Reiza did not say what the pic was.
Is it a port of the Metalmoro to rF2?
Is it some mucking around with DoF that they are teasing us with for AMS2?
It doesn't appear to have anything to do with the final DLC, given that we think the car in the pic is one we already have, but we still can't say for sure.
What I can say to people who are leaping to the conclusion that Reiza will use S397 graphics engine for AMS2 is (copied from other thread here): Horrible idea in my opinion. If I were Reiza, I would stay as far away from S397 and rF2 as possible at the retail level. Why tarnish your perfectly polished product by associating it with (making your customers deal with) a still-terrible product from a typical user experience perspective. Reiza can run circles around S397 in almost every way that counts.
If we consider both rF2 and AMS as evolutionary of rF1, AMS is superior in every single way except for the graphics required for real weather and day/night transitions. Superior--really? Yes, because even though rF2 has some advanced technologies compared to AMS, none of them are implemented properly or consistently. Everything that AMS has implemented works well. It is a much better base to evolve from, first with a new graphics engine and then by incrementally adding more technologies that were for whatever reasons not easy to do or impossible in the current engine.
Others will disagree, but as a single example of what I am talking about, I would rather have somewhat rudimentary graphics for dirt and grass on the car tires, but have plausible grip and tire temps when you go off track that put up with the ridiculous rF2 situation of having the sound of gravel sticking on the tires when come back on track after an off, but no graphic reflection of that, inconsistent and often implausible grip off track and when you return to track, and a bugged tire temps situation that for 5 years or so has seen the tires almost start on fire from excessive heat as you slide across wet grass.
Sorry, but Reiza would have either not released that feature, or taken about five days to fix it, not five years. There are at least a dozen examples like the one above that I don't have time to elaborate here, but it is a consistent and common theme. Reiza programs the things that matter that you can see and feel at a level that impresses and is within the range of adjust-ability of our hardware (PC and controllers). ISI launched a science experiment that more often than not was an over-reach resulting in one or two gem elements mixed in with a bunch of inconsistent and unpolished crap. It is so frustrating because when all the stars align, the gems outshine anything else out there. But when the gems are 10% of the product, it results in the poor reception and sales that we all know have plagued rF2 since the beginning. Reiza needs a product with some mass appeal now that they have polished AMS to its ultimate extent. The AMS base is perfect as a starting point to add consumer appeal with better graphics. That then allows further technical development for us hard core sim freaks AND the development of more widely popular racing series, games, achievements, whatever is needed to generate sales to people who aren't so exacting, but still might appreciate plausible, credible, highly polished presentation and product. That seems to still be at least a couple of years away for rF2, if it ever arrives. (See desperately needed new UI announced how long ago that still hasn't arrived?)
All Reiza really needs is a new graphics engine to continue on the superior path they are already on. If that's the rF2 engine from S397, they can choose it. Given the generally appalling and inconsistent graphics performance from rF2 since its inception, I would be shocked if that was the best choice. And unless ISI and S397 programmers are all incompetent (I do not believe that), getting the lighting, shadows and other important elements optimized seems to be either impossible or incredibly difficult compared to other graphics engines.
I would like S397 and Reiza to collaborate on some items technically, if they think it is mutually beneficial. Obviously the code base has similarities for some items. Closer actual integration of the products would be disastrous for Reiza in my opinion.