rF2 GT3 Power Pack Released Alongside New Update

Paul Jeffrey

Premium
rF2 Callaway Corvette C7 GT3-R.jpg

Studio 397 have released the new 'GT3 Power Pack' DLC for rFactor 2, adding five new GT3 spec cars alongside a brand new build update.

Now unfortunately it looks like those of us excited to try out the new rain effects will have to wait just a little bit longer, as the new build update released today has more of a focus on some impressive new visual damage modeling and tyre model updates, as well as the new cars of course. Despite its relative compact size the improvements should immediately be noticeable for rFactor 2 fans, with some subtle but encouraging enhancements made across several areas of the simulation, and plenty more planned for the near future.

The new build and car DLC are both available now, with the update automatically installing when you next restart your Steam client.

Want to know more about the future of rFactor 2? Don't forget to check out our interview with Studio 397 head man @Marcel Offermans HERE.

Build Changelog:
  • Added: An extended visual damage model featuring a combination of dents, scratches and cracks on the bodywork of cars, which has been implemented on the GT3 pack.
  • Added: New window and headlight glass shader that produces more realistic reflections. All five GT3 cars use it.
  • Added: Controller Profiles for Thrustmaster T-GT, T-GT Ferrari F1 Addon, TS-XW, TS-XW with Ferrari F1 Addon.
  • Added: Updates to the CPM model.
  • Fixed: Various small fixes to the no rain zone code that prevents rain from entering closed cockpits.
  • Fixed: All controller profiles default inputs are now assigned to JOY1.
  • Fixed: Bumped the rFactor 2 version for multiplayer compatibility to 1109 because of the new visual dents that required changes to the multiplayer protocol.

The GT3 Power Pack DLC
Available now via the Steam store, the GT3 Power Pack can be purchased as either a full five car package or as individual items. The pack retails for £13.35 and can be purchased HERE.

Bentley Continental GT3
rF2 bentley.jpg

The Bentley Continental GT3 was first unveiled at the Goodwood Festival Of Speed in 2013; and since has been competing in many different GT3 championships across the globe. Even though the car looks big, it is actually very light; and its 600 horsepower 4.0 liter twin turbo engine makes it a force to be reckoned with.

Radical RXC Turbo GT3
rF2 Radical RXC Turbo GT3.jpg

The Radical RXC Turbo GT3 is a bit of a rare appearance in the GT3 field, but it certainly is a very strong contender. Its light and stiff body holds a 3.5 liter Ford Ecoboost V6 engine with twin turbos and intercoolers, delivering over 500 horsepower. This car competes in the GT Open and debuted in 2016 at the season opener at Estoril. Of all the cars in the pack, this one probably feels the most like an open wheeler.

Callaway Corvette C7 GT3-R
rF2 Callaway Corvette C7 GT3-R.jpg

The Callaway Corvette C7 GT3-R, designed and built by Callaway Competition in Leingarten, Germany, started life on the drawing boards in 2014 and hit the tracks in 2016 when it started competing in the ADAC GT Masters. That campaign proved to be very successful; and recently it was announced that this car is now also ready to debut in the US, with GM giving permission to run in its home country. This 600 horsepower, 6.2 liter V8 packs a serious punch and sounds great. Nick-named “Darth Vader”, as it was first shown with an all-black carbon fiber body, this car will definitely remind you to hit your braking points and apexes if it shows up in your rear mirror!

Mercedes AMG GT3
rF2 Mercedes AMG GT3.jpg

The Mercedes AMG GT3 was presented to the world in March of 2015 at the Geneva Motor Show. The 6.2 liter naturally aspirated V8 engine and carbon-fiber body ensure this car can always be found at the front of the pack. Apart from racing in GT3, this car has also been entered in both the Super GT GT300 and IMSA GTD classes.

McLaren 650S GT3
rF2 McLaren 650S GT3.jpg

The McLaren 650S GT3 is a car we already released earlier this year for the World’s Fastest Gamer competition. The car made its debut in 2015 and was designed and optimised to contest GT3 championships. Building on the MP4-12C GT3, it offered optimisations in many areas, including aerodynamics. Powered by a 3.8 liter twin turbo V8 engine that is known to spit fire like there’s no tomorrow, this car is definitely an awesome appearance on any track. We have updated this car based on community feedback and additional data we received.

rFactor 2 is a PC exclusive racing simulation available worldwide via the Steam network.

Check out the rFactor 2 sub forum here at RaceDepartment for all the latest news and discussion with regards to the simulation. You can take part in lively debates with fellow rFactor 2 fans and take part in some great Club and League racing events..! Head over to the forum now and share the love this simulation so very much deserves...

Excited to finally get chance to try the latest rFactor 2 DLC? What are your impressions so far? Which is your favorite car of the pack? What would you like to see next from S397? Let us know in the comments section below!
 
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What needs to be set to see the so called visual damage?
I have driven the Bentley into every barrier and opponent I could, the engine has died and the wing has come off, but no sign of a dent or a scratch.
Running DX11 v1109 with everything on max in the graphics settings. 100% damage is also on.

Love the cars though, great release :)
I have seen you drive and am not surprised that you hit every barrier:)
 
We pick them based on coding. A game that looks terrible but requires beefy hardware to run has very shoddy code indeed.

