns like a roller coaster. The backdrop of this holiday paradise will keep distracting you as you approach the last hairpin, separating you from reaching the crown. Sounds cool? It is, and it’s your chance to experience right now!

You can grab this fresh circuit in the Steam Item Store


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Tatuus TRS FT-60

This Christmas, we will be releasing an update to the awesome Tatuus TRS FT-60. The car is used predominantly in the Toyota Racing Series, which is a proving ground for emerging talent in the open-wheeler season.

We’re releasing an update to the Tatuus pack! After further evaluating the real car performance, we have updated small things on the F4 and F3 cars. On top of that, we have even added something new! The FT50 was already part of this pack, but now we also have the FT60. This F3 is putting down 290 bhp exclusively on the real roads of New Zealand in January and February of 2020. We again worked closely with Engineering Consult and Toyota Gazoo New Zealand on the car, but this time we also created five amazing tracks, all of which will be released completely for free in the workshop: Highlands, Teretonga, Pukekohe, Manfeild and Hampton Downs. We will open a server for any competitor in the real series to set a benchmark time and let our online racers have a go at beating them.

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BMW M2 Clubsport

ust in case the sliding rear wasn’t enough for you yet and you feel like you need some more POWAAA for more angle, we just got the right update for you. From now on, you can not only dive into your future race career with the BMW M2 CS Cup, you can also enjoy the BMW M2 Clubsport, the 450 HP street monster. Live your “Touristenfahrten” dreams with this Bavarian masterpiece and tear up the tarmac whilst you look cool in every corner!

Le Mans Update

Le Mans has been updated to make use of all of the latest graphical developments. This includes upgrading all PBR materials, as well as a complete foliage material update and more. All of this has it looking better than ever before.

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KartSim Track Pack

After releasing the brand new track and our updates for Le Mans, we’re still not done releasing tracks. That’s right! It might have gone silent around KartSim for a while, but that doesn’t mean that nothing’s happening behind the scenes. For PFI we have updated the curbs and the track colour scheme, graphics and shaders, as well as roadside advertising. We also updated the AI and advertising for Buckmore and Glan Y Gors.

On top of that, we have three brand new tracks from the European karting scene!

Adria
Alongside the Adria International Raceway lies the Adria Karting Raceway, situated in beautiful Italy, just an hour south of Venice. Built in 2014, it is one of the most modern kart tracks, and hosts many international karting events. The track itself sports a nice looking combination of concrete and colored run-off areas and is just over 1.3 kilometers long.

Kristianstad
Located in the south of Sweden is the Kristianstad karting circuit, a 1.2 kilometer long track that was repaved and upgraded to meet the demands of a CIK grade-A circuit in 2012. The track has 16 corners, two chicanes, and a level difference of 6 meters vertically.

Alahärmä
The Alaharma circuit, sometimes also called the Mika Salo Circuit as it was designed by the former racing driver of the same name, is one of the most beautiful outdoor karting tracks. Located in Finland in the beautiful town of Alahärmä on the banks of the river Lapuanjoki, the 1 kilometer long course winds down the river and has several corners that challenge even the most experienced drivers.

Zandvoort Update

Circuit Zandvoort got a small update, with some fixes and the inclusion of the 2020 GP banner near the end of the main straight. We wanted to make sure the final version of this layout was current. As you are probably aware, the track is currently undergoing changes. Expect more news about those early next year!

Graphic Improvements

This release marks the 3rd major instalment of our PBR revamp of the graphics engine. Last winter, we introduced PBR to vehicles via a new car paint material system, and in the summer we released Le Mans, our first track to make use of the technology. This winter, we bring the next step in the evolution of the environment shaders.

The major feature of this release is the introduction of pre-processor defines for shaders. This means we now can have a handful of shaders with many configurable options. We can enable and disable maps, configure which UV each map uses and change large parts of the logic carried out by the shader on a per material basis. This allows artists much greater freedom to achieve the results they are looking for.

