rF2 | Development Roadmap For January

Paul Jeffrey

Premium
Another development studio to release their next monthly 'Development Roadmap' is Studio 397 - the Dutch team showing off what's been happening in rFactor 2 in recent weeks.

Having posted to the world just a few short days ago, Studio 397 have released their January Development Roadmap for rFactor 2, giving us all a look at some of the things that have been happening in rFactor 2 of late, and a look at a few upcoming items schedule for the simulation in the near future.

Oh, and don't forget to watch the race video from Sim Formula 2020 to catch yours truly on commentary duty :)

rFactor 2 Development Roadmap - January

Hello everybody, we hope you have all had enough time to read and digest the December roadmap? Here at the studio we have all enjoyed our holidays and are back in full force for the new year. It’s time to put on your racing gloves and fasten your seatbelts to blast through the first roadmap of 2020, all lights are green!

New User Interface

A lot of people have tried out the new user interface and provided feedback. We’ve been collecting this information and are scheduling a new “public beta” update next week.

We changed the way series, track and car selection works in the main menu, returning you right back where you came from instead of always going to the dedicated race menu. Talking about that race menu, nobody liked the way we loaded the favorite servers every time you entered that menu, so that now happens only once (and allows you the option to manually refresh later). Ultimately we will make the whole loading asynchronous, so you never have to wait for it.

We made the replay slider draggable for replays so you can quickly find that scene you were looking for. A few problems that prevented the client from downloading components from a server that was hosting them were addressed and they are now correctly downloaded and installed again while showing you the progress. Brake wear and tire temperatures in the garage after you’ve been on track with your car are back, which should help you analyze your setup. An issue where you could start driving again in a session after being disqualified was fixed. The intermittent issue where the pace car did not correctly load was also addressed. Tyre flex is now again being applied correctly to the visual model.

Unrelated to the UI, we fixed the join lag which accidentally slipped in after some internal refactorings.

We also have an exciting director mode in the works. Taking our broadcast tools from rFactor 2 and allowing you to stream and control the broadcast overlay easily. That also means we’ll start shipping a configurable, customizable overlay. More news on that in our next roadmap.

Looking Back at Sim Formula 2020

Thanks to all of you who visited the event or watched the racing being streamed live. The MECC in Maastricht was the perfect venue and the collaboration with InterClassics meant plenty of eye candy, with the city providing many opportunities for a great night out in between the four days. Overall the event was a big success, with both the esports convention and the student workshop drawing a lot of attention before the big crowds hit Sim Formula and InterClassics on the weekend. The exhibition area where lots of different hardware could be tested saw rigs in constant use and I think many visitors got introduced to the depth and experience of simracing that we have all grown used to. Saturday’s hotlap competition in the main auditorium saw people pushing hard on the virtual circuit of Maastricht. The three races on Sunday crowned Risto Kappet the overall winner, beating the four other finalists for the top spot on the podium.


Assisting Aspiring Game Developers

As well as continuing to improve upon rFactor 2, making time to support young aspiring game developers is something we value here at Studio 397. Members of our UK based team have been invited to a student event at Warrington & Vale Royal College to provide support and advice to students starting their game developing journey. Before the event, students will be taking part in a week-long game jam to which they must produce and pitch the best game idea to industry clientele. The work produced will be entered into a competition, and judged by industry guests, including one of our very own artists, Joel Pattie.

The event will commence from Monday 3rd February and run through to Friday 7th February. Students will be broken into teams of 4/5 members, and must produce a solid example from their idea generation. Tasks will include the creation of a Game Design Document, Level Planning, and 3D environments representing a level in their game, with each industry guest offering support and assistance to help the learners understand how the industry operates. Studio 397 will be providing 5 copies of rFactor 2 to the team awarded best voted game idea!

GT3 BOP Update

Over the past month we have been working on updating our GT3 cars to level performance as best possible. Our hardcore test drivers have put in a lot of laps to ensure a more equal performance across the board, ranging from qualification pace to performance over a full fuel stint. That has lead to the following adjustments for the cars:

  • Radical RXC GT3: -30kg weight penalty
  • BMW M6 GT3: -30kg weight penalty
  • McLaren 650S GT3: -5kg weight penalty.
  • Audi R8 LMS GT3 2018: +5kg weight penalty.
  • Porsche 991 GT3-R: -1.5% engine torque/power output.
  • Bentley Continental GT3: +10kg weight penalty, -2% engine torque/power output.
  • Callaway C7 GT3-R: -2.5% engine torque/power output
  • Aston Martin Vantage GT3: +15kg weight penalty
Unchanged are the McLaren 720s GT3, Audi R8 LMS GT3 2019 and Mercedes AMG GT3. Expect these updates to come in later this evening.

