RD Le Mans Series Season 7 (rFactor 2)

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The Cars

Available Classes, Models & Engines
Class: Prototype

  • Alpine A450b Nissan
  • Gibson 015S Nissan
  • Ginetta Zytek 09S Nissan
  • Ligier JS P2 HPD
  • Ligier JS P2 Judd
  • Ligier JS P2 Nissan
  • Lola B08/80 Judd
  • Lola B09/86 Mazda
  • Lola B11/83 HPD V6
  • Oreca 03 Judd BMW
  • Oreca 03 Nissan
  • Zytek Z11SN Nissan
Class: Grand Touring
  • Aston Martin V8 Vantage
  • BMW M3 E92
  • Corvette C6.R 2012
  • Ferrari F430 GT
  • Flat6 (Porsche) RSR
Driver Assists
  • Automatic Clutch: Yes
  • Automatic Gears: No
  • Traction Control: Low & Medium
  • Anti-Lock Braking: No
  • Stability Control: No
  • Spin Recovery: No
  • Steering Assist: No
  • Braking Assist: No
  • Driving View: Cockpit & TV Cockpit
Car / Skin Pack Downloads
  • RDLMS Endurance Series: v1.0 (alt. link: v1.0)
  • RDLMS Endurance Series: v1.1 (alt. link: v1.1)
  • RDLMS Endurance Series: v1.2 (alt. link: v1.2)
  • RDLMS Endurance Series: v2.0 (alt. link: v2.0)
  • RDLMS Endurance Series: v3.0-beta (alt. link: v3.0-beta)
  • RDLMS Endurance Series: v3.1 (alt. link: v3.1)
  • RDLMS Endurance Series (v4.0) (alt. link: v4.0)
  • RDLMS Endurance Series (v5.0) (alt. link: v5.0)
  • RDLMS Endurance Series (v6.0) (alt. link: v6.0)
  • RDLMS Safety Car: v1.2
 
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The Schedule

Season Events
  • Round 0 | 2 Hours of Bahrain
  • Round 0.5 | 2 Hours of Daytona
  • Official Test Race | 2 Hours of Estoril
  • Round 1 | 12 Hours of Interlagos
  • Round 2 | 6 Hours of Silverstone
  • Round 3 | 24 Hours of Le Mans
  • Round 4 | 6 Hours of Road America
  • Round 5 | 12 Hours of Suzuka
  • Round 6 | 6 Hours of Sebring
The event schedule may be subject to change due to the availability of suitable venues such as a modern day Le Mans.

Session Timetable

  • 10:55 | Race server reboot
  • 11:00 | Official practice (no duplicate cars allowed from this point on!)
  • 11:45 | GT qualifying (30 minutes)
  • 12:15 | Prototype qualifying (30 minutes)
  • 12:45 | Warm-up
  • 13:00 | Race start
All times are posted in GMT. Daylight Saving Time changes occur between Round 1 and Round 2 for most countries. Find out when your DST changes! Some of the countries revert back towards the end of the season, though most don't (before the season ends, that is).

Round 0 will be run with a different timetable.


Season Calendar
Pre-Season
19 Dec | Entry list opens for seeded teams by invitation
23 Dec | Entry list opens for all teams at 7 PM GMT
02 Jan | RDLMS server opens
09 Jan | First set of Round 1 teams confirmed
21 Jan | Round 0 | 2 Hours of Bahrain
11 Feb | Round 0.5 | 2 Hours of Daytona


Note that Round 0 & 0.5 are open to any team that aspires the join RDLMS, even if their entry has not been confirmed or even submitted. Please restrict your participation to one car per team and use driver swaps if you wish to field multiple drivers during this race. Premium Membership is however required.