As a result, we’ve added various tweaks and improvements to the full suite of PBR shaders, improving our solutions for Terrain, Road, Foliage and more.

On Roads and Curbs it is possible to fully configure the strength and full PBR profile of Dust, Marble and Groove effects as well as controlling the impact of detail maps across the road. It is possible to pre-bake wear into the road, allowing for a more natural feeling “green” road with subtle variations. It’s all real road compatible too, dusty parts of the road will clear off as vehicles drive over it!

The terrain shader is now more powerful, allowing more maps to be blended and the option to use a “splatter” map input in addition to vertex colour, as was used in the past to control the blending. Distant shadows can be pre-baked, and we have added translucency options to give an improved low light look. This all allows for more natural blending patterns and adds more depth to the scene.

We’ve taken the time to improve billboard lighting on foliage, adding more depth to trees, as well as giving a silhouette glow to them as the sun goes down.

Finally, a complex blend shader gives us the ability to blend different materials together. This is put to use across the scene Gravel Traps to Advertisement hoardings. For example on Gravel Traps we can input two sets of maps, one for the fine pebble details, and a second to achieve the raked pattern. These blend together to add more depth and allow the lighting to be more accurate. Advertisements can be setup with profiles, so a single albedo map with the sponsor logos can be used across all kinds of different surfaces whilst being able to configure a unique profile for each surface.

In terms of lighting, we have taken some small steps here after the preliminary results of the lighting review. The whole pipeline has been adjusted to work with real life albedo values, which meant existing content had to be completely reworked from the assets side. We have also addressed some issues with the direct light and ambient light balance.

All that said, there’s still much work to do. We intend to complete our lighting review in the new year, and also look at improving the PostFX.

Finally, a common question we receive is when will we offer modder support. This is a very important subject, and we want to offer that support as soon as we can. When we roll out modder support, we wish to have proper documentation and be sure that we are not going to make wholesale changes to the way things are setup shortly afterwards. As such, we expect that modder support will not come before the next stage of the graphics pipeline development is complete. As there is still a large chance that things maybe significantly re-balanced and cause major work to content already making use of these developments.

Public Beta of New UI

Rfactor 2 has always deserved a real ecosystem to showcase its core attributes. A place that is minimal without being sparse, and useful and intuitive without being cluttered. It might sound somewhat abstract, but our vision of a ‘UI’ has always been the visual representation and feel of ‘simulation’. Essentially, we’ve created a building block that has the flexibility to accommodate any new features that will come. Since taking over the development from ISI back in 2016, we immediately redefined our graphical identity. From that point on we continued to further redefine rFactor 2 in many other ways, bringing in great “triple-A” cars and tracks, overhauling the graphic engine, and improving on and adding new features all along the way…

But our starting point was always ‘the new UI.’ It served as a basis for the overall design charter – we knew right away that how rFactor 2 is perceived depends heavily on how well it visually brings across its true potential and the possibilities it contains. We put great care and effort into making sure ‘your sim’ shows in the best light.

So a public beta is not the first step, we are well on our way already, but it’s the first time it sees start lights and, more importantly, it’s a preview of more exciting things to come!

In this first beta phase, we’ll be looking at getting your feedback and ideas, so please do post in our forum thread here

To access the new UI you will need to subscribe to a special branch on Steam – here’s how to do that;

Step one
Right click on rFactor 2 in your Steam Library and go to Properties

Step Two
Click on the tab at the top of the window ‘Betas‘ and from the drop down select ‘Public-Beta‘

Now in the background rFactor 2 will now load the Public Beta branch, it make take a little while first time!

Sim Formula 2020

After no fewer than ten 15 min races, thrilling starts, a pile up in T1 and a change of format we have five winners already invited to the InterClassics event in mid-January!

Well known simracers: Risto Kappet, Jeremy Bouteloup, Hany Alsabti, Zbigniew Siara and finally Jarl Teien will be fighting on track for a prize-pool of € 10.000 + everyone is already a winner of Sprint pedals from Heusinkveld. The race will be streamed from location, and Rene Hoogterp will be calling all the action there.