Tracks

The environment art team has been recovering from last years work load and setting about improving our core generic assets as well as starting work on some new projects which we’ll be able to share with you in the coming months. That said we do have a few updates to share with you this month. We’ve got a full update to the latest technology for the Monaco Formula E track coming which includes many upgrades over the current release version. Additionally, we’ve made some small tweaks to Le Mans to address a few common complaints.

Competition

We are confident that 2020 will be an exciting year, both for us in the Studio but more importantly for simracers (obviously rFactor 2 drivers will have more fun, and yes you can use that as a bumper sticker). In the December roadmap we revealed a glimpse of the future by announcing 4 major endurance special events, so let’s elaborate a bit more on those now. The first three will be the Sebring 12 hour, the Nordschleife 24 hour and the rF24 Le Mans race. The fourth one will be announced later this year. These races will be partially based on invites and have qualification routes for entry for everyone else.

That’s not all. In roughly a month from now our new rF2 GT Pro Series and rF2 GT Challenge Series will kick off. Our First Pro Series season will last for three months and will be handled by invitation and a hotlap qualifier. After this season we will have people moving up from Challenge Series to compete for the prize money in the 2nd season of GT Pro Series. The Challenge Series will be fluid and can consist of multiple splits, giving everybody a chance to climb through the ranks, so don’t worry if you are not a hotlapper, you will have your chance to prove your racecraft and quickly advance to the top tier!

rF2 Roadmap Jan.jpg


The GT Pro Series will be broadcast live and the top split in the GT Challenge Series will be broadcast as well. Invites will be sent out in the upcoming week and qualifying will start in two weeks time. Based on the results there, the Pro Series Grid and the Challenge Grids will be determined. Look out for our announcement and more details shortly!


Original Source - Studio 397

rFactor 2 is available exclusively on PC.

Throw down a new thread on the rFactor 2 sub forum here at RaceDepartment if you want to ask our awesome community anything about this popular racing simulation.

rF2 Roadmap Jan 2.jpg
 
So the people in the latest roadmap actually care, how by driving it into the ground that little bit more

Sorry that is just rubbish I was there from day 1 hosting a room, I know what happened at ISI

They told everyone straight up they were not interested in eye candy or DX updates or UI
Still the trolls cried " cartoon" hehehe

Who knows may have cost us a new ISI engine
 
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So the people in the latest roadmap actually care, how by driving it into the ground that little bit more
Why would they complain if they wouldn't want it to be better? Constantly sweettalking it and ignoring the problems doesn't help it either. See your next point:

I was there from day 1 hosting a room, I know what happened at ISI
They told everyone straight up they were not interested in eye candy or DX updates or UI
Yeah, that's what made ISI become complacent and is the reason rF2 is in the state it's in right now because it never evolved much under ISI. I blame Associat0r.
 
Wow! By everything I just read it sounds like people are really unhappy with rF2. I totally understand the need for releasing new content, the bills must be payed. However, the UI is super important "right now!"

I don't race online anymore, I like to set up my own races with the cars and liveries that belong in whatever particular race I'm emulating. Its easy and even fun to do that in AC with Content Manager as well as Race Room. In RF2 its a nightmare experience and a limited one at that. The last content I bought was the fantastic laser scanned LeMans. I stopped playing shortly after though. There isn't enough first party content to create half a real grid for LeMans. I'm just not interested anymore.

It seems like maybe they should start releasing classic race cars instead of GT3 cars. Group C, Group 4, Group 5, Group 6, IMSA GTO/GTU. Maybe some 90s GT1 cars or even early 70s prototype. Its really the only way I'll ever go back.

People who really want the GT3 experience are playing ACC now....even RaceRoom. They'll never exchange that experience for one in RF2. The more content ACC releases the less people will be playing, buying or recommending RF2, especially for its GT3 experience. I suppose they could add more prototypes and gear up for Hypercars but......that's still an unknown. Hypercars might suck irl endurance racing.
 