Official Test Race
26 Mar | Deadline Official Test Race livery submission
04 Mar | Official Test Race | 2 Hours of Estoril

Round 1
19 Mar | Entry list closes for Round 1
20 Mar | All Round 1 teams confirmed
24 Mar | Deadline Round 1 livery submission
01 Apr | Round 1 | 12 Hours of Interlagos

Round 2
24 Apr | Entry list closes for Round 2
28 Apr | Deadline Round 2 livery submission
13 May | Round 2 | 6 Hours of Silverstone

Round 3

29 May | Entry list closes for Round 3
09 Jun | Deadline Round 3 livery submission
24 Jun | Round 3 | 24 Hours of Le Mans

Round 4
31 Jul | Entry list closes for Round 4
11 Aug | Deadline Round 4 livery submission
26 Aug | Round 4 | 6 Hours of Road America

Round 5
18 Sep | Entry list closes for Round 5
22 Sep | Deadline Round 5 livery submission
07 Oct | Round 5 | 12 Hours of Suzuka

Round 6

30 Oct | Entry list closes for Round 6
27 Oct | Deadline Round 6 livery submission
18 Nov | Round 6 | 6 Hours of Sebring


The calendar may be subject to change due to the availability of suitable venues such as a modern day Le Mans.
 
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The Regulations

Core Regulations
Season 7 of the RDLMS will operate in accordance with the 2017 RD League Regulations unless specifically outlined otherwise below.

Additional Regulations for RDLMS Season 7
The rules stated in this section act as a championship season specific appendix to the 2017 RD League Regulation as linked above. In case the rules in this section conflict with the 2017 RD League Regulations, the rules stated here override those linked above.
  1. Starting driver. The race must be started by the driver who participated in the qualifying session. Participation in the qualifying session is mandatory, only one driver for each car must be on the server during the session, and driver swaps are not permitted, therefore the driver on the server at the time of the qualifying session will be required to start the race.
  2. Driver swap mandatory. Each team needs to perform at least one (1) driver swap in the course of the race to be eligible for points.
  3. Blue flag exception. Blue flags need only be respected when it concerns two cars of the same class. The slower car may ignore a blue flag issued over an approaching faster car from a different class. Both cars are still encouraged to facilitate inter-class overtaking. It is advised that slower cars do not move off the racing line or make unexpected moves when being overtaken by a faster car. Always be predictable and drive within your limits to avoid accidents.
  4. Rejoining the server. In case a driver disconnects from the server the driver - and only the driver! - may reconnect to the server and continue in the same car. The driver in question is strongly advised to reboot his or her PC in order for the rejoin to take proper effect. Since there were issues with rejoining and driver swaps in the first round, we will allow to re-enter the server with a new car. You will have to get permission at the stewards first and explain what happened, according to our review we will either allow you to drive or not to. In most cases a lap will be deducted from your standings.
  5. Race start procedure. At the beginning of each race a safety car shall move from the rear to the front of the grid, and lead the cars for a single formation lap, before a double-file rolling start. The safety car will be predominantly responsible for controlling the pace (this shall be approximately pit-lane speed). At the end of the formation lap the safety car shall move aside, and the lead car will be instructed to control the pace. No overtaking is permitted before the start / finish line. Race control will subsequently call "Get Ready" before calling "Green Flag", at which point all overtaking shall be permitted.
  6. Racing infringements. Any racing infringements (such as causing a collision or disrespecting track boundaries) must be reported to the stewards immediately for review. The report must sent to the stewards by the team owner or one of his drivers. Any incident reported more than five (5) minutes after occurring will not be considered by the stewards.
  7. Other infringements. Any other infringements (such as software cheating or illegal drivers) can be reported to the stewards up to 24 hours after a the race. These incidents will be reviewed in the week after the event. This report must be sent by the team owner to @Frank , with the following in the title: RDLMS S7 Round <X> - <REASON FOR REPORT>. Please include a clear description of the incident, backed up with proof by way of a video or understandable data.

