If you remove the quali upgrades (might be the best idea, I dunno), then we'd be left with race ability, consistency and car upgrades, which ultimately doesn't make for a sim series.
If the superpole option works, awesome, otherwise this might not be the game to use #justsaying
//Driver Stats
QualifyingAbility= //Average qualifying position NOTE: keep GT between 1 -15
RaceAbility= //Range 0 - 6.2 (0 is best)
Consistency= //Range 0 - 6.2 (0 is best)
RainAbility= //Range 0 - 6.2 (0 is best)
Passing= //% of times driver completed a successful pass, not including pit stops or lapped traffic
Crash= //% of times driver crashed
Recovery=99 //% of times driver continued after a crash
TrackAggression= //Range 0 - 6.2 (0 is best)
Or not. Due to unforeseen events, I haven't been able to do anything.windows closed.
too busy drinking, smh...