Hmmm, it still saddens me to read some of the comments at WMD regarding our apparent lack of knowledge wrt what is or isn't a sim, but the thing I try and stress is that to some degree, the finer details don't matter much if the car doesn't feel like a car, and some if not all of the pcars vehicles are center sprung.
Whether you drive the GSC Camaro or rf2 F2/3's, the cars feel like each end is independent, so that when you slide the rear of the camaro, it feels like two wheels sliding from the back of the car, but in pcars, it mainly feels like the car pivots off a center force......thankfully that's the console version, and who knows, even that might be improved, but I can't imagine too many people are ever going to rate a center sprung driving model as sim, especially when great vehicles like the Camaro, rf2 F2/3, Evo C6R, RACEON US Muscle Cars and literally scores of other sim cars already exist as reference points.
Another thing the best sims do is simulated braking FFB, and once again the Camaro is a real champ here, as is it's impressive weight transfer whether simply changing direction or sliding out, but pcars feels quite tame under brakes.
It's almost like there's a disconnect between what Ian was saying regarding the improvements coming to the PC spec, and how some WMD members judge the console spec, ie, they actually believe the console spec is at PC sim standard.