I saw you voted on topic 6, so just two more votes for now:Damn can hardly keep up with all these changes. @Omer Said could you write a recap of what's changed so far, if already done show me where I can find it.
TOPIC 8: TEAM-DRIVER CONTRACTS SYSTEM
TOPIC 9: FATE OF THE MANUFACTURED ENGINES
- A manager can build up their relationship with their drivers over the course of a season. Podium finishes, certain sponsors, doing testings and meetings will increase the relationship. These relationship points give extra points to that manager when bidding for that driver in the next season.
- Every team is allowed to say before it opens 1 driver (one only) which they can keep for the next season. These drivers stay at the team, but all have a buyout price, which is their highest attribute score multiplied by 1000. Teams don't have to keep any drivers if they don't want, and you cannot refuse a buyout offer. For driver 2 or both, normal bidding applies. (Jim's idea)
- If a manager who owns a manufactured engine leaves the game without any notice or its manager wants to drop it, their engine becomes a default game-controlled engine which can be bought by anyone.
- If a manager who owns a manufactured engine leaves the game without any notice or its manager wants to drop it, other managers can bid for the ownership of the engine. Bid starts at minimum 1000 credits. The previous owner gets the half amount of the winning bid.
- If a manager who owns a manufactured engine leaves the game without any notice or its manager wants to drop it, other managers can bid for the ownership of the engine. Bid starts at minimum 1000 credits. The previous owner gets nothing.
- If a manager who owns a manufactured engine leaves the game without any notice or its manager wants to drop it, the engine becomes unavailable.