Why would they complain if they wouldn't want it to be better? Constantly sweettalking it and ignoring the problems doesn't help it either. See your next point:


Yeah, that's what made ISI become complacent and is the reason rF2 is in the state it's in right now because it never evolved much under ISI. I blame Associat0r.
I don't think that rF2 is in a state that makes it unusable, nor that it is in the state where ISI left off. Under ISI the AI was working pretty damn well, including behaviour under FCY, but it lacked high profile official content and some long awaited features like proper rain shaders. Just to put that into perspective. At the end of the day there is a difference between trolling/whining or giving constructive feedback. The latter one is something that I don't see very often. And given the fact that S397 was voted favorite sim dev team 12 months ago and that the Steam reviews are pretty positive, depsite that it seems like a lost cause according to the recent comments, makes me think that there is some great potential and that they did something right at least.

@Stogie: I get your frustration, but wich sim offers half a Le Mans grid with first party content, let alone a laserscanned version with that quality? There aren't that many options. Get the Enduracers mod and the URD PX mod and you can get a 2015 Le Mans grid with over 50 cars using a skin pack here from RD. Doesn't sound too bad, does it? ;)
 
It seems like maybe they should start releasing classic race cars instead of GT3 cars. Group C, Group 4, Group 5, Group 6, IMSA GTO/GTU. Maybe some 90s GT1 cars or even early 70s prototype. Its really the only way I'll ever go back.

People who really want the GT3 experience are playing ACC now....even RaceRoom. They'll never exchange that experience for one in RF2. The more content ACC releases the less people will be playing, buying or recommending RF2, especially for its GT3 experience. I suppose they could add more prototypes and gear up for Hypercars but......that's still an unknown. Hypercars might suck irl endurance racing.

Right now for me rF2 is only worth turning on for ASR Formulas, and I really like McLaren Senna. Everything else is better in other sims.
As for GT1, Race Sim Studio released video of their Ferrari test A YEAR AGO. At this point it's not clear if they will actually release their excellent mods on rF2, maybe it's too difficult and they don't have manpower to do it.
If AMS2 will be as good as we hope, new players will have no valid reason to buy rF2 anymore...
 
Right now for me rF2 is only worth turning on for ASR Formulas, and I really like McLaren Senna. Everything else is better in other sims.
As for GT1, Race Sim Studio released video of their Ferrari test A YEAR AGO. At this point it's not clear if they will actually release their excellent mods on rF2, maybe it's too difficult and they don't have manpower to do it.
If AMS2 will be as good as we hope, new players will have no valid reason to buy rF2 anymore...
Wut? :D

I think both products are aiming at different markets and have different philosphies. rF2 survived just fine despite PC2 and AMS even when AMS has objectively speaking the better content selection with much better alignment, so I think it will do just fine when AMS2 get's released. As long as devs create closed platforms I see no reason not to use products like rF2, AMS or AC. What people hope and wish is a completely different topic though. I believe it when I see it. :)
 
i have had this game on my system from day one, it has improved considerably over the past 24 months it’s the game I go to when I’m not iracing, however I’ve realised after all these years that I haven’t had one good ai full race due the disaster the ai are if we could get this right it would be a dream.
 
Most uninteresting roadmap announcement ever!!

New UI? Blabla, it's all bugged, ok, you keep working on it...this is no news
Formula2020, esport? Well cool for esporters...but what about regular customers like me? No offense but I don't care about esport. I like watching CSGO feeds. But if I want to watch racing, I got a lot of choice on TV
Assisting game developers? Sounds great...but.. yeah, that's it, that 'sounds' great...
GT3 BOP? Cool...for GT3 customers
Tracks? Hm... Lol?
Competition? Shouldn't this section be merged with the esport one, from above?

I know they try to make an announcement every time ACC releases some news, but this is getting embarrassing.
 
And given the fact that S397 was voted favorite sim dev team 12 months ago and that the Steam reviews are pretty positive, depsite that it seems like a lost cause according to the recent comments, makes me think that there is some great potential and that they did something right at least.
Well how many updates and bugfixes were released in those 12 months versus how many pieces of paid DLC? How much progress did rf2 make compared to AMS or ACC in that time? What people are IMO mainly criticizing that while yes, rF2 moves in the right direction, it moves too slowly so its competitors have caught up and now rF2 is struggling to keep up.