Rules & Regulations Addendum - v1.1 - February 10, 2017
  • TeamSpeak. At least one driver from each time is required to be present on the RaceDepartment TeamSpeak server, in a channel specifying your team name, at all times during an event. TeamSpeak shall be used for the pre-race briefing, as well as to make announcements during the qualifying and race sessions, for example to indicate the switch over time for GT and Prototype cars during the qualifying session, and to notify teams of green and yellow flags.
  • Qualifying format. The qualifying session shall be held in a single 60 minute session, but each class will only have 30 minutes to qualify. GT cars shall qualify first, followed by the Prototype cars. The start of the session and the switch over period shall be announced on TeamSpeak. Drivers must remain in their garage whilst it is not their qualifying session; any cars that enter the pit lane before the start of their qualifying session or after the end of their qualifying session (unless they are returning to their garage) shall receive a time penalty during the race. Pressing ESC is permitted. 5 and 10 minute warnings shall be given during the qualifying session for each class.
  • Headlights. All cars in the EnduRacers mod has fixed running lights (to allow cars to be visible to one another even in poor light conditions), so you may choose whether or not to also use your headlights during daytime hours. However, headlights must be used at night.
  • In case of a server crash. In the unfortunate (and hopefully unlikely) case of a server crash, teams shall be notified of the restart time over TeamSpeak and also in the RaceDepartment forums (in the thread for the current event). An attempt shall be made to resolve the issue as quickly as possible, and have the race underway again within 30 minutes of the crash.To help us achieve this we ask that the same driver on the server before the crash is also the driver who rejoins for the restart, and that they do so as quickly as possible after the crash; this will help to reduce the administrative burden when (re)setting positions and laps, and speed up the restart process.The time taken to restart the race, from the moment the server crashes up to the (re)start procedure, shall be subtracted from the remaining time in the race.
  • Spectating. To help ensure the stability of the server, and also to prevent join / exit lags spectating on the server shall not be permitted. Drivers may only enter the server as a spectator if they intend to conduct a driver swap, and they should only join the server within 5 minutes / 2 laps (whichever comes first) of the planned pit stop. This applies only to race sessions. During all other official sessions no spectating shall be allowed on the server. (Live timing and a broadcast shall be provided from Round 1 onward.)
  • Joining / leaving the server. During the qualifying session we ask that all drivers remain on the server (at this point only drivers who shall take part in the session should be on the server) to prevent join / leave messages. as well as lags when cars are loaded / unloaded. We would also prefer if drivers refrained from leaving the server during the warm up session so that we can ensure grid positions are maintained. We recommend that PCs, modems / routers, and anything else that you require is restarted and stable before the start of the official practice session.
  • Safety-first (yellow [blue] / orange / red) zones. For each race yellow [blue], orange and red zones, called Safety-first Zones, shall be defined, if necessary. The track map, in each event thread, shall indicate the locations of these zones, which have the following meanings:
    • Yellow [blue] zone: This is a one off zone that shall cover the first few corners, and will only be active for Lap 1 (and the first lap after any restarts). Its intended to prevent drivers from being overzealous at the start of the race. Overtaking is allowed in the yellow [blue] zone, but only with extreme care, and any accidents will be reviewed before immediate penalties are awarded to the offending car / driver.
    • Orange zone: These zones will be placed in "high-risk" areas, and will be enforced for the duration of the race. Overtaking is allowed in the orange zone, but only with extreme care, and any accidents will be reviewed before immediate penalties are awarded to the offending car / driver. Orange zones shall only be used if necessary.
    • Red zone: These zones will be placed in areas where overtaking is dangerous, therefore it shall not be permitted for the duration of the race. If a driver does overtake or cause an incident in a red zone then they shall be immediately penalised. Red zones shall be seldom used, and saved for only the most extreme cases.
  • Positioning when pitting. Guidance may be provided for positioning cars when pitting, to prevent accidents from occurring when an overtaking car does not realise that another car is moving to enter the pits. This guidance shall be provided according to the track, and only if it is necessary.
  • Full-course yellow. When a full-course yellow is called by Race Control there will be a countdown from 5 down to 1, over TeamSpeak, before "Full-course Yellow" is announced and enforced. Once in effect all cars must immediately slow to a safe speed slow down to pit-lane speed, and engage their pit limiter. During the full-course yellow period all cars are expected to continue with caution, at a constant speed (i.e. pit-lane speed) at pit-lane speed, and no overtaking shall be permitted except when a car has spun or is moving slowly due to potential damage. Announcements regarding slow moving cars shall be made over TeamSpeak. At the end of the period Race Control will state that the danger has cleared, and once again call "Green Flag" following a countdown. The pits shall remain open at all times. NOTE: During the full-course yellow period the session will actually remain green, for technical reasons, and announcements shall be made via TeamSpeak and the rFactor 2 chat box.