InterClassics will open January 16th at 12:00, where you are able to give it a go – and work to become the fastest on track. Friday you can meet the pros and get some precious tips and tricks. Saturday you set your best lap and then finally Sunday you can see the finalists duke it out from 13:00 CET.

Meet us there!

All Cars Updated

Our entire updated roster of cars, ensuring full compatibility with the new UI icons display system. Because cars should shine bright and proudly show off their armor in their new home!

We also snuck in some other updates to a few cars, you can read about it in the changelog below. In short, minor updates for GTE’s to improve close racing and other minor fixes.

Changelog Cars
ALL cars have been updated with new icons and logos compatible with the new UI.

Workshop Items

StockCar 2015 – v2.00
Howston G4 1968 – v2.00
Howston G6 1968 – v2.00
Indycar Dallara DW12 2014
Nissan GT500 2013 – v2.03
USF2000 2016 – v2.00
AC Cobra 427SC 1967 v2.01
Chevrolet Camaro GT3 2012 – 2.00
Corvette C6R GT2 2009 – 2.00
Kart Cup – 2.01
Honda Civic BTCC 2013 – v2.00
Formula Renault 3.5 – v2.00
Renault Clio Cup 2010 – v2.00
Brabham BT20 1966 – v2.00
Howston Dissenter 1974 – v2.00
Panoz Roadster 1999 – v2.00
Nissan GTR 2011 – 2.00
Formula 2 2012 – v2.00
Skip Barber – v2.02
– Added rain effects

Tatuus Pack
– ALL Tatuus – Added upgrade.ini into unencrypted .mas for league use
Tatuus F3 T318 2018 – v1.06
– Separated WSK and Asia as opponents
Tatuus USF-17 – v1.07
Tatuus PM-18 – v1.07
Tatuus FT-50 – v1.07
Tatuus MSV_F3-016 – v1.07
Tatuus F4 2018 – v1.07

Steam Store Items

GTE
– ALL: Diffuser adjustment in GTE cars to reduce aero push oversteer of leading car.

Porsche 991 RSR GTE – v1.99
Chevrolet Corvette C7.R GTE – v2.05
BMW M8 GTE – v1.81
Aston Martin Vantage GTE – v1.11

LMP

Oreca 07 LMP2 – v1.69
Norma – v1.76

GT3

Audi R8LMS GT3 2018 – v1.51
– Changed naming to reflect 2018 in the car list
Bentley Continental GT3 – v2.55
Callaway Corvette C7 GT3-R – v2.51
Mercedes AMG GT3 – v2.51
McLaren 650S GT3 – v2.43
Aston Martin Vantage GT3 – v1.47
BMW M6 GT3 -v1.45
McLaren 720s GT3 – v1.43
Porsche 911 GT3R – v1.41
Radical RXC GT3 – v2.55

Other

BMW M2 2020 – v1.31
– Fixed collision box
– Added ‘Clubsport’ upgrade

Formula E 2018 – v2.03
McLaren Senna – v1.07

Final Word
Once again, we like to thank you for you continued support. We are hugely passionate sim racers and look forward to bringing more developments and surprises throughput the year – Happy Holidays!


rFactor 2 is exclusively available for PC.

Questions? Ask the community and post a thread in the rFactor 2 sub forum here at RaceDepartment! If you love racing online, why not check out our rFactor 2 Racing Club - a fantastic place to experience this sim with in a clean, safe and competitive environment.

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The beta is for the UI, not the latest content. Since the UI release literally IS a beta, what could make more sense than putting it in the Steam betas tab? This is how beta testing works on other big platforms like Windows, you enroll to the beta branch and then get automatically delivered all updates for that branch. Couldn't be more convenient.



You complain about the complainers repeating themselves, but by doing so you also repeat yourself. This is the same rant you post every time in rF2 forum, i.e. that people who don't like pricing of rF2 DLC's should "get a job".