The potential is definitely there, but it's been out of beta since early 2013. Thats seven years. How many more do I have to wait to finally see that potential being used?
 
I have yet to come across 1 single game I ever played which was not buggy and full of glitches,
have you ?
Racing games and other stuff, just a few picks:
GTR2
GTL
NR2003
Undertale ( :p )
Dethkarz
....and so many more
(i have to disagree with the F1 Challenge pick, this game had a lot of issues, especially, when using dynamic weather conditions, i played the sh** out of this game, i love it. :D )
they dont follow your draft
R3E AI does this actively. Try a GT3 race, for example and have an AI car close behind you, it will sassy follow you, when switching the lane on the straight, if it's profitable to do so for overall pace, to catch you. You can almost see their impertinent grin, when being behind you, starting this behaviour.
---------------------------------

New priorities and a plan, that is focused on many reports, made in the last two years, a bit more communication at the official platforms, maybe even some more people with knowhow in several areas could help, to gain "maturity" of the overall impression of the package, that's called rF2.

Also: Most of the userbase don't care about eSport competitions, that is not something, that is really a "roadmap thingy", development wise, when mentioned every time, a new roadmap releases (this gives the impression of filling up space for reading), in my opinion.

Also: Make GTE great again! :p

I would not call rF2 dead or dying in 2020, though.
There are still several reasons for driving it, but it could be better, when setting up a session, that finally works right (and man does it work good then, in rF2) and wouldn't be so time consuming and being so convoluted and complicated sometimes. :)
 
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Another development studio to release their next monthly 'Development Roadmap' is Studio 397 - the Dutch team showing off what's been happening in rFactor 2 in recent weeks.

Having posted to the world just a few short days ago, Studio 397 have released their January Development Roadmap for rFactor 2, giving us all a look at some of the things that have been happening in rFactor 2 of late, and a look at a few upcoming items schedule for the simulation in the near future.

Oh, and don't forget to watch the race video from Sim Formula 2020 to catch yours truly on commentary duty :)

rFactor 2 Development Roadmap - January

Hello everybody, we hope you have all had enough time to read and digest the December roadmap? Here at the studio we have all enjoyed our holidays and are back in full force for the new year. It’s time to put on your racing gloves and fasten your seatbelts to blast through the first roadmap of 2020, all lights are green!

New User Interface

A lot of people have tried out the new user interface and provided feedback. We’ve been collecting this information and are scheduling a new “public beta” update next week.

We changed the way series, track and car selection works in the main menu, returning you right back where you came from instead of always going to the dedicated race menu. Talking about that race menu, nobody liked the way we loaded the favorite servers every time you entered that menu, so that now happens only once (and allows you the option to manually refresh later). Ultimately we will make the whole loading asynchronous, so you never have to wait for it.

We made the replay slider draggable for replays so you can quickly find that scene you were looking for. A few problems that prevented the client from downloading components from a server that was hosting them were addressed and they are now correctly downloaded and installed again while showing you the progress. Brake wear and tire temperatures in the garage after you’ve been on track with your car are back, which should help you analyze your setup. An issue where you could start driving again in a session after being disqualified was fixed. The intermittent issue where the pace car did not correctly load was also addressed. Tyre flex is now again being applied correctly to the visual model.

Unrelated to the UI, we fixed the join lag which accidentally slipped in after some internal refactorings.

We also have an exciting director mode in the works. Taking our broadcast tools from rFactor 2 and allowing you to stream and control the broadcast overlay easily. That also means we’ll start shipping a configurable, customizable overlay. More news on that in our next roadmap.

Looking Back at Sim Formula 2020

Thanks to all of you who visited the event or watched the racing being streamed live. The MECC in Maastricht was the perfect venue and the collaboration with InterClassics meant plenty of eye candy, with the city providing many opportunities for a great night out in between the four days. Overall the event was a big success, with both the esports convention and the student workshop drawing a lot of attention before the big crowds hit Sim Formula and InterClassics on the weekend. The exhibition area where lots of different hardware could be tested saw rigs in constant use and I think many visitors got introduced to the depth and experience of simracing that we have all grown used to. Saturday’s hotlap competition in the main auditorium saw people pushing hard on the virtual circuit of Maastricht. The three races on Sunday crowned Risto Kappet the overall winner, beating the four other finalists for the top spot on the podium.