Rules & Regulations Addendum - v1.2 - March 6, 2017
  • Full-course yellow. When a full-course yellow is due to come into effect Race Control shall announce "THERE WILL BE A FULL-COURSE YELLOW", before commencing a countdown from "5" down to "1" over TeamSpeak. Drivers should NOT slow down (excessively) during this countdown period, to prevent potential accidents. At the end of the countdown Race Control will state "FULL-COURSE YELLOW IS IN EFFECT"; after this announcement all cars must immediately slow down to pit-lane speed, and have their pit limiters engaged. During the full-course yellow period all cars are expected to continue with caution, at pit-lane speed, and no overtaking shall be permitted except when a car has spun or is moving slowly due to potential damage. Announcements regarding slow moving cars shall be made over TeamSpeak. At the end of the full-course yellow period Race Control will state that the "DANGER HAS CLEARED - RETURNING TO GREEN", perform another countdown from "5" to "1", before calling "GREEN FLAG". Once "GREEN FLAG" has been announced cars can return to racing speed. The pits shall remain open at all times. NOTE: During the full-course yellow period the session will actually remain green, for technical reasons.
  • Re-entering the circuit under a full-course yellow. A driver exiting the pits or returning to the track after an incident must always surrender their position to a car already on track. If a car not "on track" rejoins the circuit alongside a car already on track then the latter (on track) car has the right of way.
  • Physical driver swapping. A physical driver swap, like in-game driver swaps, may only be conducted during a pit stop; at no other point should a driver swap be performed whilst a race is underway. After performing a physical driver swap the team will be required to drive to the end of the pit-lane and wait for an additional 5 seconds (the time for an in-game driver swap) to account for any time that could be gained. Guidance shall be provided, in the opening post of the thread for each round, to indicate where drivers must stop their car to serve the physical driver swap "penalty". The team is responsible for informing Race Control when a physical driver swap is due to be performed, and a steward will oversee the pit stop and ensure that the 5 second "penalty" is served at the end of the pit-lane. Failure to notify Race Control may result in a post-race penalty being applied. During qualifying and warm-up physical driver swapping is not permitted; the same rule also applies to in-game driver swaps for these sessions. [This rule may be subject to change.]
  • Real names on TeamSpeak & RDLMS server(s). All drivers are required to use their real name on TeamSpeak and the rF2 server(s) for the RDLMS, so that staff members are able to easily identify participants. (Please note that this is a general requirement as per the rules when racing at RaceDepartment, in any club event or league.)