The truth is that the market decides what is the correct pricing. Almost nobody in here is not able to afford a nine dollar DLC, don't be silly. Probably most of us here are old time rF2 fans, in their 30's and not exactly living on the dole. But just like with any product, if there are competitors that offer their products for cheaper, sometimes (actually nearly always) the cheaper product wins if it can offer nearly the same experience. So in the large picture, pricing of DLC's is extremely relevant and needs to be in line with competition to offer a balance so that S397 gets paid, but equally importantly, that rF2 will attract new people and not just us old ducks.
Alot of words that mean nothing here, be ause there isn't a sin selling laser scanned tracks for a cheaper price than rf2, I was fine with the old ui but do I come on here moaning about they wasting time because its not something I want, and no your theory on costing is wrong too, there's only one competitor to rf2 anf that's iracing.
Pls try again, you act like I'm a fan boy, yet I'm banned off the forum, and had two accounts banned off discord, all for critising S397 I'm my usual manner.
I thought iracing was hammer happy but they never banned me, and I was a lot worst over there because their pricing is day light robbery
 
So if the text for the track name, which you don't see while racing, said Monaco then you'd be fine with the price? :O_o: It is an official, laser scanned track for €9. That's about as inexpensive of a laser scanned track that I've ever seen in sim racing. If they would have actually licensed the name Monaco with the city, Monaco automobile club and F1 the price of the track would be dramatically higher. Then people would complain about the price. Some people literally can not be pleased.
Worth it or not, I am not going to argue as I no longer play rF2. However, we are starting to forget the value of AC/ACC and AC's DLC packs, if this is considered to be so inexpensive.
 
Alot of words that mean nothing here, be ause there isn't a sin selling laser scanned tracks for a cheaper price than rf2, I was fine with the old ui but do I come on here moaning about they wasting time because its not something I want, and no your theory on costing is wrong too, there's only one competitor to rf2 anf that's iracing.
Pls try again, you act like I'm a fan boy, yet I'm banned off the forum, and had two accounts banned off discord, all for critising S397 I'm my usual manner.
I thought iracing was hammer happy but they never banned me, and I was a lot worst over there because their pricing is day light robbery
If I recall you blamed your brother for the comments made on their website, so you lied?

Edit:https://www.racedepartment.com/thre...-me-banned-on-s397-forum.164744/#post-2921169
 
My issue is not with rf2 as a sim, the ffb or even the UI. It's the lack of quality of what they're putting out.
That is a fair way to put it, every one should have RF2 in their library just so they can make their own opinion. I have been and still do trying to like it, but sorry I just don’t.
That's about as inexpensive of a laser scanned track that I've ever seen in sim racing
In which parallel universe are you leaving in?
I honestly wish S397 would dump this mess that they've inherited and build rF3 from scratch. Seems simpler than trying to fix a game with inconsistent everything.
RF2 was born a mess which might be part of the appeal to the few ( as on top of everything else for all we hear about it. It is not even popular) who love it, difficult to play, difficult to drive, ain’t real if it is not hard. If they make it enjoyable to drive, since everything else is behind everyone else, what will be left?
What would a rf3 look like? Do we care?
 
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I honestly thought Circuit d'Azure was the actual official name of the circuit (just like Circuit de La Sarthe is the actual name of the Le Mans circuit, but barely anybody calls it that) and the whole thing was official. Kind of a bummer to sell an unofficial track for almost 10 euro, in that case :/
It's laserscanned, those licenses cost a lot. Especially a city enviroment. Than the production of a place with so much offtrack detail cost a lot of time/money.
 
Where does the information about the track being laserscanned come from? It's not mentioned in the announcement/roadmap, and it doesn't really make much sense to me to get a license for laserscanning the track and releasing it publicly, but not a license to call it by its proper name. I'm not saying it's impossible, I'm sure licensing works in weird ways, but still.
 