Assisting Aspiring Game Developers

As well as continuing to improve upon rFactor 2, making time to support young aspiring game developers is something we value here at Studio 397. Members of our UK based team have been invited to a student event at Warrington & Vale Royal College to provide support and advice to students starting their game developing journey. Before the event, students will be taking part in a week-long game jam to which they must produce and pitch the best game idea to industry clientele. The work produced will be entered into a competition, and judged by industry guests, including one of our very own artists, Joel Pattie.

The event will commence from Monday 3rd February and run through to Friday 7th February. Students will be broken into teams of 4/5 members, and must produce a solid example from their idea generation. Tasks will include the creation of a Game Design Document, Level Planning, and 3D environments representing a level in their game, with each industry guest offering support and assistance to help the learners understand how the industry operates. Studio 397 will be providing 5 copies of rFactor 2 to the team awarded best voted game idea!

GT3 BOP Update

Over the past month we have been working on updating our GT3 cars to level performance as best possible. Our hardcore test drivers have put in a lot of laps to ensure a more equal performance across the board, ranging from qualification pace to performance over a full fuel stint. That has lead to the following adjustments for the cars:

  • Radical RXC GT3: -30kg weight penalty
  • BMW M6 GT3: -30kg weight penalty
  • McLaren 650S GT3: -5kg weight penalty.
  • Audi R8 LMS GT3 2018: +5kg weight penalty.
  • Porsche 991 GT3-R: -1.5% engine torque/power output.
  • Bentley Continental GT3: +10kg weight penalty, -2% engine torque/power output.
  • Callaway C7 GT3-R: -2.5% engine torque/power output
  • Aston Martin Vantage GT3: +15kg weight penalty
Unchanged are the McLaren 720s GT3, Audi R8 LMS GT3 2019 and Mercedes AMG GT3. Expect these updates to come in later this evening.

Tracks

The environment art team has been recovering from last years work load and setting about improving our core generic assets as well as starting work on some new projects which we’ll be able to share with you in the coming months. That said we do have a few updates to share with you this month. We’ve got a full update to the latest technology for the Monaco Formula E track coming which includes many upgrades over the current release version. Additionally, we’ve made some small tweaks to Le Mans to address a few common complaints.

Competition

We are confident that 2020 will be an exciting year, both for us in the Studio but more importantly for simracers (obviously rFactor 2 drivers will have more fun, and yes you can use that as a bumper sticker). In the December roadmap we revealed a glimpse of the future by announcing 4 major endurance special events, so let’s elaborate a bit more on those now. The first three will be the Sebring 12 hour, the Nordschleife 24 hour and the rF24 Le Mans race. The fourth one will be announced later this year. These races will be partially based on invites and have qualification routes for entry for everyone else.

That’s not all. In roughly a month from now our new rF2 GT Pro Series and rF2 GT Challenge Series will kick off. Our First Pro Series season will last for three months and will be handled by invitation and a hotlap qualifier. After this season we will have people moving up from Challenge Series to compete for the prize money in the 2nd season of GT Pro Series. The Challenge Series will be fluid and can consist of multiple splits, giving everybody a chance to climb through the ranks, so don’t worry if you are not a hotlapper, you will have your chance to prove your racecraft and quickly advance to the top tier!

View attachment 347512

The GT Pro Series will be broadcast live and the top split in the GT Challenge Series will be broadcast as well. Invites will be sent out in the upcoming week and qualifying will start in two weeks time. Based on the results there, the Pro Series Grid and the Challenge Grids will be determined. Look out for our announcement and more details shortly!


Original Source - Studio 397

rFactor 2 is available exclusively on PC.

Throw down a new thread on the rFactor 2 sub forum here at RaceDepartment if you want to ask our awesome community anything about this popular racing simulation.

View attachment 347513
Fix 10 years bugs affecting thousands of users? No.
E-Sport event for 20 people? Yes!

P R I O R I T I E S
 
I always loved rfactor 2 but lately with the superb AI in iracing, the AI in rfactor feels aged. For example drafting of AI's behind another car is not implement apart from the player car behind an AI. That's not fair and boring.