Rules & Regulations Addendum - v1.3 - April 30, 2017
  • Race start procedure. At the beginning of each race / restart there will be two safety cars, one for each class, and these shall lead the cars for a single formation lap before a double-file rolling start. Each safety car will be appropriately positioned on the grid before the start of the race session, and responsible for controlling the pace of the pack to which it has been assigned (approximately pit-lane speed). The safety car for the GT pack will also be responsible for creating a gap between the two packs, to reduced the likelihood of incidents occurring between the two classes once the race has commenced. During the course of the formation lap Race Control shall make separate announcements for each pack. At an appropriate location (a suitable straight before the start / finish line) all cars will be instructed to ensure that they are in position - "ALL CARS, LINE-UP IN FORMATION"; at this point all drivers in the pack must line-up in double file, in the correct position, and close the gap to the car in front. The safety car shall subsequently move aside, and pit limiters must be turned on following an "ALL CARS, ENGAGE YOUR PIT LIMITER" announcement. Race Control will then call "GET READY" before calling "GREEN FLAG", at which point the pit limiter can be disengaged by cars in the pack, and all overtaking shall be permitted. To reiterate, Race Control will make separate announcements to each pack according to its position on the track. Any Prototype cars in the GT pack at the start of the race will be instructed to safely overtake and join the back of their pack once the formation lap is underway.
  • Chat box. The in-game chat / message box must be enabled at all times during a race weekend as this may be used by Race Control for communicating with drivers and teams, either in addition or as an alternative to TeamSpeak. This will not, however, excuse chatting during either the qualifying or race sessions - both are forbidden, and will result in penalties being awarded to the offending team(s).
  • Qualifying switch-over time. Between the qualifying sessions for each class there shall be a 5 minute switch-over period. The start and end of the period shall be announced over TeamSpeak by Race Control. During this time GT cars will be allowed to complete their flying laps and return to the pits; no further timed laps will be permitted, and drivers can press ESC to immediately return to the pits. Any GT cars not in the pits by the end of the switch-over period will receive a penalty at the beginning of the race. At approximately the midway point (this will change based on the track) Race Control will announce that Prototype cars may leave their garages to commence their out-laps.
Rules & Regulations Addendum - v1.4 - June 22, 2017
  • Flashing headlights. Flashing of the headlights is permitted during a race, but only within reason. A driver is allowed to flash the car's lights to indicate their presence when lapping, to warn a slower car ahead that they are behind and looking to overtake. In this case it is still the responsibility of the driver who flashes their lights to initiate and perform a safe overtaking manoeuvre without forcing the slower car off their line, and equally the slower car should behave predictably and remain on the racing line when being lapped by a quicker car. However lights must not be flashed to distract another driver - it is forbidden when battling for position - nor in anger or to show frustration. Headlights should not be flashed repeatedly; a single sequence of the lights being flashed up to 4 times within a ~2 second period should suffice for each car that is encountered when lapping, and a second sequence will be acceptable if a driver believes that they have not been seen by the driver in a car ahead.

Championship Point Scoring System
Points are scored when a car covers at least 75% of the distance covered by the winning car in its class. Consequently championship standings are kept per class only. Additionally only teams score points. No driver championship standings are kept. Points are distributed per class as follows:
  1. 30
  2. 25
  3. 21
  4. 18
  5. 16
  6. 15
  7. 14
  8. 13
  9. 12
  10. 11
  11. 10
  12. 9
  13. 8
  14. 7
  15. 6
  16. 5
  17. 4
  18. 3
  19. 2
  20. 1
Championship standings are determined by:
  1. Highest amount of championship points
  2. If 1. does not suffice: Highest amount of first places, then second places, etc.
  3. If 1. and 2. do not suffice: Best result in the longest race
The rules for Season 7 are still being formulated. As such they may be subject to change.
 
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The Team Owner License Agreement (TOLA)

What is the TOLA?
The Team Owner License Agreement (TOLA) is the agreement between the RaceDepartment Le Mans Series (RDLMS) staff and the team owner (licensee) in RDLMS . This agreement is part of the RDLMS license. The license is handed out by the RDLMS staff upon the validation of a team owner's request to enter RDLMS Season 7 and is communicated to the team owner through a private message on the RaceDepartment forums.

Rights of the licensee
The licensee has the right to enter one car with the designated startnumber in the designated class in all organised events within the series for the duration of the season, provided the license is not revoked before expiration.

Terms & conditions for maintaining a license
  • The licensee must choose one car model and engine in the designated class, prior to submitting a livery, to which his team will be bound for the duration of the season, unless otherwise decreed by the RDLMS staff.
  • The licensee must submit a livery for the chosen car model, which meets all the conditions of The Sign-Up Procedure, before the livery submission deadline of the first round he enters his team (with the exception of the Round 0 deadline). The choice of car is final and irrevokable upon the submission of the livery, unless otherwise decreed by the RDLMS staff.
  • The licensee must enter the chosen car, running the submitted livery with the designated startnumber in all official race events for which the entry deadline was met when entry into the series was request.
  • For each official event the licensee must assign a minimum of two (2) and a maximum of six (6) drivers, each of which are Premium Members of RaceDepartment, to drive his car. None of these drivers may already be assigned to a different team in the same class. Changes in the team's line-up can be communicated through this form.
  • The licensee is responsible for the conduct of his drivers on the RDLMS forums, in following procedures and in respecting regulations.
  • A licensee can hold multiple licenses at a time, but no more than one (1) per class.
  • RaceDepartment has the right to revoke any license at any time. Licenses are revoked when the terms and conditions are not met by the licensee. The license automatically expires at the end of the season.
 
