Reshade Preset for RBR

I did a reshade preset a while ago and thought someone might be interested into using it as well. it was made to add a bit of depth to the lights with more natural colors. Its balanced towards peformance while using a look up table (LUT) for the main color corretion work.


Main Features:
- Supports all antialiasing modes, even SGSSAA (Sparse Grid Supersampling) with ReShade!
- Carefully corrected colors with a specialized LUT for a more natural look
- Dynamic ambient light, ambient occlusion shadows & very subtle bump reflections to give the
scene more natural depth.
- Fine adjusted sharpening to bring out details without overdoing it and a tiny bit of grain
to give everting a believable structure.
- Extra antialiasing technique to further reduce shimmering. Can be toggled with hotkey.
- Performance mode that can be toggled with a hotkey that disables a few effects that are not essential
but demanding for the system
- Specialized VR preset included to increase clarity/sharpness and colors

Download & Instructions are found here:
https://drive.google.com/open?id=1QPXnITh3Sw0bQmrs188ejkJm_GId7wNk

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Let me know what you think. :)
 
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Hi, I want to congratulate you for the wonderful mod, but I have a problem, after installing the DirectX End-User Runtimes to use the BTB tracks, shift + f2 doesn't work, I tried to do as explained but it doesn't work
If it can serve, my card is a 570 rx
 
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Ahh i think i found the issue. if you have used reshade before you might have a old d3d9.ini file in your richard burns folder which is loaded incorrectly. just delete it and then the right settings & preset is loaded.
 
It does not work. The mod loads rightly without errors, shift + F1 works, the only problem is shift-f2 and I can't understand why; however if you can disable certain effects from "Techniques =" for now I would be affixed because I used only two or three, even if it is strange.
I tried removing the mod from RBR and doing shift-F2 but the game still crashes. I removed the d3d9.ini file without success... strange
 
Hi Lux. I noticed with many tried enb series that certain d3d9.dll made the graphics clean and unmoving while others made the graphics (image) "move-wobbly". That of your mod makes it a little shaky (to me) and disturbs the view a little. Is it possible to "make" a d3d9.dll that makes the image still or is it too demanding? Example, the mod "Mod HDR Realistic for Richard Burns Rally" by https://dm3drbrevolution.blogspot.com/p/mods.html made the image still and not "disturbed". I know that it is a thing of antialiasing of the video card but of course it is "fault" also of the d3d9.dll. At least I think so...
 
The d3d9.dll is the core part of reshade and sadly not works in combination driver anti aliasing settings. You need to use DSR (NVIDIA) or VSR (AMD) instead to get great anti aliasing. Its explained in the readme on how to use it.
 
Updated to 1.4.0
- Added reflective bump shader to make the surfaces more believable
- Changed ambient occlusion shader to improve look and performance across all resolutions
- Reduced grain effect visibility
- Added key inputs to toggle performance mode, extra Antialiasing mode
- Adjusted Back buffer image sampling to point sampling to fix the blur especially
when SGSSAA is used!
- Changed Post AA filter to DLAA to smooth out shimmering better in motion and it also
gained performance
- Overall fine adjustments of preset settings

Now you can use SGSSAA ( Sparse Grid Super sampling )with this preset in Reshade!
 
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