In iracing, AI feel much more serious, real, risk taking, stubborn, dary, aggressive, intelligent... but not dive-bombing etc etc
 
There are lots of valid complaints here. I love rF2 to bits, but I feel other developers are moving at much faster pace right now. Who knows, maybe S397 decided to focus on esports and rF2 is to become mainly a platform for esport in the nearest future.

We can only speculate but if that's the case than regular users won't be too pleased. There are some long-standing issues (mentioned already and we all know what they are so I'm not going to repeat those) that are not being addressed and no wonder people are finally getting a bit antsy.

For me main reason for coming back to rF2 is how good the cars feel to drive. rF2 was always the leader in FFB (FFB is highly subjective, I know), physics and tire model, but today others almost caught up.

AMS is out of development so no progress has been made in the past year, but look at Raceroom and ACC for instance. I hated ACC pre-release date, but since v1.2 it's really good.

Last year was great for S397. They've improved the sim a lot, people were happy, but since then I don't see many advancements to the game, save for the new UI, which I haven't tried yet, because it's still in beta, and reviews are not that favorable.

There is so much potential in rF2, but if the devs won't work on the core game even the most loyal users will eventually move on. I'd really hate to see that happening.
 
Offline is not their priority because they simply seem to don't know how to fix the core AI issues. When they took over from ISI years ago, they received a last-minute fresh bug "implemented" which was full course yellow bug where AI cars randomly stop in the middle of the track rather than follow safety car. 3 years ago they weren't capable to fix it. The same goes for the pain in the butt on/off throttle AI issue, it used to be perfect during a long time but the bad behavior was suddenly inserted and never fixed.

Considering how they managed the new UI I bet they don't have labour force to identify, trace and fix most of low-level code game issues. It looks like Studio 397 is only a mod-team good at create cars and tracks whereas don't have programmers to code.

I spend a lot of time and money in rF2 but finally ran out of patience.


I was and to an extent still am pulling for rF2 because the more great products we have the better it is for us as consumers, but S397 have made it pretty clear offline racers like myself are not a priority for them and honestly their past year of developement while having some successes has also had many misteps and mistakes that have still not been addressed properly.

Content can't continue to move rF2 forward if said content continues to be plagued by QA issues that to this day have not had fixes for them. Shotty AI performance on newer content, GT3 dashes on GTE cars, position lights in the wrong spot on a car, missing textures from wheels, performance issues on newer tracks, and what others have said above make the content difficult to keep supporting because at this point if there is an issue it isn't guarenteed that we will see a fix for it.



Add to this that the new UI that feature wise for offline racers is pretty much identical to the old UI despite literally years of feedback on what improvements we wanted to see, it just becomes a big head scratcher. People will argue it's just a beta, they are focused on getting multiplayer stuff finalized, but honestly that stuff is just excuses to me. They have so much feedback on what the community wanted from the UI, and it is a far cry from what the community wanted at this stage. Add to this that S397 are asking for feedback on what changes we want to see in the new UI and it just makes them look tone deaf to their users.

The new UI while necessary has taken way to long to develope. The lack of any big improvement in the offline department of the UI is greatly disappointing, and their competitors are making improvements at a much faster rate than what S397 are managing. If they can't get things turned around not only from a QA standpoint on content, but also increasing the speed of their developement, rF2 will become a bigger back marker than it already is.
 
I am sure there are many reasons why the progress of this title since taking it on from ISI is still slow. Definitely a platform that has more upside than what is delivered to date.

I have had some patience on this for the last 3 years, but have stopped supporting new DLC for now. I have very little time for sims still splitting time between Iracing, RF2 and ACC though... I do like the roadmaps, I don't expect there to be anything game changing in them just need to see some progress and get an idea of where their focus is.

I think many can agree esports probably isn't that relevant but if using this game as a competitive platform in that arena you hope it leads to hardening of the game itself (fewer bugs, more things fixed). You could kind of see that with the drop everything to address multiplayer issues phase they went through last year.

But I do imagine it is a difficult balancing act between taking over a game that is not much more than a platform from ISI, building out content, keeping existing user base happy, bringing in a new user base and fixing core issues of the product. They could have taken all this time to build a new title without all the other distractions.
 

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