I never understood peoples aversion to rF2 graphics when it was made abundantly clear back in rF days that ISI concentrated on the physical and online over graphical

Tim and other staff made it just as clear with rF2 they would do their own thing and it was a drivers game not a candy store

To that end they succeeded ...imo

The main thing I get out of new rF2 users in my server and Steam since ISI demise is
"why didn't I buy this sooner ! " ........which can only mean the remark is about feeling not visuals
 
I have rf2 for 2 years , but i never like rf2's ffb, i know its my bad ffb setup.
After i bought this dlc i want to dive in rf2.
Guys can u share your ffb/hud/graphic settings for G27 ?
I own a T300 with the F1 wheel and it works fine with all simulations.
I sold a Fanatec CSL with no regret.

Next one will be perhaps the Fanatec Podium if it works great.
 
Tested and enjoyed almost all of the cars now but i'm having a strange issue with the merc amg (i still have this on the first radical as well) where you go to turn into a corner and the ffb goes really light all of a sudden. its hard to fully describe but it just feels off and not like any of the other cars that feel good. anyone else encounter this? if so, any fixes?
 
Tested and enjoyed almost all of the cars now but i'm having a strange issue with the merc amg (i still have this on the first radical as well) where you go to turn into a corner and the ffb goes really light all of a sudden. its hard to fully describe but it just feels off and not like any of the other cars that feel good. anyone else encounter this? if so, any fixes?

Plus car rotation is 400 degrees by default should it not be 540?
 
I really like the cars and the DLC. I have and love all the other sims, but these cars with the rfactor2 AI fits my demands at best for the moment. I love the physics and the FFB and there are no WTF moments with this sim. I can push the cars to their limit and squeeze them out - I have this feeling for pushing a little bit more every lap at most with R3E and rFactor2. Which is really good fun. With AC I somehow think you have to drive careful and more precise slipwise to be fast.


Sadly I have no time atm to join RD Races and bad AI keeps me away from PCARS2. But I can really enjoy rFactor2 with these cars! I got late to this game, but now I enjoy it even more. Hopefully we will get some more skins with an update.


On my PC (Geforce 1070) the DX11 Beta looks fabulous and I have enough frames with 30 cars on track and everything maxed out.
What CPU, I have a i5 6600k and that gpu and grid starts are between 45 and 60
 
Loving the new GT3 pack as the cars are a blast to drive.

On my PC (Geforce 1070) the DX11 Beta looks fabulous and I have enough frames with 30 cars on track and everything maxed out.
Please provide your graphical settings!

11 cars with the default graphical settings from ISI are enough to have my ASUS ROG GTX 1070 crawl on it's knees with frame rates well below 60fps. Try the same settings with the Nissan GT1 and I get no dips below 60fps on the exact same tracks.

Bumping the graphical settings to maximum and it's the same story - 11 GT3 cars is sub 60fps at Suzuka and Malaysia and an easy 60fps minimum with 11 GT1 cars at the same tracks. I chose 11 cars as I originally ran 20 GT3 cars & was seeing sub 60fps.

My CPU+GPU combo runs AC, pCARS 2 (before refund!), R3E & AMS (naturally) all without issue irrespective of the graphical settings and grid size at a minimum 60fps. The benchmark for AC at maximum settings across the board averages out at 122fps..

At this rate I'll have to limit myself to hotlapping with the GT3 class or have a grid size of 5 cars until S397 provide further optimisations.
 
1109 DX11 Beta
GTX 1080
Oculus and/or single 1080p Monitor

I tried the Merc and the Radical at Fuji and i had a terrible time with stuttering in VR. Prior to this update, i have everything on medium, and yesterday i had to change to low setting with no reflections and no shadows before i could get a decent framerate.

The internal sounds of the Merc does sound muted, while the external sounds are just as good as always. The FFB is unlike anything i have experienced in RF2. It's strange, thats the best way i can describe it, however i didnt spend too much time to really get to grips with it.

PS. Can you advice how to get FPS details when in VR?
 
I'm running the same as @Dady Cairo as well as the new GT3 pack, but still no visual damage.
Shaders and cbash cleared.
Make sure that you run Buld 1109 in DX11. I had the same problem and noticed that the DX11 Build 1108 didn't update automaticly. If you run DX9 you won't see the new shaders at all I think, but don't quote me.

Hi guys. Can anybody explain the tyre compounds for me?

S7 is soft, S8 medium and S9M or how it is called is the hard slick. P9M or how it is called is the rain tire. I hope the new UI gives some hints in that regard, while hovering with the mouse above the different compounds. It is nice to have the accurate compound namings, but it would be better to have a little hint without having to read a forum or devblog.
 
I have rf2 for 2 years , but i never like rf2's ffb, i know its my bad ffb setup.
After i bought this dlc i want to dive in rf2.
Guys can u share your ffb/hud/graphic settings for G27 ?

You need to add some filter.
Try 0.9 gain or adjust for every car.
Try filter at 9. My G27 is ok with this.
Then add minimum force around 15-16%. (depends from the wheel you have. You might add or low a bit . You will know if you have some weird movements when still)

With the above settings, FFB will be the best among all sims out there. AMS is damn close and so is AC (but not all cars. Cobra is the benchmark )
 

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