Stewart Bridge - diablothe2nd - EUX
Sílvio Cró - scro1984 - I will tell the time may be tomorrow if that´s ok...
Good luck with that new computer I am having the same problems of lag gets a little frustrating at times
also looking at a new set up too
Let me know how the BTB stages my computer has a real struggle also group B cars
see ya
The pacenotes are fine with me, I think it's just the style of the terrain that makes it difficult to keep the car in the middle of the road while going fast, plus the gravel feels so different compared to the gravel in England, Australia and Japan, it's slippery so you have to position/point the car very early before entering a turn.The Savo stage is fooling me with a mass of wrong pacenotes.
Keep in mind: When it says flat, please do not hesitate to decelerate! And "cutting" seems rather uncommon to me with trees next to the road on the inside!
Andreas and Magnus, I can't help much further with your BTB Stage issues, I have just replaced my Mainboard and still in the process of re-installing everything.
I tested it last week and both Stages ran / loaded ok for me.
All I can suggest is to try using different (probably lower) graphic resolutions and / or settings, and see if it helps. If you have V-Synch enabled, try turing that off.
A 3rd gear corner was marked as a 4th gear corner. I don't like crashing for following the note's instructions. The next rally sim needs to improve pace notes.The Savo stage is fooling me with a mass of wrong pacenotes.
Keep in mind: When it says flat, please do not hesitate to decelerate! And "cutting" seems rather uncommon to me with trees next to the road on the inside!
The next rally sim would have the exact same problem, since this is an add on stage, and pace notes were probably done by the creator?A 3rd gear corner was marked as a 4th gear corner. I don't like crashing for following the note's instructions. The next rally sim needs to improve pace notes.
A 3rd gear corner was marked as a 4th gear corner. I don't like crashing for following the note's instructions. The next rally sim needs to improve pace notes.
You and Senad are right; this is a Group N car, but I just finished a run of the stage (at least my 6th) and my opinion still stands. I know the number describes the angle, but that corner I mentioned earlier (and others) is quite off.Senad has already covered the main points, it's an addon car driving an addon stage, we can't blame the base game.
However, also please note, the Pacenote Calls are not supposed to be "gear" calls, they are to indicate the tightness of the turn. If you are using the Numeric Pacenotes, they may give an indication to some drivers of the severity of the turn, but again that will vary depending on the car being driven. Even the Numeric Pacenotes are not meant to be an exact indication of what gear to use. That decision is up to the driver based on the car, the weather, the surface, and even what gear range selection is being used in the setup.
The best option is to run a Recce or two on the Stage.
EDIT: Of course, some BTB Stages in particular have a few dodgy calls, so we need to be able to make / modify our own if we are keen. WorkerBee has developed a brilliant program to do this, which was designed to also work with BTB Stages. It is my understanding that this may now be useable with RSRBR after Update 05 (not yet fully confirmed though).
http://www.racedepartment.com/forum/forums/workerbees-rbr-plugin-support.203/