The Sign-Up Procedure

Signing up the team

Please note that signing up requires you to know:
You can now sign up by replying to this thread using the following template:
Team name:
Team owner*: (real name)
Team owner forum name*: (@forum name)
Preferred class*: (P / GT)
Driver 1*: (real name, @forum name)
Driver 2*:
Driver 3:
Driver 4:
Driver 5:
Driver 6:
I shall ensure all drivers are Premium Members for each round of the series*: YES / NO
I agree to the TOLA*: YES / NO

*Mandatory


You can now change your line-up by replying to this thread using the following template:
Team name*:
Team owner*: (real name)
Team owner forum name*: (@forum name)
Drivers out:
Drivers in: (real name, @forum name)

*Mandatory


You can now sign up for a 2nd-team entry. Please read the following information before submitting an entry request:
  • A "2nd-team entry" refers to a second car entered by a team in the same class as their first entry; if a car has been entered into each of the two classes this will count as two individual first entries
  • New team entries will have priority over 2nd-team entries (a separate list of 2nd team entries shall be maintained, in application date order, and the latest 2nd team to have been added will be removed in favour of each new entry)
  • If a 2nd-team entry has to be removed, to make way for a new team, then this 2nd-team entry will be placed in the reserves list for their chosen class
  • A 2nd-team entry must compete in all rounds for which their entry is confirmed (after the entry list for each round has closed)
  • If a team enters a 2nd car under the same name then this will be considered as a 2nd-team entry, and the 2nd car will NOT be eligible for championship points; drivers will be permitted to swap between cars during each race (a "2" should be appended to the existing team name for the 2nd-team entry)
  • If a team enters a 2nd car under an alternative name then this shall be considered as a separate entry (i.e. NOT a 2nd-team entry), and the car will be eligible for championship points; drivers shall not be permitted to swap between cars during each race

The Entry List

Total Number of Entrants: 40/40
Entry List Status: CLOSED (FOR ROUND 6)


NOTE: If a team submits an application once their chosen class is full then they will be given the option to participate in the other class, or the team will be listed as Reserves for Round 6 and considered for Round 6 if licenses become available after the next race.


Prototype Class (20/20)
Prototype Reserves
  • ...

Grand Touring Class (20/20)
Grand Touring Reserves
  • ...
To Find a Seat or Driver
Visit this page

utp: 197 DP
 
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Use this thread to find a seat or a driver.

If you are a driver, please announce when you are available and what your prefered class is.

If you are a team owner, please announce what team you represent, what class you need a driver for and when the driver needs to be available. Any changes in the line-up can be communicated through this form.

Do not use this thread to make arrangement. Please use private messages for those.
 
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TXL Racing looking to make a comeback.at Racedepartment in the Corvette C6.R ZR1 and possibly lmp1.

Looking for mid pack to alien speed drivers with a possible option to run an lmp1 car - depending on responses. Fun/banter and teamwork are as important as medium/better driving abilities so please inbox me if you are committed, dependable and quite frankly a good person!

Our team won the last endurance championship and finished second the season before but now the team has dismantled, it's time.to rebuild and start again.

Thank you.
 
15776817_553626041510498_6727587388323620636_o.jpg

Sky Speed Sports happy to anounce a 7 pilot registry, both GTE and LMP class will be participated in.
No further pilots required.
 
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Looking for a drive in any car. Have a lot of endurance experience with AEC on iRacing where my team finished 4th in class after being -40 points down before I joined. Have a bit of experience of rfactor 2. Thanks Josh
 
Maybe a silly question but i'm new to endurance virtual racing, is the scheduled races length is a real time? Like 6 hrs for instance, is it 6 hrs in the game and in real?
 
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