Where does the information about the track being laserscanned come from? It's not mentioned in the announcement/roadmap, and it doesn't really make much sense to me to get a license for laserscanning the track and releasing it publicly, but not a license to call it by its proper name. I'm not saying it's impossible, I'm sure licensing works in weird ways, but still.
Just a guess, but if you have taken a look at the FE track, wich is laserscanned, you will notice that it allready had the full gp track surrounding it. It's one laserscan but sold as two different tracks due to lisencing reasons.
 
It's laserscanned, those licenses cost a lot. Especially a city enviroment. Than the production of a place with so much offtrack detail cost a lot of time/money.
Fair enough. However, it's hard to understand that the Nordschleife costs €12 which comes in 6 layouts where Circuit d'Azur (Monaco) costs €9 in only 1 layout. I think Monaco's a bit overpriced.
 
OK, I waited to comment assuming S397 would be awake. The searching for favourite servers bug at every turn in the new UI cannot be that hard to patch and is driving everyone trying to use the new UI crazy in the meantime. A hotfix should have been released within minutes or hours of the realization that the UI was not properly tested before release. Where is it?

Overall, the new UI is OK given that it attempts so little. All the most annoying "features" of the old UI (identified over many years) are still there unaddressed.

My personal pet peeve, since I just wanted to try out the new tracks--where is the car-specific FFB strength setting? I am using a Tatuus that needs a wee bit less FFB and I cannot for the life of me find where that settings is now hidden.

Second, I subscribed to the new Buddh track in the Workshop--a very nice job! When looking through the track list to select it, I discovered that I have an older version installed (1.3) along with the new one (2.0). How does one get rid of the old one when one is only subscribed to a single track in the Workshop. If the old one was installed in the old UI as a stand-alone mod, does one have to revert back to the old UI to get rid of it? That sure sounds like fun...

Sadly, the endless frustration of rF2 continues, just in a slightly modified form :(
Be careful not to say stuff like that on the S397 forum, Your likely to be banned like I was.
They don't like bad feedback. Only fan boy stuff.

But thanks for the laugh! I enjoyed reading the "Didn't they test this" bit. That's what I say and got banned for it.
They are really bad at believing their own hype! Need to start listing to what their end users are telling them. For all the good stuff that's going on in rF2 there's nearly as many bad!
 
They have said they aren't going back and updating any of the original content created by ISI anymore.
Oh, thanks for this info, I missed it.
Sad. The "bug" occurred after one of their updates in the past, and I'm sure its just a wrong texture file (or lack of, as it looks like a blueprint of the car's interior). Perhaps a modder can figure out which one. Anyway, although ugly, at least I can still race it. Life goes on.
 
Okay...my general overall consensus is that S397 have done a good job with RF2.
They took it from a state of cardiac arrest and 'AEDed' the heck out of it to get what is there now.
I can certainly remember the days of guys waiting and waiting for updates while being told to be patient or worse....nothing at all by ISI.
Sometimes those updates took years.
Guys were complaining that it would run horribly...while being the 'ugliest' sim of the lot.
They simply could not understand why...and no one even cared to explain it.
That hasn't been the case since S397 took it over.
While there is still a lot of work to be done.... 'cotton ball' smoke and 'crab-clawed' hands on the steering wheel...despite seven years of development.... we make due.
I guess you sometimes have to look at the overall picture.
I personally never had issues running RF2 in single-person.
Most...if not all of my frustration comes from multi-play...or the lack thereof.
My own experience was one of joy when ISI announced the new sale and support model.
Finally... we would be getting a product which they could take time and perfect.
The disappointment only showed in the latter years, with what I viewed as a lack of regard.
I had been paying renewal for servers I could not race on and nobody was fixing it...then they simply seemed to disappear.
I'd actually renewed my yearly subscription service a few weeks prior to the 'lifetime' announcement...nullifying the cost I'd just incurred.
Enter S397 after a few years and we all immediately started from zero.
For a lot of guys, I believe that is where some of the frustration seems to come from.
S397 had to raise cash to support RF2.
If you know business, then that's understood.
They had to disregard the old methods and go in a different direction...sometimes at additional expense to us.
To that end, some see their DLC as overly priced for one car or one track compared to a sim like AC or ACC, wherein multiple cars and tracks are delivered per DLC pack, at less than or similar cost to that one item.
You could use the argument that RRE's DLC cost are used to offset the 'free' base game.
All toll...I probably have slightly north of about $200 in RF2...(the initial cost under ISI, three years of subscription service, a one-time useless lump payment to add lifetime licensing and now a few DLC packs).
If anybody should be irritated about pricing, it should be guys like myself.
I'm not.
If I think a pack is too expensive for what it is, I simply don't buy it.
Monaco is one of those examples....added to the fact that I don't really like Monaco anyway.
I like Sebring....I thought it was good value. I own Sebring. It is that simple.
At the end of the day, it comes down to choice.
 
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I like the new content and I always buy everything. The new UI is still very modest (but is still beta). But what really still bothers me are the loading times! they are getting worse. That really doesn't work, that's why I only rarely drive rF2. I spend 40% of the time on the loading screen.
 
Okay...my general overall consensus is that S397 have done a good job with RF2.
They took it from a state of cardiac arrest and 'AEDed' the heck out of it to get what is there now.
I can certainly remember the days of guys waiting and waiting for updates while being told to be patient or worse....nothing at all by ISI.
Sometimes those updates took years.
Guys were complaining that it would run horribly...while being the 'ugliest' sim of the lot.
They simply could not understand why...and no one even cared to explain it.
That hasn't been the case since S397 took it over.
While there is still a lot of work to be done.... 'cotton ball' smoke and 'crab-clawed' hands on the steering wheel...despite seven years of development.... we make due.
I guess you sometimes have to look at the overall picture.
I personally never had issues running RF2 in single-person.
Most...if not all of my frustration comes from multi-play...or the lack thereof.
My own experience was one of joy when ISI announced the new sale and support model.
Finally... we would be getting a product which they could take time and perfect.
The disappointment only showed in the latter years, with what I viewed as a lack of regard.
I had been paying renewal for servers I could not race on and nobody was fixing it...then they simply seemed to disappear.
I'd actually renewed my yearly subscription service a few weeks prior to the 'lifetime' announcement...nullifying the cost I'd just incurred.
Enter S397 after a few years and we all immediately started from zero.
For a lot of guys, I believe that is where some of the frustration seems to come from.
S397 had to raise cash to support RF2.
If you understand business, then that's understood.
They had to disregard the old methods and go in a different direction...sometimes at additional cost to us.
To that end, some see their DLC as overly priced for one car or one track compared to a sim like AC or ACC, wherein multiple cars and tracks are delivered in a DLC pack at less or similar cost to that one item.
You could use the argument that RRE's DLC is used to re-coup the cost of a "free' base game, so that is understandable to some.
I personally...all toll...probably have slightly north of about $200 in RF2...(initial cost under ISI, three years of subscription, a one-time useless lump payment to add lifetime service and now a few DLC packs).
If anybody should be irritated about pricing, it should be guys like myself.
I'm not.
If I think a pack is too expensive for what it is, I simply don't buy it.
Monaco is one of those examples....added to the fact that I don't really like Monaco anyway.
I like Sebring....I thought it was good value. I own Sebring. It is that simple.
At the end of the day, it comes down to choice.
I think alot of people also need to change their mindset abit when it comes to content pricing for the different products. Different tracks or cars might require different workloads according to tech used in the different platforms. And this is reflected by different business models and pricing. For example I never liked how DLCs were bundles for AC, but it is what it is.

And yeah, I never had big issues either running rF2 and the bugs that one comes across now and then aren't any bigger or different than in other sims, and I basicly tried all of them. People are meassuring with different benchmarks alot these days. But anyway ... people will allways complain big time if they want to find something, as if they are forced to buy stuff or to take part in a beta programm.
 
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